pacgreg Posted July 10, 2016 Share Posted July 10, 2016 I was wondering what a gsg would be like on the 2600 and made this as a mock-up. I'm deciding on making it more risk or EU4, but it will probably be a mix of the two. Thoughts? Suggestions? Grand Strategy.bas.bin Quote Link to comment Share on other sites More sharing options...
pacgreg Posted July 13, 2016 Author Share Posted July 13, 2016 (edited) Any reason I can not have multiple quad sized sprites with NUSIZ0 and NUSIZ1 at the same time? EDIT: just found I needed to put an underscore before it. Edited July 13, 2016 by pacgreg Quote Link to comment Share on other sites More sharing options...
pacgreg Posted July 14, 2016 Author Share Posted July 14, 2016 Been having fun with the exterior, gonna start on mechanics soon. My current plan is to present the map with a cursor to select a starter country, then zoom in to an enlarged PF version of your country to place armies in provinces and use them to slowly turn all of europe one color. The flicker is ridiculous right now as I'm trying to display all countries at once to position them but unless I find a trick to show them all at once Im thinking about only showing 2-4 relevant countries at any one time. Debating on making war a minigame or just doing dice rolls to avoid repetition. I could use a good explanation of data to make my code a little easier to navigate and clean up. Map painting.bas.bin Quote Link to comment Share on other sites More sharing options...
pacgreg Posted July 15, 2016 Author Share Posted July 15, 2016 Could someone please explain or link me to an explanation of data? It would be very useful to store the large sprites to short data arrays and/or be able to load a sprite to different players. Something like player0 = sread(Germany) or player1 = sread(Germany) to make choosing and moving countries a lot more intuitive instead of copying specific scenarios down hundreds of times like I have in the past. Thanks Greg Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted July 15, 2016 Share Posted July 15, 2016 Could someone please explain or link me to an explanation of data? It would be very useful to store the large sprites to short data arrays and/or be able to load a sprite to different players. Something like player0 = sread(Germany) or player1 = sread(Germany) to make choosing and moving countries a lot more intuitive instead of copying specific scenarios down hundreds of times like I have in the past. Thanks Greg The bB page has a section on regular data, but not about using data with sprites. The bB forum has threads about using RAM for sprites. Maybe one of these might be helpful: atariage.com/forums/topic/214939-sprites-in-memory/ atariage.com/forums/topic/161923-help-with-ram-sprites/ Quote Link to comment Share on other sites More sharing options...
pacgreg Posted July 20, 2016 Author Share Posted July 20, 2016 Thanks alot RT, that helps. Im gonna sit on this for a little while until I can devise a way to make combat more fun, checking out similar war games for inspiration in the meantime Quote Link to comment Share on other sites More sharing options...
pacgreg Posted July 26, 2016 Author Share Posted July 26, 2016 I think I've figured out a good way for war to be fun and started on it, but I want to know if there's a way to lessen the distance between NUSIZ copies. I'd like the columns to stand a bit closer. The alternative would be to turn the battlefield 90 degrees and use playerheights to eliminate troops. but I feel that would make it look blech. The current gameplay plan is a bastardization of kaisersspiel boardgame combat and HOI4. War test.bas War test.bas.bin Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted July 27, 2016 Share Posted July 27, 2016 The chart on the bB page has example images that show what is possible: randomterrain.com/atari-2600-memories-batari-basic-commands.html#nusiz Quote Link to comment Share on other sites More sharing options...
pacgreg Posted August 12, 2016 Author Share Posted August 12, 2016 I've finished most of the map screen. Each country can be selected with the cursor, and its respective flag appears in the top right. To do: -Put more information in the sidebar -Finish the battlefield half of the game -Make battlefields for the 9 countries -Turn conquered countries to your color. -Sounds -Title Screen? -Multiplayer? Let me know if you find any bumps or if you can create a better 8x8 UK flag than the one I've got right now Grand Strategy.bas Grand Strategy.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
ultima Posted August 12, 2016 Share Posted August 12, 2016 I tried it in Javatari but it fails to load. Works in Stella ok though. Looks great so far Quote Link to comment Share on other sites More sharing options...
Mountain King Posted August 14, 2016 Share Posted August 14, 2016 I tried it in Javatari but it fails to load. Works in Stella ok though. Looks great so far Javatari doesn't seem to like DPC+ binaries. Hopefully they fix that. Quote Link to comment Share on other sites More sharing options...
pacgreg Posted August 15, 2016 Author Share Posted August 15, 2016 I've been working on my battle testing code and run into an issue I can't figure out. It won't compile due to a syntax error at 87,33 that does not make sense. It's a simple if != but it keeps throwing issues. Can someone help me figure this out? Thanks! War test.bas Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted August 15, 2016 Share Posted August 15, 2016 I see that you're using "!=" in more than one place. That could be messing things up. Related links: randomterrain.com/atari-2600-memories-batari-basic-commands.html#boolean randomterrain.com/atari-2600-memories-batari-basic-commands.html#if Yeah, getting rid of that seems to fix the problem: war_test_2016y_08m_14d_2258t.bas war_test_2016y_08m_14d_2258t.bin Quote Link to comment Share on other sites More sharing options...
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