Osgeld Posted December 26, 2015 Share Posted December 26, 2015 DOSBox handles all common video adapters, CGA, PCjr., Tandy 1000 obiously not 100% see post #1 Quote Link to comment Share on other sites More sharing options...
Great Hierophant Posted December 26, 2015 Share Posted December 26, 2015 obiously not 100% see post #1 Obviously the original poster did not set up his copy of California Games correctly, all modes in that game work for me provided the DOSBox machine type is set to the appropriate video adapter the game is using. If you cannot get the video adapter selection menu to appear after you start the executable, then delete CONFIG.DAT so the graphics adapter selection menu will appear before he starts the game. The issue would be no different on real hardware if you upgraded from a CGA card to an EGA card. If people expect to have DOSBox to work with every game at the default settings then they do not know enough about the varied hardware DOSBox has to support and the vast number of ways games people want to run on it are to be installed, often knowing next to nothing about either. It is easier to tweak DOSBox machine cycles than to test a game in five computers with different CPU speeds. Quote Link to comment Share on other sites More sharing options...
Osgeld Posted December 26, 2015 Share Posted December 26, 2015 its just fun to watch you get defensive Quote Link to comment Share on other sites More sharing options...
Great Hierophant Posted December 27, 2015 Share Posted December 27, 2015 its just fun to watch you get defensive At times like these I get reminded of a certain scene in a DOS game : 1 Quote Link to comment Share on other sites More sharing options...
Algus Posted December 27, 2015 Share Posted December 27, 2015 Messing with cycles to get the game to run at the correct speed is a small price to pay for a program that can run games spanning a decade+ of computer hardware. Had to do more work in the old days to get the stuff to run on real hardware. 1 Quote Link to comment Share on other sites More sharing options...
Keatah Posted December 28, 2015 Share Posted December 28, 2015 I don't know if it amounts to more or less work overall. But it is work of a different nature. And unfortunately that scares people away. Or they dismiss it out of fear of the unknown. Quote Link to comment Share on other sites More sharing options...
Asaki Posted December 29, 2015 Share Posted December 29, 2015 Messing with cycles to get the game to run at the correct speed is a small price to pay for a program that can run games spanning a decade+ of computer hardware. DOSBox goes pretty wonky when you try to get the cycles low enough to play old 8MHz games, though =( Quote Link to comment Share on other sites More sharing options...
Prosystemsearch Posted April 9, 2017 Author Share Posted April 9, 2017 DOSBox goes pretty wonky when you try to get the cycles low enough to play old 8MHz games, though =( Some pre-EGA IBM DOS games don't require me to toggle the cycles down. One example is Alley Cat. So far, no speed issues at 3000 cycles. Quote Link to comment Share on other sites More sharing options...
Asaki Posted April 10, 2017 Share Posted April 10, 2017 There are a few games that work okay, or were patched to work (like the original Castle Wolfenstein games). Then there's stuff like Might & Magic, Ultima IV (sans 256-color patch), or Wizardry VI where turning the cycles down low enough makes the keyboard start to lag, and some scenes require lower cycles than others. After messing around with an actual 486 computer, some of these issues seem to be caused by the power of the video card, and not entirely the CPU. One of these days I need to try Alley Cat. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.