After about a year-and-a-half of work, I decided it was time to get some feedback on my my first Atari game, a work-in-progress adventure game, Anguna.
The goal is a 2600 version of my Gameboy Advance homebrew game of the same name. I've still got quite a bit of work to do, but it's at least playable right now. My goal is to it in 16K, without any extra ram or DPC or anything like that. (despite having a lot of content, I still want to feel at least some of the constraints of Atari programming!)
(The video here doesn't do well with the sprite flicker I use with multiple enemies)
The goal is a fairly large-world action-adventure game, with powerups, items, multiple keys, etc. Currently, I just have the first starting dungeon finished, as well as a tiny bit of the overworld around the first dungeon.
The inventory/map screen (which can be accessed via the color/bw switch) shows the player's inventory and stats, as well as your position on the world map. (the inventory isn't working yet, it currently shows all sorts of items and keys that you haven't collected).
If you manage to find the bow and arrow in the first dungeon, you can use it by holding the attack button for more than half a second.
I still have a lot to do, but thought I'd post what I have, to brave everyone's feedback. Some next steps I hope to do are:
- Improve the player animation (actually have an animation for attacking)
- Add more enemies (and fix enemy spawn locations in the overworld)
- Introduce "checkpoint" screens, and handle game-over better
- Get a password system working
The source is all up under a pretty free license at Bitbucket.
Some questions for anyone that tries it:
- Is the Color/BW switch an acceptable way to view the subscreen? Would the controller 2 button be better?
- Is the difficulty level ok?
- If anyone happens to try on a TV, how are the colors? I know they may not match, but I want to make sure they at least contrast enough to be playable and look ok.
- Did you hit any showstopper issues (crashing, getting stuck in a wall, etc?)
Edited by gauauu, Mon Feb 29, 2016 4:55 PM.