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Popeye hacked with slightly better graphics


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#1 pacman3211 OFFLINE  

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Posted Fri Feb 26, 2016 3:36 PM

Attached File  popeye.bin   16KB   126 downloads



#2 save2600 ONLINE  

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Posted Fri Feb 26, 2016 4:13 PM

Cool! Any screenshots you could post for those of us that don't do emulation or have a flash cart? 



#3 pacman3211 OFFLINE  

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Posted Fri Feb 26, 2016 4:45 PM

shot0028.gif

 



#4 Ignorama OFFLINE  

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Posted Fri Feb 26, 2016 5:09 PM

Looks like Popeye, where is the difference? And may some words about the story behind this "new" look would help. Who are you, who made this and why?



#5 save2600 ONLINE  

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Posted Fri Feb 26, 2016 5:17 PM

PB Popeye:

 

Popeye_-_1983_-_Parker_Brothers.jpg Hacked: post-8931-0-48781300-1456526698.gif

 

 

..looks like Popeye is drawn better. And maybe Bluto's nose isn't so long? Too bad Olive is still green.   :lol:



#6 m-crew ONLINE  

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Posted Fri Feb 26, 2016 6:29 PM

can you see the difference, I cant see the difference.. lol

but oh that green olive... lol

#7 mthompson OFFLINE  

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Posted Fri Feb 26, 2016 6:44 PM

These two grabs might make it easier to see the improvements in both Popeye and Brutus.

 

Original:

Popeye original.png

 

Hacked:

Popeye hacked.png



#8 pacman3211 OFFLINE  

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Posted Fri Feb 26, 2016 9:23 PM

I can't do much to improve Bluto.  Bluto is only 5 pixels wide.  The programmer used horizontal pixel stretching for Bluto.  I don't know how to disable it in the code. 

 

Attached File  popeye analysis.asm   296.75KB   101 downloads This assembly file can't be reassembled.

 

Attached File  popeye.asm   431.57KB   100 downloads

 

 

 

 

 

 

 

 


Edited by pacman3211, Fri Feb 26, 2016 10:04 PM.


#9 JasonlikesINTV OFFLINE  

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Posted Sat Feb 27, 2016 12:05 AM

Surprised Rev isn't here yet :)

#10 Rev OFFLINE  

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Posted Sat Feb 27, 2016 12:11 AM

Umm. I have been here. Just didn't comment. ;-)

#11 pimpmaul69 OFFLINE  

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Posted Sat Feb 27, 2016 1:33 AM

The only issue i have is the new bluro/bruno. He now has a very clean shaved face. Bluto/Bruno is supposed to have a beard. The old graphic resembles that better.

#12 pimpmaul69 OFFLINE  

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Posted Sat Feb 27, 2016 2:42 AM

Double post

Edited by pimpmaul69, Sat Feb 27, 2016 2:42 AM.


#13 intellivotion OFFLINE  

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Posted Sat Feb 27, 2016 5:50 AM

I loved the arcade version of Popeye but I think the Intellivision one is quite bad. I hope it will receive a DK Arcade treatment.



#14 Ignorama OFFLINE  

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Posted Sat Feb 27, 2016 5:51 AM

I would say its a small difference, yeah, but is it an improvement? Not sure about that. As Pimpmaul said, the old Bluto looks better for me too and I do like the new Popeye a bit more, but its not an fact, just an opinion.



#15 DZ-Jay OFFLINE  

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Posted Sat Feb 27, 2016 6:38 AM

I can't do much to improve Bluto.  Bluto is only 5 pixels wide.  The programmer used horizontal pixel stretching for Bluto.  I don't know how to disable it in the code. 

 

attachicon.gifpopeye analysis.asm This assembly file can't be reassembled.

 

attachicon.gifpopeye.asm

 

 

 

 

 

 

 

 

 

I don't want to sound glib, but do you mean that you can't find where in the code to disable the sprite stretching, or that you do not know how to disable it?

 

I suppose it is the former, in which case, if you know the MOB object that it uses, set a watch on its Y register in the debugger, and check when it is written with a value that has the "X-Zoom" bit set, then trace how the value got there.  You'll probably be able to trace it back to a sprite database block.

 

  -dZ.



#16 m-crew ONLINE  

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Posted Sat Feb 27, 2016 8:49 AM

These two grabs might make it easier to see the improvements in both Popeye and Brutus.
 
Original:
attachicon.gifPopeye original.png
 
Hacked:
attachicon.gifPopeye hacked.png



Now I can see a bit of a difference... Thanks

#17 pacman3211 OFFLINE  

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Posted Sat Feb 27, 2016 5:32 PM

 

I don't want to sound glib, but do you mean that you can't find where in the code to disable the sprite stretching, or that you do not know how to disable it?

 

I suppose it is the former, in which case, if you know the MOB object that it uses, set a watch on its Y register in the debugger, and check when it is written with a value that has the "X-Zoom" bit set, then trace how the value got there.  You'll probably be able to trace it back to a sprite database block.

 

  -dZ.

 

That doesn't sound glib, but that sounds very complex and beyond my abilities.



#18 pacman3211 OFFLINE  

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Posted Sat Feb 27, 2016 5:39 PM

This is a very, very minor graphical hack to qbert.  I didn't like the way qbert was drawn in the original, so I changed the sprite slightly.

 

Attached File  qbert.bin   16KB   71 downloads

 

 

 

 

 

 



#19 xybot67 OFFLINE  

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Posted Sat Feb 27, 2016 9:02 PM

Personally, I think Popeye looks a lot better now. Good job



#20 pacman3211 OFFLINE  

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Posted Sun Feb 28, 2016 3:40 PM

qbert invincible cheat

 

Attached File  qbert.bin   16KB   70 downloads

 

 

 

 



#21 pacman3211 OFFLINE  

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Posted Sun Feb 28, 2016 3:54 PM

Qbert assembly files, cheat off.

 

Attached File  qbert analysis.asm   303.14KB   75 downloads

 

Attached File  qbert.asm   292.83KB   66 downloads

 

 

 

 

 

 

 

 

 

 

 



#22 bikeguychicago OFFLINE  

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Posted Wed Mar 2, 2016 9:19 PM

I still like this hack better:

http://atariage.com/...e-arcade/page-2



#23 fdr4prez ONLINE  

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Posted Wed Mar 2, 2016 10:13 PM

I still like this hack better:

http://atariage.com/...e-arcade/page-2

 

Yeah, b't dat ain't fer intellivision






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