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Please Rub It


Random Terrain

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In the Atari 2600 batari Basic example program work in progress below, please rub the sprite all over the walls and see if you can get stuck in a wall because of a flaw in the program:

ex_sound_with_background_2016y_02m_12d_1535t.bin

I haven't found a problem so far while rubbing the sprite all over the walls, but I could have missed something.

I've been working on a simple program that will have background "music" and a few sound effects. (Left difficulty switch set to A mutes the "music.") I figured I should make the sprite not go through the walls, so I inserted code from one of my other example programs. While I was in the mood, I started playing with the wall code to see if I could avoid using collision detection and use nothing but collision prevention and it looks like I might have done it. All I had to do was toss in an extra pfread and adjust a few numbers.

If nobody finds a bug, I'll put this collision prevention code in my other example programs and get rid of the collision detection (when I get done with this example program). I'm thinking about adding some kind of enemy that the player can shoot at before posting this program on the bB page.


Thanks.


Update

It's on the bB page now:

randomterrain.com/atari-2600-memories-batari-basic-commands.html#ex_sound_with_bg_music

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I spent a couple minutes playing with it, and didn't see any issues. I like your music also.

 

Thanks. Looks like nobody else found a problem either, so I'll go ahead and finish it. I'll see if I can make an enemy that moves around the screen.

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This might be ready for the bB page:

 

ex_sound_with_background_2016y_02m_14d_0002t.bin

 

It has background "music" and sound effects for shooting the missile, hitting a wall with the missile, shooting the enemy, and touching the enemy.

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