+atari2600land Posted June 20, 2016 Author Share Posted June 20, 2016 And this is how it ultimately turned out. The design in the last post caused a flickery mess below for less than a second, so I had to use a sprite for the label as well instead of a character. I also narrowed the bottle a little bit. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 20, 2016 Author Share Posted June 20, 2016 Little update: I added a K to the bottle to signify "ketchup." I didn't want people to think it was a wine bottle, because that's what it sort of looks like. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 29, 2016 Author Share Posted June 29, 2016 Discovered a bug pertaining to adding 30 to the score. I think I fixed it by making the ketchup bottle only be worth 25 health points instead of 30. I don't know what I'm doing pertaining to score addition, but I tried it here and it works, only it's 25 instead of 30. By the way, does anyone have any ideas for new screens for this game? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 3, 2016 Author Share Posted July 3, 2016 It took a while but I have made the game 8k. Had a lot of trouble with stuff acting weird in bank 1, but I settled it (I think.) Didn't add anything new except for once you beat the last screen it goes to a new blank screen where you can't move. This is because I still haven't thought up of anything yet. So from bank 3 where it starts, it jumps to bank 1, then to bank 0. Right now bank 2 is completely empty. I'll have to add a little bit of code in bank 3 to make it jump to bank 2 when I'm ready to work on bank 2. Just started on bank 0. Hopefully I have room in bank 3 to add about 6 lines of code. Bank 1 didn't like it when I tried to do that. It got upset at me and stuff acted weird. i33.bin Quote Link to comment Share on other sites More sharing options...
Newsdee Posted July 11, 2016 Share Posted July 11, 2016 Maybe I'm doing something wrong, but I can't manage to run i33.bin or i22.bin in either O2EM or my MiST. I get the title screen with the red i, but then I get a scrambled screen (MiST) or a greenish gray blank screen (O2EM). Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 12, 2016 Author Share Posted July 12, 2016 Somebody else reported having trouble on O2EM. I don't know why since it works on my version of O2EM. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 13, 2016 Author Share Posted July 13, 2016 I think I know why it won't work. Did you press the I key to start the game, or some other key? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 21, 2016 Author Share Posted July 21, 2016 I'd like to work on this some more, but have no ideas for screens to conquer. Does anyone have any I could try to implement? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 22, 2016 Author Share Posted July 22, 2016 Thought of an idea: Have a race between you and an H. If you touch the H, you go back to the beginning of the screen. The object is to beat the H to the other side of the screen so you don't touch him. This took hours to do. The first attempt didn't go very well, and took up 1,040 or so bytes of code. But I kept doing it and got it down to 865 bytes. That was hard. And hot. I'm hot in here. i34.zip Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 8, 2016 Author Share Posted August 8, 2016 Went back and fixed a few bugs on the race screen. link to latest rom in my signature. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 22, 2017 Author Share Posted May 22, 2017 I'm back working on this again. I made it so if your health drops to 0, the game resets. Even though this will end up being an 8k game, I doubt it will be as long as I would have hoped. i36.bin Quote Link to comment Share on other sites More sharing options...
majestyx Posted January 3, 2018 Share Posted January 3, 2018 Just added this as the 150th Odyssey² game in my RetroPie! Another cute puzzle/adventure game. If I can think of any additional screens, I'll be sure to post my suggestions. Quote Link to comment Share on other sites More sharing options...
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