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Sydney Hunter & The Sacred Tribe

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#51 retroillucid OFFLINE  

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Posted Sun Jun 5, 2016 10:06 PM

I think it's the right time to announce I'm the one developing Sydney Hunter and the Sacred Tribe for Intellivision ;)
 

And that's exactly why it's going to be an awesome game!   :-D  ;-)



#52 Kiwi OFFLINE  

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Posted Sun Jun 5, 2016 10:33 PM

Sydney bgcolor.png

 

I keep feeling/thinking that the brick should be solid like the NES version, so I copied the tiles almost exactly and then colored them.   And made a mock-up screen shot of what I was thinking of. 

 

Either way, I'm getting this game. :thumbsup:



#53 retroillucid OFFLINE  

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Posted Sun Jun 5, 2016 10:40 PM

attachicon.gifSydney bgcolor.png

 

I keep feeling/thinking that the brick should be solid like the NES version, so I copied the tiles almost exactly and then colored them.   And made a mock-up screen shot of what I was thinking of. 

 

Either way, I'm getting this game. :thumbsup:

 

Nah, It's really part of the design 

I did test alot of possibilities when I start designing this game



#54 cmart604 OFFLINE  

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Posted Sun Jun 5, 2016 11:29 PM

Looks fantastic JF and Oscar! Can't wait to play this one.

#55 retroillucid OFFLINE  

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Posted Sun Jun 5, 2016 11:46 PM

Looks fantastic JF and Oscar! Can't wait to play this one.

 

Thanks Chris

 

We're really working hard on that game to make it as best as we can 



#56 intellivotion OFFLINE  

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Posted Mon Jun 6, 2016 7:21 AM

put it on cart asap!

 

:)



#57 First Spear OFFLINE  

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Posted Mon Jun 6, 2016 9:39 AM

Very well done! I just overlayed an 8x8 grid over the lines to see how you did the graphics, ingenious!

 

 

Time for an update!   :)

 

The game development is going well, all the map (rooms) are implemented

The player can go up and down ladders, and can jump, also falls.

 

Since we recently aquired the name/logo for Exidy , we're going to release Sacred Tribe under Exidy 

 

We should be all good for a 2016 release!   :) 

Again, thanks everyone for your support, it's well appreciated!   :cool: :thumbsup: 

 

 

Here's a sneak peek (Click on the image) 

 

 

J-F

 

 



#58 retroillucid OFFLINE  

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Posted Mon Jun 6, 2016 3:54 PM

Very well done! I just overlayed an 8x8 grid over the lines to see how you did the graphics, ingenious!


Thank you

The design took me about 6 months to be completed (there's about 110 different screens)
Not easy to put as much details as you want with INtv graphics limitations
That's mainly why I used alot of black, so I can put as much details as I could
Besides, I also wanted the game to be kind of "dark" / "spooky"

#59 Special Teams OFFLINE  

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Posted Tue Jun 7, 2016 8:11 AM

Is there another Sydney Hunter INTY game in development, Sydney Hunter and The Lost Soul, or did the title change?



#60 retroillucid OFFLINE  

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Posted Tue Jun 7, 2016 11:49 AM

Is there another Sydney Hunter INTY game in development, Sydney Hunter and The Lost Soul, or did the title change?


Sydney Hunter & The Lost Soul is now Sacred Tribe

Although, I'm planning to port Sydney Hunter & The Caverns of Death to Intellivision

#61 Intymike ONLINE  

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Posted Tue Jun 7, 2016 2:13 PM

Sydney Hunter & The Lost Soul is now Sacred Tribe

Although, I'm planning to port Sydney Hunter & The Caverns of Death to Intellivision

 

 

The SNES game?



#62 retroillucid OFFLINE  

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Posted Tue Jun 7, 2016 2:45 PM

The SNES game?


