> Finally, there is an interview with Ward Shrake,
> who created multicarts for several systems,
> including one for the Bally Arcade/Astrocade.
I just listened to that interview, tonight -- and I gotta say that, in terms of listening to myself talk: over time I'd forgotten much of what Adam had asked me, and what my answers had been, so it was kinda weird listening to that interview. It feels different -- (at least in terms of perceived speed of listening to someone and then replying; when hearing it, long after it was recorded) -- than it felt when it was just me sitting there and B.S.'ing with my good friend.
As for how "I" sounded, or think I sounded ... I guess if a person is gonna sound like a dork, maybe sounding like a dork on coffee makes it better!?!
Apologies to the hardcore Astrocade types, that so little of what I said was on-topic for that system! (Sounded more like a VIC-20 interview, almost!?)
As for how the interview sounded, and "flowed": I thought Chris did quite a good job on editing what he had. Kudos to him for that! Thanks, man!
Anyway ... ignoring how weird it feels to be listening to myself, and focusing on the other parts of the three podcasts (counting episode zero) ... yeah, it was informative. Adam's highlights from the various newsletters, for instance, gave me a much better grasp of how various users once must have felt, with all of the delays and set-backs and what not. The huge wait times between promised dates of delivery and the actual deliveries, must have really been an upsetting thing! I'm finally able to see more of the motivation for things like the efforts users put forth, to support their little community. At the same time, it was good to see signs that Bally (or whomever) did try to get things out there, such as programming information. Weird, that so few years later, other companies were so insanely good (in comparison) at releasing things like programming manuals. Guess I had taken that stuff for granted?
I'm used to the whole "digital archaeology" thing, from the perspective of someone investigating a system, after it's commercial death. But seeing those users having to do stuff like that, right up front, when the system's initial launch and library were still basically brand new!? Wow!! That was trippy!?
Cool that there's a sense of humor involved, throughout all of the episodes I've listened to. Gotta say another thanks to Chris Plus Plus, for his funny asides and so forth. (But Adam's not as dry in his commentary as he seems to think he is.)
Glad to see that Dominic got a shout-out (in an earlier podcast) for his opening theme music contributions. Having known him since he was like, what, negative six or so, it's been a cool thing for me to see him grow into adulthood and to always be creative; even if it's "creative" mixed with a healthy dose of intelligent parents, which not everyone is used to. That mix of "nerd" and "artist" is something Dominic's parental influences have, to be proud of.
Overall: You're onto something, guys. Keep it up! I'm being entertained, and I'm learning "new" stuff as I go. Looking forward to the next episode(s) ... !!
-- Ward Shrake --