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Color Gotcha 2600


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#1 LS_Dracon OFFLINE  

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Posted Tue Jul 5, 2016 9:04 AM

A little project I was working these days.

 

Gotcha was the 3rd. arcade game made by Atari, released in 1973.

 

A very rare color version was made and recently discovered by Ed Fries. This is the first color arcade game ever.

 

Rules : The "square" player chases the "plus" player. Try to catch the plus simbol to earn points.

 

It's a 2 player only game, I have plans to make an artificial intelligence for one player only. 

 

And the game is using CommaVid bankswitch just because I'm testing with this format, not the game really needs it.

 

Enjoy.

ColorGotcha2600.png

Latest ROM : Attached File  ColorGotcha2600.bin   2KB   61 downloads


Edited by LS_Dracon, Wed Jan 16, 2019 7:23 AM.


#2 BrianC OFFLINE  

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Posted Tue Jul 5, 2016 5:49 PM

wow. neat. I didn't even realize there was a color arcade game before Galaxian. Nice fit for 2600 too.



#3 LS_Dracon OFFLINE  

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Posted Tue Jul 5, 2016 6:29 PM

Thanks. There are others color games before Galaxian.
Exidy's Car Polo probably was the first color arcade game with microprocessor, to name one.
BTW check Ed Fries blog about the story behind this game, interesting read :

 

https://edfries.word...g-color-gotcha/


Edited by LS_Dracon, Tue Jul 5, 2016 6:31 PM.


#4 Thomas Jentzsch OFFLINE  

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Posted Wed Jul 6, 2016 11:44 AM

Interesting game, never heard of it before.

 

Looking forward to an AI version. If you implement both AIs, it will have a cool demo mode. :)

 

BTW: The colors doesn't play any role in the game, right?



#5 LS_Dracon OFFLINE  

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Posted Wed Jul 6, 2016 5:30 PM

New version :

Fixed the timer - now runs up to 99 just like the arcade

Hit Pause - now the maze is cleared and the game freezes by 1 second or so, every players hit - just like the arcade   :)

Removed the black bars at corners.

Press joystick button to restart the game or reset switch to reset anytime.

 

Interesting game, never heard of it before.

 

Looking forward to an AI version. If you implement both AIs, it will have a cool demo mode. :)

 

BTW: The colors doesn't play any role in the game, right?

This is the first maze game. :)

The original have an attract mode, where the players bounce around like the pong ball, I still need to implement this.

But I like your idea because shows the real gameplay.

 

The colors doesn't affect the gameplay. In the arcade, each bar is draw using a particular color, all vertical bars are green, while the horizontal are blue, pink or red.

 

Here's the arcade gameplay video : https://www.youtube....h?v=FoDZoZqsHF8

 

Latest ROM on first post


Edited by LS_Dracon, Wed Jan 16, 2019 7:24 AM.


#6 TrekMD OFFLINE  

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Posted Thu Jul 7, 2016 7:20 PM

I just played this latest version.  I like it and it certainly works well on the 2600.  :)



#7 Arenafoot OFFLINE  

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Posted Sat Jul 23, 2016 10:28 PM

awesome game!



#8 ZeroPage Homebrew ONLINE  

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Posted Tue Jan 15, 2019 2:32 PM

We'll be featuring Color Gotcha on the ZeroPage Homebrew Twitch stream tomorrow (Wednesday) at 11AM PT/2PM ET! Hope everyone can tune in to watch us play!

Twitch Stream: https://www.twitch.t...ropagehomebrew/

Featured Games:
Tower of Rubble (mksmith) (2019 WIP) by mksmith

Marble Craze (2017 Trak-Ball Hack) by Thomas Jentzsch

Color Gotcha (2016 WIP) by LS_Dracon

Bit Quest II (2019 WIP) by metalbabble

 

EDIT: Here's the video of the livestream!

 


Edited by cimmerian, Thu Jan 17, 2019 3:08 PM.


#9 LS_Dracon OFFLINE  

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Posted Tue Jan 15, 2019 4:51 PM

Not sure if I'll be there on twitch, but certainly I'll gonna watch later at youtube :)



#10 chewy OFFLINE  

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Posted Tue Jan 15, 2019 10:28 PM

what the AI for im playing for 1 player rt now on stella and im using the up/down keys to chase around and find the plus symbol, isnt that what its supposed to do?  


