Crazy Climber is the main game for Round 9 of the Astrocade High Score Club. Since the library of Astrocade games is quite small, I've decided that rounds will no longer last just two weeks-- each round will be longer. This will keep us from running out too quickly of cartridge games to play in each round. Round 9 will last three weeks. The round ends on Sunday, July 10'th at 8pm MST.
The object of Crazy Climber is to reach the top of a nearly 200-story building. There are four buildings in total, each offering a variety of different challenges and obstacles that make the journey to the top more difficult.
Crazy Climber is an 8K homebrew game, released in 2011, by Riff Raff Games. This cartridge was written by Michael Garber.
The Crazy Climber cartridge ROM image (called "cclimber.bin") is part of this archive:
The Dangers of Crazy Climber
Windows (opening and closing) - If an open window closes on both of Crazy Climber's hands, then he will lose his grip and fall.
"Mad People" - These bald-headed scoundrels open and close the windows and drop items. Their goal: knock down Crazy Climber.
Falling Objects: If one of these hits Crazy Climber on the head and he is not holding onto a ledge with both hands, then he will fall and lose a "Life." If he is holding himself on two ledges, then he will only lose bonus points. The falling objects are:
1. Flower Pots - Beautiful as they may be, the pots filled with flowers must be avoided.
2. Condor Excrement - Just out of Crazy Climber's sight, a condor sometimes flies past. The condor doesn't attack Crazy Climber, but he does other, perhaps nastier things. Avoid his droppings at all cost. Not only do they cost Crazy Climber a "Life," but it's, well, gross.
3. Iron Dumbbells - The flower pots falling down were bad enough, but the "Mad People" eventually step it up and begin to drop out items that really hurt.
4. Falling Bottles - The "Mad People" are always looking for ways to keep Crazy Climber guessing. They start rummaging through the garbage and tossing glass bottles out the window when nothing else is within reach.
You will want to read the manual completely to score big points.
The Crazy Climber manual is here:
This game supports one or two controllers. If you play with two controllers, then it plays just like the arcade game!
Here is a video review of "Crazy Climber" by "Nice and Games:"
There are no settings to choose when playing Crazy Climber.
As usual, 10 points can be earned this round (excluding bonus points).
"Crazy Climber" Bonus Points
There is just one way to score bonus points for Crazy Climber:
1) Climbing four buildings - 1 point to each player that climbs all four buildings.
Missile Defense (BASIC Bonus Game)
This month's BASIC bonus game is called Missile Defense. It was released by New Image in 1982 on Tape 3. Also on Tape 3 was Saucer Attack, but that game is not being played this round. Here is a summary of Missile Defense gameplay from a New Image advertisement:
"Save your city from fallout! You have three chances to block the missile from hitting your city. Don't blow them!!! Intensity increases with score. Also saves initials of high scorer of the day."
If this game sounds suspiciously like a Missile Command clone, then you're correct! That's not a bad thing though, right?
The instructions for Missile Defense have not previously been archived, but they were in the Fabris Collection, so I archived the docs today. You can read them in pdf format here:
I've used voice-recognition software to transcribe the game's instructions:
"Save your city! You use your joystick to place three block-barriers in front of the oncoming missile. When you find the spot you want, pull the trigger, and go get another block. The faster you get all three barriers into place and stop the missile, the higher your points are. If you stop the missile and only get one or two barriers out, it's automatically a mere 100 points. You have to be fast! If a missile heads off your screen, you're safe, it goes on over to another town, maybe another state!
"After you've gotten 1000 points, the missiles come faster, and after 2000 points, they get faster yet. However, you get a small break, because then your barriers get wider. You'd better be careful, because if a missile hits, your city get eaten up by radioactive material.
"If you're lucky enough to get the high score of the day, though, you get a fantastic bonus-- you get to put your initials in. To do so, the screen says you have high score, wait for a letter to appear. As soon as it does, turn the knob until it gets to the letter you want, and then pull the trigger. In a matter of seconds, another letter will appear. You'll get three initials.
"Have lots of fun!!!!"
Here is an ad for the tapes that New Image carried. Missile Defense is among those listed:
Missile Defense Bonus Points
1) Playing Missile Defense - You get a bonus point just for playing Missile Defense.
2) Missile Defense High Score - You can earn another bonus point if you get the highest score for this game.
3) Video of Missile Defense - To continue to promote Astrocade BASIC programs, a bonus point will be awarded to the first person to upload a video of Missile Defense containing a full game, plus the game's title screen.
Please post all of your scores for both games here. Scores posted on the Bally Alley discussion group will no longer be accepted. If you post a video score, then please note the score obtained in the video-- as this makes it easier for me to keep track of all the scores.
Have fun playing Crazy Climber and Missile Defense.
Edited by ballyalley, Wed Jun 22, 2016 4:45 PM.