Yes and no

The SNES version is the 16bit version of Caverns of Death

So of course, the INtv version is going to be 8bit

#63 SoulBuster OFFLINE  

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Posted Tue Jun 7, 2016 3:26 PM

The Intellivision has a 16-bit processor.



#64 retroillucid OFFLINE  

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Posted Tue Jun 7, 2016 3:31 PM

The Intellivision has a 16-bit processor.

 

I was refferering to the graphics :)



#65 cmart604 OFFLINE  

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Posted Tue Jun 7, 2016 3:35 PM

Sydney Hunter & The Lost Soul is now Sacred Tribe

Although, I'm planning to port Sydney Hunter & The Caverns of Death to Intellivision


Excellent!

#66 DZ-Jay OFFLINE  

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Posted Tue Jun 7, 2016 3:50 PM

The Intellivision has a 16-bit processor.

 

 

 

I was refferering to the graphics :)

 

16-bit processor + 8-bit graphics + 4-bit colour = 28-bitness!  Intellivision wins!



#67 fdr4prez OFFLINE  

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Posted Tue Jun 7, 2016 8:42 PM

 

 

 

16-bit processor + 8-bit graphics + 4-bit colour = 28-bitness!  Intellivision wins!

 

Do you add them, or multiply them?

 

16*8*4=512 of bit-o-licious goodness



#68 nanochess ONLINE  

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Posted Thu Jul 28, 2016 7:57 PM

Slow on this one because of Real Life™ but finally checked that all screens in Sydney Hunter can be walked.

#69 cmart604 OFFLINE  

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Posted Thu Jul 28, 2016 8:40 PM

Slow on this one because of Real Life™ but finally checked that all screens in Sydney Hunter can be walked.


Can't wait to see how it's looking. :)

#70 m-crew OFFLINE  

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Posted Fri Jul 29, 2016 7:05 AM

Can't wait to see how it's looking. :)


me too, an update would be greatly appreciated. :)

#71 retroillucid OFFLINE  

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Posted Fri Jul 29, 2016 7:58 PM

Yeah, we've some delay in the development, but what is already done is done right

The game is already looking promising, thanks to nanochess who's doing a fantastic job

 

I will soon post the box art

I think you guys are going to like it, all painted by hands 



#72 nanochess ONLINE  

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Posted Fri Jul 29, 2016 8:19 PM

Yeah, we've some delay in the development, but what is already done is done right
The game is already looking promising, thanks to nanochess who's doing a fantastic job
 
I will soon post the box art
I think you guys are going to like it, all painted by hands

Don't worry J-F, at this point people knows why I've been so slow.

Never stalled a project for so long, but the wait will worth it ;)

#73 Kiwi OFFLINE  

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Posted Sat Jul 30, 2016 1:11 AM

Don't worry J-F, at this point people knows why I've been so slow.

Never stalled a project for so long, but the wait will worth it ;)

I always stall on a project -_-.  It's a habit I want to break. So many incomplete projects I did through out the ages.  Most haven't seen by another human being.  My crazy mind have to settle down and then focus on the project. 

 

And yes, the wait is definitely worth it!  I will add your game to my collection and play it on the Intellivision.  I think I got almost all of your released game minus the Atari 2600 version of Space Raid, which I have the Intellivision version. 



#74 nanochess ONLINE  

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Posted Sat Jul 30, 2016 6:57 AM

I always stall on a project -_-.  It's a habit I want to break. So many incomplete projects I did through out the ages.  Most haven't seen by another human being.  My crazy mind have to settle down and then focus on the project. 
 
And yes, the wait is definitely worth it!  I will add your game to my collection and play it on the Intellivision.  I think I got almost all of your released game minus the Atari 2600 version of Space Raid, which I have the Intellivision version.


Whoa! a hard core fan! :grin:

#75 nanochess ONLINE  

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Posted Sat Aug 13, 2016 5:19 PM

And here are some terrible ways to die while chasing diamonds :grin:

 

(click to animate) ;)

 

mvi_0002.gif







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