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Bosconian for the 8-bits


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#376 shanti77 OFFLINE  

shanti77

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Posted Tue Sep 12, 2017 11:15 PM

Next public will be final version.



#377 ZylonBane OFFLINE  

ZylonBane

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Posted Wed Sep 13, 2017 7:04 AM

Why does it display a hat on the top right whenever there's an alarm?



#378 shanti77 OFFLINE  

shanti77

    Chopper Commander

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Posted Wed Sep 13, 2017 9:22 AM

@ZylonBane

 

http://www.clipartpa...rts-co-67576221



#379 Rybags OFFLINE  

Rybags

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Posted Wed Sep 13, 2017 10:41 AM

It's only visible for a second right at the end, but how's the hires coloured text done?  Is it a PM overlay or help from VBXE?



#380 shanti77 OFFLINE  

shanti77

    Chopper Commander

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Posted Wed Sep 13, 2017 11:26 AM

@Rybags yes it's colored by PM graphics.



#381 tjlazer OFFLINE  

tjlazer

    Stargunner

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Posted Wed Sep 13, 2017 11:40 AM

Amazing work will there be a 64K version too?

#382 shanti77 OFFLINE  

shanti77

    Chopper Commander

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Posted Wed Sep 13, 2017 12:10 PM

I haven't time to make 64K version ,too much work. Maybe it will happen cartridge version.



#383 ZylonBane OFFLINE  

ZylonBane

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Posted Thu Sep 21, 2017 5:24 AM

@ZylonBane
 
http://www.clipartpa...rts-co-67576221

 
Okay, so it's intended to be an "alarm" symbol. But what's in the game doesn't look like an alarm, at all. What's in the game is this:
 
ekfnbgK.jpg
 
This looks like a hat. With sweat drops.
 
Now, the usual iconography for a warning or alarm in a video game is some variation on an exclamation point. BUT, in this case, I'd argue that you don't need any sort of symbol at all. The player is already overwhelmed with visual information, and there's already a voice literally saying "ALARM ALARM", so why not just get rid of the alarm symbol entirely and only display the enemy ship icons?
 
Most importantly, that graphic appears on the side of the screen, so players will most likely be scanning it with their peripheral vision, perceiving only flashing blobs instead of recognizing individual shapes. If the number of shapes corresponded directly to the number of incoming ships, that would be the most efficient means to convey to the player the ship count, instead of them having to remember "side blobs minus one".


Edited by ZylonBane, Thu Sep 21, 2017 5:25 AM.


#384 Rybags OFFLINE  

Rybags

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Posted Thu Sep 21, 2017 5:52 AM

IMO the alarm graphic is superfluous and unneeded.  It cheapens the game to just have the entire status/radar disappear for the sake of some cheesy animations.

 

Also, given that you're about to have a bunch of alien ships on top of you, that's the time you need to have the radar to give you that situational awareness snapshot.



#385 shanti77 OFFLINE  

shanti77

    Chopper Commander

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Posted Thu Sep 21, 2017 9:20 AM

Right panel  status/radar must be off when speech is play. Maybe I change something in symbols graphics.

 

However, there will be  a 64K version, it even works. No speech = no right panel off.



#386 Josť Pereira OFFLINE  

Josť Pereira

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Posted Thu Sep 21, 2017 10:23 AM

Good. Rybags and others with same opinion plays in 64KBs, others that want speech plays in 128KBs and me that only have emulators without a joystick that never used to play shoot'em'ups with the keyboard will not play.
Good decision. All are happy less me :(.
:grin:
:thumbsup:

#387 Bryan OFFLINE  

Bryan

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Posted Thu Sep 21, 2017 10:31 AM

Just a quick editorial:

 

Be open to suggestions when you aren't sure how to proceed, but don't put them above your own preferences and goals. Trying to make people happy will steal the joy out of any project.

 

-Bry



#388 Lord Thag OFFLINE  

Lord Thag

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Posted Thu Sep 21, 2017 7:07 PM

This is seriously one of the best homebrews on the console. I will happily play whatever you release as final. I like this version better than the arcade now, it's more challenging. 

 

 

 

Be open to suggestions when you aren't sure how to proceed, but don't put them above your own preferences and goals. Trying to make people happy will steal the joy out of any project.

