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Emulator / Real Hardware Programming


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For guidelines there's just a few important things to be aware of.

 

- For executables be aware of overwriting Doses or games loaders. And be aware writes through Rom and hitting Ram underneath will work on some emulation but never real hardware.

- Don't mask IRQs or otherwise create a "SIO unfriendly" environment during the loading process.

- For graphical effects that create flicker, rely on TV artifacting, scanline or frame based colour blending - they will look very different on real hardware on CRT, real on LCD and emulation. And results can wildly vary among emulators and even same emulator with different graphics preference settings.

- Not all TVs will show the full 240 scanlines and 336 horizontal pixels that were considered standard display through much of emulation history.

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