Yeah, ok, I'm sure I'll get lambasted here, by those who can literally knock out a 1LK kernel that can bend time and space, but...
I'm finding it rather difficult to time kernel writes, so that I can get:
no other changes
even at this point, I've basically gotten rid of all the wsyncs so that I can at least try to make it fit on screen, and the combat stack trick does a great job of enabling the ball; missiles on a given scanline in a very constant time...
I could _really_ use a master class in understanding kernel layout. taught by Mr. Spice, along with say, Tod Frye, and a few other kernel luminaries, so I can get over the hump of being a beginner...but I digress...
as of right now, I'm just here, with stella, emacs, and a calculator, trying to eek out things in time.