Snestalgia Posted December 17, 2015 Share Posted December 17, 2015 I finished my game in Bb and it runs perfectly in stella. But when I put it on a cartridge for the first time, the game isn't working properly. The issues are -No sound -Fire button does not work -Player flies over play field but is supposed to collide with it -Enemy is missing Is there anything that needs to be done before writing the file to a chip and putting it on the board?I used: -GQ-4x programmer -AM2732 eeprom -8bit classics 2k/4k board After I was done programming the game, I saved the file and wrote .bin file to the chip. The game ended up being just under 4k and the .bin file was exactly 4k. Please help, this was very discouraging as this was the first game I've developed and I spent weeks on it. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted December 17, 2015 Share Posted December 17, 2015 Seems like most people test their bB games using a Harmony cart to make sure it will really work since emulators can be forgiving. Speaking of Stella, have you looked at this: atariage.com/forums/topic/181081-keeping-track-of-the-scanline-count-with-stella/ Quote Link to comment Share on other sites More sharing options...
Snestalgia Posted December 18, 2015 Author Share Posted December 18, 2015 Seems like most people test their bB games using a Harmony cart to make sure it will really work since emulators can be forgiving. Speaking of Stella, have you looked at this: atariage.com/forums/topic/181081-keeping-track-of-the-scanline-count-with-stella/ I fixed it thanks! Quote Link to comment Share on other sites More sharing options...
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