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Blue Max source code for you.


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#1 Savetz OFFLINE  

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Posted Sat Mar 5, 2016 12:42 PM

Courtesy of Bob Polin, the source code for Blue Max. (An interview with him is forthcoming on the ANTIC podcast.)

 

On disk 2, there are two bad sectors (511 and 540) that I have been unable to read even after multiple attempts. (Not sure what those correspond to, but there are two files with 0 sectors listed in the directory.)

 

Bob would like to see his source code in ASCII format, but the format of these files looks unusual to me. Normally I just export the files to my Mac then do search-replace of the RETURN characters and things look OK — but that doesn't seem to be good enough in this case - there are still weird messy characters. Can someone make a pretty version for me to send to Bob?

 

Attached File  Blue Max Source disk 1.atr   90.02KB   360 downloadsAttached File  Blue Max Source disk 2 fxed.atr   90.02KB   222 downloads

IMG_4009.JPG

 

Share and enjoy

Kevin



#2 Bryan OFFLINE  

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Posted Sat Mar 5, 2016 12:46 PM

Wow... thanks Bob/Kevin! This game is a timeless classic for me!



#3 Justin Payne OFFLINE  

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Posted Sat Mar 5, 2016 1:06 PM

Did you already interview him? If not, I love to get some questions answered, stuff that I was going to mention during my review of the game on the Podcast.

#4 Savetz OFFLINE  

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Posted Sat Mar 5, 2016 1:10 PM

I already did the interview. But if you still have questions after hearing it, let me know.

 

-Kevin



#5 doctorclu OFFLINE  

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Posted Sat Mar 5, 2016 1:40 PM

YESS!!



#6 Justin Payne OFFLINE  

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Posted Sat Mar 5, 2016 1:43 PM

Will do. Where not recoding the XEGS Podcast until next weekend so hopefully you'll have it posted by then.

#7 sup8pdct OFFLINE  

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Posted Sat Mar 5, 2016 4:47 PM

Its written in Synassembler. Need to load each file and print them out.

 

James



#8 DanBoris OFFLINE  

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Posted Sat Mar 5, 2016 5:03 PM

Here are the disks extracted as ASCII files. Most of the files are Syn Assembler files, but the files called MAX on the second disk might be binary.

Attached Files


Edited by DanBoris, Sat Mar 5, 2016 5:04 PM.


#9 luckybuck OFFLINE  

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Posted Sat Mar 5, 2016 7:27 PM

Thank you so much Bob Polin and Kevin!

 

Again, you made the community much richer!

 

Will mirror on the Wiki.

 

ico_notworthy.gif ico_notworthy.gif ico_notworthy.gif ico_notworthy.gif ico_notworthy.gif

 

ico_goteam.gif

 

ico_occasion14.gif

 



#10 Heaven/TQA OFFLINE  

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Posted Sun Mar 6, 2016 1:29 AM

Cool!

#11 Mclaneinc OFFLINE  

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Posted Sun Mar 6, 2016 2:59 AM

Its so weird to be sat here with the actual source code passed on via Kevin from the actual programmer of a game I played (and still play) on my start in the Atari history.

 

Sort of like the arc of the covenant from Indiana Jones...

 

Many thanks Kevin and do please pass on all our thanks to Bob for a game that will remain timeless to us lot...



#12 Rybags OFFLINE  

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Posted Sun Mar 6, 2016 3:34 AM

I've not looked at it but is there any special comments or stuff relating to corrupted screen when you bomb your own runway?



#13 DanBoris OFFLINE  

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Posted Sun Mar 6, 2016 5:54 AM

I've not looked at it but is there any special comments or stuff relating to corrupted screen when you bomb your own runway?

 

 

Unfortunately the code is entirely uncommented.



#14 Savetz OFFLINE  

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Posted Sun Mar 6, 2016 9:54 AM

Here's my interview with Bob: ANTIC Interview 141 - Bob Polin, Blue Max



#15 Bryan OFFLINE  

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Posted Sun Mar 6, 2016 9:59 AM

Unfortunately the code is entirely uncommented.

 

I don't know how these guys did it. If I don't comment my code it becomes foreign the moment I look away from it.



#16 Rybags OFFLINE  

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Posted Sun Mar 6, 2016 10:43 AM

Could it be possible they had some special editor that maintained the doc elsewhere but merged while writing?

 

Such a scheme could have sped up assembly times plus allowed for more complex programs to be assembled.



#17 Savetz OFFLINE  

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Posted Sun Mar 6, 2016 10:49 AM

By Steve Hales' account (ANTIC Interview 140 - Steve Hales: Slime, Dimension X, Fort Apocalypse), Bob was brilliant and just remembered everything 


Edited by Savetz, Sun Mar 6, 2016 10:49 AM.


#18 Bryan OFFLINE  

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Posted Sun Mar 6, 2016 11:01 AM

Well, if he was a card counter then that makes sense. :)



#19 Stephen OFFLINE  

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Posted Sun Mar 6, 2016 4:34 PM

I've not looked at it but is there any special comments or stuff relating to corrupted screen when you bomb your own runway?

That was the first thing I wanted to investigate.



#20 Mclaneinc OFFLINE  

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Posted Mon Mar 7, 2016 4:21 AM

Well, if he was a card counter then that makes sense. :)

 

Subtle :)



#21 Stephen OFFLINE  

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Posted Mon Mar 7, 2016 9:50 AM

Here's my interview with Bob: ANTIC Interview 141 - Bob Polin, Blue Max

LMAO - he called Ohio "the armpit of the country" and said he "was bored to death".



#22 Justin Payne OFFLINE  

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Posted Mon Mar 7, 2016 10:34 AM

Has anyone ever detailed out which body parts match to states. So far, Ohio is one armpit and probably the right one. I think we all know what Florida is. 😉

#23 Mclaneinc OFFLINE  

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Posted Mon Mar 7, 2016 11:17 AM

Considering who (POTUS) lives in Washington I think I know which part of the body that is...


Edited by Mclaneinc, Mon Mar 7, 2016 11:17 AM.


#24 Justin Payne OFFLINE  

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Posted Mon Mar 7, 2016 11:23 AM

Considering who (POTUS) lives in Washington I think I know which part of the body that is...


Hehe. Wait, which Washington? 😉

#25 Mclaneinc OFFLINE  

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Posted Tue Mar 8, 2016 3:05 AM

Does that mean there's more than one of him :)






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