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Cavern Fighter for Colecovision


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#1 Electric Adventures OFFLINE  

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Posted Sun May 29, 2016 8:44 AM

Cavern Fighter was one of my unreleased games for the MSX computers back in the day, the game was almost finished but never released in physical form.
This is the very first version of the Colecovision conversion, generally working, less a few features, such as sound.
Does currently require the Super Game Module, but with a bit of memory optimization of the draw buffer I may be able to make it run on a stock Colecovision.  
More updates soon.
 
Cavern.Fighter.2016.05.30.jpg
 


#2 lawdawg710 OFFLINE  

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Posted Sun May 29, 2016 8:52 AM

That is awesome, and it looks great!!! Cant wait to see the finished product!!

#3 Jaymiester OFFLINE  

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Posted Sun May 29, 2016 9:56 AM

Scramble from 1981..... I was completely obsessed with finishing this game in the arcade! I hope it includes all the original levels from the arcade game. Either way, I'm looking forward to getting my hands on a copy.



#4 Kamshaft OFFLINE  

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Posted Sun May 29, 2016 10:22 AM

Cool!  Need a box?



#5 LoTonah OFFLINE  

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Posted Sun May 29, 2016 12:44 PM

Appreciating everything that you are doing for the Coleco.  I'm currently going through your tutorials on how to program Coleco games, I've set up Windows 10 on Virtualbox (I'm running a Mac) so that I can run all of the compilers and tools properly, now its just a matter of getting the kids to leave me alone for more than 3 minutes at a time.  

 

But yes, thank you very much for all you do, Electric Adventures!



#6 scobb ONLINE  

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Posted Thu Jun 2, 2016 7:53 PM

Looks great!

Scott



#7 ColecoDan OFFLINE  

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Posted Fri Jun 3, 2016 10:41 AM

It looks like Cosmic Avenger to me.



#8 NIAD OFFLINE  

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Posted Fri Jun 3, 2016 6:58 PM

It looks like Cosmic Avenger to me.

The arcade game Scramble (called Cavern Fighter by Electronic Adventures) inspired a lot of knockoffs including Cosmic Avenger, Super Cobra, etc.



#9 Yurkie OFFLINE  

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Posted Fri Jun 3, 2016 7:50 PM

I was thinking cosmic avenger myself....love that game. Looks like you have a solid game offering up coming. I applaud your efforts.

#10 CV Gus OFFLINE  

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Posted Wed Jun 8, 2016 4:10 PM

Not bad at all- looks like Cosmic Avenger made into Scramble. The multi-colored player's fighter is a plus.

 

 



#11 Electric Adventures OFFLINE  

Electric Adventures

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Posted Tue Jul 19, 2016 5:37 AM

Next alpha release of Cavern Fighter for the Colecovision. A few bug fixes, some more features and a bit of a colour update in a lot of places. Level of difficulty selection, skip stage cheat is enabled for this video.

 

CavernFighter-Coleco-2016-07-19.gif

 

See my Facebook page for the video here:

https://www.facebook...ctricAdventures

 

Currently does require the Super Game Module, but I am not giving up on trying to get it to run on a stock Colecovision just yet.

 

Will be published through Collectorvision later in the year.

       

 

 

S

 



#12 Jaymiester OFFLINE  

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Posted Sun Oct 2, 2016 12:54 PM

How's this anxiously anticipated title coming along? Are we still looking at a end of 2016 release? 



#13 CV Gus OFFLINE  

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Posted Mon Oct 3, 2016 3:26 PM

I take back the "not bad" comment- now that I've seen the video, it's really quite good!

 

If a version for "regular" ColecoVision comes out, well, it's on my list.



#14 Electric Adventures OFFLINE  

Electric Adventures

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Posted Tue Oct 4, 2016 5:05 AM

I may still be able to optimize the memory usage for the scroll buffer, to get it to run on a stock Colecovision, otherwise game play is pretty much complete now.  But still have some graphical tweaks, sound and music to finish off before it's ready to release, it's coming along though.



#15 Electric Adventures OFFLINE  

Electric Adventures

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Posted Thu Dec 29, 2016 5:01 PM

Finally got some time to have a go at cleaning up Cavern Fighter for Colecovision, majority of play issues sorted, graphics have been tweaked, more colour used through out.
Just needs some sound and a bit more play testing and it should be ready for release very soon.

 

https://www.facebook...96485177156206/

 

NB: Will require the Super Game Module.



#16 scobb ONLINE  

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Posted Thu Dec 29, 2016 9:25 PM

Looks great!  Look forward to buying soon!



#17 Bmack36 OFFLINE  

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Posted Thu Dec 29, 2016 10:19 PM

Looks great.  Any thoughts of implementing F18a compatability for smooth scrolling?



#18 CannibalCat OFFLINE  

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Posted Thu Dec 29, 2016 10:43 PM

Looks great.  Any thoughts of implementing F18a compatability for smooth scrolling?

 

Don't NEED F18A to do smooth scrolling... can be done in software with tile shifting, memory permitting that is. SGM would be helpful there.



#19 youki OFFLINE  

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Posted Fri Dec 30, 2016 2:51 AM

NB: Will require the Super Game Module.

 

:_(     i was looking foward for that game being a scramble fan. 

 

Your game looks great , did you (or do you plan) to release the MSX version?  At least i could play it!  :)



#20 Electric Adventures OFFLINE  

Electric Adventures

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Posted Fri Dec 30, 2016 7:51 PM

 

:_(     i was looking foward for that game being a scramble fan. 

 

Your game looks great , did you (or do you plan) to release the MSX version?  At least i could play it!  :)

Yes definitely will be releasing a MSX version as well.  Due to our postage black hole down here in OZ will probably be done through Repro Factory and Collectorvision may distribute in Canada/USA, we shall see as they haven't done a MSX release as yet.



#21 youki OFFLINE  

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Posted Sat Dec 31, 2016 2:21 AM

Yes definitely will be releasing a MSX version as well.  Due to our postage black hole down here in OZ will probably be done through Repro Factory and Collectorvision may distribute in Canada/USA, we shall see as they haven't done a MSX release as yet.

 

You may also try  Matranet.  http://www.matranet....ue/boutique.php   they already publish some game from nanochess and Bfg.  Generally it is here where i buy my MSX homebrews.



#22 retroillucid OFFLINE  

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Posted Tue Jan 3, 2017 5:08 PM

 Collectorvision ....we shall see as they haven't done a MSX release as yet.

 

That's going to change this year since we're going to release Sacred Tribe on both MSX and CV   :D



#23 Jaymiester OFFLINE  

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Posted Fri Mar 24, 2017 8:35 PM

STATUS REPORT!!!






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