Edited by chewy, Tue Jan 15, 2019 10:28 PM.


#11 LS_Dracon OFFLINE  

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Posted Wed Jan 16, 2019 5:12 AM

There's no A.I., it's a 2 player game.



#12 Thomas Jentzsch OFFLINE  

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Posted Wed Jan 16, 2019 6:30 AM

So you abandoned your AI plans?



#13 LS_Dracon OFFLINE  

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Posted Wed Jan 16, 2019 7:17 AM

I still want to work a bit on this game, like re-spawn the player at random position, like the arcade (only the "square" is repositioned, "cross" stay in place)

And bounce the players around like pong ball during attract mode.

 

I don't have plans to code AI anymore, sorry.



#14 Mr SQL OFFLINE  

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Posted Wed Jan 16, 2019 12:06 PM

This is really cool! :) Looking forward to seeing the attract mode with the players bouncing around like Pong.



#15 Thomas Jentzsch OFFLINE  

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Posted Wed Jan 16, 2019 12:18 PM

I don't have plans to code AI anymore, sorry.

Too bad. :sad:

 

Even a quite simple AI might provide fun for a single player.



#16 chewy OFFLINE  

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Posted Wed Jan 16, 2019 4:12 PM

what am i doing wrong here, i take the little thing and im following it to the maze-- just by myself-- how is it supposed to be played?



#17 ZeroPage Homebrew ONLINE  

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Posted Thu Jan 17, 2019 1:53 AM

It's a two player game where one person tries to catch the other before the time runs out. On the livestream we took turns for who chased and who got chased.

 

what am i doing wrong here, i take the little thing and im following it to the maze-- just by myself-- how is it supposed to be played?



#18 chewy OFFLINE  

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Posted Thu Jan 17, 2019 2:06 AM

ohhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!  i get it now i get it now!!!!!!!



#19 LS_Dracon OFFLINE  

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Posted Thu Jan 17, 2019 4:06 PM

It's a two player game where one person tries to catch the other before the time runs out. On the livestream we took turns for who chased and who got chased.

 

I've watched the livestream, thanks for playing the game :)

 

There's not much to do in this game, it seems moving a object on a screen was entertaining enough for a commercial product back in 1973.



#20 Nathan Strum OFFLINE  

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Posted Thu Jan 17, 2019 4:56 PM

Looks like they had fun playing it though - sometimes simpler is better. :)



#21 LS_Dracon OFFLINE  

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Posted Thu Jan 17, 2019 5:14 PM

I'd rather play it than Fortnite. :)



#22 ZeroPage Homebrew ONLINE  

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Posted Thu Jan 17, 2019 5:33 PM

We had a lot of fun playing your game on the livestream, especially once we figured out a good strategy to hold a point competition by trading off who was doing the chasing.

I think it's really important to port these forgotten arcade games as I had never heard about it before encountering your game. Great job on it!

 

I've watched the livestream, thanks for playing the game icon_smile.gif

 

There's not much to do in this game, it seems moving a object on a screen was entertaining enough for a commercial product back in 1973.



#23 ZeroPage Homebrew ONLINE  

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Posted Thu Jan 17, 2019 5:34 PM

We definitely did! Some of the best (and most addictive) games are the simple ones that have great repeat value to return to them, especially head-to-head two player games!

 

Looks like they had fun playing it though - sometimes simpler is better. icon_smile.gif



#24 LS_Dracon OFFLINE  

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Posted Thu Jan 17, 2019 6:15 PM

We had a lot of fun playing your game on the livestream, especially once we figured out a good strategy to hold a point competition by trading off who was doing the chasing.

I think it's really important to port these forgotten arcade games as I had never heard about it before encountering your game. Great job on it!

 

Thank you very much!

 

Gotcha may be a forgotten game, but played a important role at video game industry as being the first maze game ever, the PacMan grandpa. 

And the color version is the first time someone messed with RGB signal to display video game color graphics. :)


Edited by LS_Dracon, Thu Jan 17, 2019 6:19 PM.





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