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Just played Tempest......(jaw drops)


PhoenixMoonPatrol

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I just got in about 2 hours ago and have put about 20 minutes into it.

Just +freakin + stunning..... The speed and chaos around the top of the web is nuts! And not a hint of slow down,just pure speed. Visuals are really nice, nice even on my shit 20 inch swap meet set it looks good. :-o Its definitely sets a bar and a new standard for 5200 software

 

And the control is so sweet. Even my analogs which I took apart and cleaned last week, only to eventually turn to complete shit yet again.... behave for this game. Although I do have abit of drift it doesn't matter much for this game. Because youre always moving left to right, right to left,so even the worst 5200 controller tends to play well with Tempest. Overall from a first impressions stand point this game is the shit. Worth buying,worth playing, worth mastering.

 

Only thing I'm curious about is if it plays ok with digital type control,if it even does at all. It may be one of those games like Gorf and Missile Command where it needs analog. Has anyone tried using a masterplay clone with the game? Does it even work? I bought one off Ebay this morning so hoping it does work with the game but I have my doubts. Great game though. I highly recommend it as its one of those games that says buy an Atari 5200! This is an 8 bit system playing a superb port of Tempest,just amazing.

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Keithen Hayenga - the programmer of 5200 Tempest - is active in some of the Atari Facebook groups. He even came up to the 2015 Davis Atari Party and signed my 5200 Tempest box. I'm thankful he did and also thankful Albert shipped it so damn fast so I could get it signed. We had him, Dan Kramer, and Jerry Jessop in attendance. Not bad for it being held in Davis instead of Sunnyvale like the previous year.

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Keithen Hayenga - the programmer of 5200 Tempest - is active in some of the Atari Facebook groups. He even came up to the 2015 Davis Atari Party and signed my 5200 Tempest box. I'm thankful he did and also thankful Albert shipped it so damn fast so I could get it signed. We had him, Dan Kramer, and Jerry Jessop in attendance. Not bad for it being held in Davis instead of Sunnyvale like the previous year.

Nice! Quite a collector's item you have there.

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I've been thinking of buying 2 copies and donate one to Mark at Classic Game Room. It'll be nice to see a review with out him harping on the controller since it works with the track ball.

 

He's not worthy. He thinks the non-trackball that is the Coleco[vision] Roller Controller is better than the CX53.

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Let me rephrase the question .. Does this game support a quadrature greyscale input controller hacked to work with the 5200?

 

Edit - nevermind. I must be low on coffee this morning. Because i just realized that the redemption adapter and also the master play clone gave me issues. Both had my character in Tempest either moving too quickly around the web. I had even worse issues with the masterplay clone - I was never allowed to start a game as my controller was dead when trying to move around its the game's menus. Both issues came when trying to play the game with a digital stick that was either plugged into a redemption adapter and masterplay clone. Honestly I think you'll need the stock 5200 controller or a trackball device to enjoy the game. Trying to play this game via any adapter that allows for digital inputs just doesn't seem to work well at all.

Edited by PhoenixMoonPatrol
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As you know Arcade Tempest uses a digital rotary spinner .. The Atari Driving Controler is a rotary spinner which creates quadrature encoded signals on pins 1&2 of the standard DB9 port. If at some future date, you might consider reading the two 5200 fire buttons for quadrature input of one port and two fire buttons of another controller port, then you have replicated the arcade control. This setup would require a hack adapter ..

 

FYI: the trackball is quadrature digital signals in two dimensions ..

 

Vectrex home brew Tsunami (Tempest clone) supports the Atari Driving controller ..

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I prefer the stock CX52. The Trak-ball is fun, but wears me out. IIRC, the developers had to rework their original control logic to make it more accurate and auto-sync to each unique system setup/pokey calibration. Once they did that, the control became pretty good.

 

With the stick, you can crawl along slowly or fast once you acclimate to the sensitivity of it. Stop yanking it left and right just barely apply pressure in the direction.

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I'm pretty sure that the 5200 driving controller used simulated analog control via pulse width modulation of the X and Y axis inputs. I could be wrong though.

 

someone has a working mod for the CX53 to put out quadrature signals for the 2600/7800.

 

 

5200 Tempest is coded to work with the CX-53 Trak-Ball, not rotary/spinner controllers. Jaguar Tempest 2000 has code built-in for a rotary/spinner controller.

 

If you want 5200 Tempest to support spinners, then the homebrew community will have to rally around a 5200 spinner standard and then get Albert and Keithen Hayenga interested in updating Tempest to support it. That and someone doing a binary hack to 5200 Gyruss to also support such a spinner.

 

so can we develop a 5200 spinner standard?

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