 

Seconded



#389 Josť Pereira OFFLINE  

Josť Pereira

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Posted Thu Sep 21, 2017 8:33 PM

Good. Rybags and others with same opinion plays in 64KBs, others that want speech plays in 128KBs and me that only have emulators without a joystick that never used to play shoot'em'ups with the keyboard will not play.
Good decision. All are happy less me :(.
:grin:
:thumbsup:

 

Just a quick editorial:

 

Be open to suggestions when you aren't sure how to proceed, but don't put them above your own preferences and goals. Trying to make people happy will steal the joy out of any project.

 

-Bry

Of course that I was joking ;)... but is true that I never could play well shoot'em'ups with keyboard :(.

:thumbsup:


Edited by Josť Pereira, Thu Sep 21, 2017 8:34 PM.


#390 therealbountybob OFFLINE  

therealbountybob

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Posted Fri Sep 22, 2017 7:14 AM

Now are 22 rounds, I want add next 10, maybe more.

:thumbsup:  :thumbsup:  :thumbsup:

Then it ends / loops round / same / harder difficulty?



#391 shanti77 OFFLINE  

shanti77

    Chopper Commander

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Posted Sat Sep 23, 2017 5:39 AM

Yes rounds will be loops, difficult raise from round to round.



#392 Jetboot Jack OFFLINE  

Jetboot Jack

    Stargunner

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Posted Sat Sep 23, 2017 7:01 AM

Just stunning, an awesome piece of work...

 

Cannot wait to play the final game...

 

sTeVE



#393 tep392 OFFLINE  

tep392

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Posted Sat Sep 23, 2017 7:24 AM

I really hope this get's an official release on cartridge.  This is one I would love to own.



#394 FifthPlayer OFFLINE  

FifthPlayer

    Moonsweeper

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Posted Sat Sep 23, 2017 8:31 AM

Yes, if there's ever a homebrew deserving of a cartridge release, this is it.  I would have loved an A8 Bosconian conversion BITD.



#395 ZylonBane OFFLINE  

ZylonBane

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Posted Sat Sep 23, 2017 9:04 AM

I notice you're using white noise for the ship's engine sound instead of the distinctive warble of the arcade version. Did trying to reproduce that sound just not work out? I'm guessing for it to sound correct you'd have to update the frequency much more often than once per frame.



#396 Paul Westphal OFFLINE  

Paul Westphal

    Stargunner

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Posted Wed Oct 11, 2017 2:15 PM

OK, now that you are almost done, someone said you were looking at Mappy.. ;)



#397 Gunstar OFFLINE  

Gunstar

    Gunstar

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Posted Wed Oct 11, 2017 3:44 PM

OK, now that you are almost done, someone said you were looking at Mappy.. ;)

A8 Mappy would be incredible, one of my classic faves! He'd be welcome to borrow my arcade-in-a-joystick (5-in-1) for comparison.

Attached Thumbnails

  • IMG_20171011_163943.jpg
  • IMG_20171011_163948.jpg

Edited by Gunstar, Wed Oct 11, 2017 3:47 PM.


#398 manterola OFFLINE  

manterola

    Space Invader

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Posted Wed Oct 11, 2017 5:26 PM

Or new rally-x. Years ago there were a lot of effort to make it, but the project was abandoned. I am just telling this because in the arcade , I guess, Rally-x and Bosconian use the same or similar game engine.
Probably, that doesn't matter that much for the Atari conversion...

#399 shanti77 OFFLINE  

shanti77

    Chopper Commander

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Posted Sat Oct 14, 2017 1:03 PM

@ZylonBane SFX make Miker  if you can make it better send it to me, we will see.

 

@manterola I think on 8-bit Atari is not something like "engine" , if you want make something good or very goog, you must make it from beginning . You can only take advantage of the experience, and use some of code from other game, but you must adjust it to new product. Rally-X is simpler than Bosconian, but it need a lot of work to make Rally-x .



#400 _The Doctor__ OFFLINE  

_The Doctor__

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Posted Sat Oct 21, 2017 6:19 PM

I thought it looked like an alarm bell to me the dots impersonating the sound waves of the bell ringing. I love the playability and would not do anything to sacrifice it... this is wonderful as I stated all during. your choices have been very good. That one more thing one more thing one more thing will never stop and sometimes it turns a gem quite dull. This game is a gem and shines extremely well! It's time for the once over and final release. Great work beautiful Job... It's got the seal of approval and everything +1up

Edited by _The Doctor__, Sat Oct 21, 2017 6:23 PM.





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