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Grand Strategy Game


pacgreg

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Been having fun with the exterior, gonna start on mechanics soon. My current plan is to present the map with a cursor to select a starter country, then zoom in to an enlarged PF version of your country to place armies in provinces and use them to slowly turn all of europe one color. The flicker is ridiculous right now as I'm trying to display all countries at once to position them but unless I find a trick to show them all at once Im thinking about only showing 2-4 relevant countries at any one time. Debating on making war a minigame or just doing dice rolls to avoid repetition. I could use a good explanation of data to make my code a little easier to navigate and clean up.

Map painting.bas.bin

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Could someone please explain or link me to an explanation of data? It would be very useful to store the large sprites to short data arrays and/or be able to load a sprite to different players.

Something like player0 = sread(Germany) or player1 = sread(Germany) to make choosing and moving countries a lot more intuitive instead of copying specific scenarios down hundreds of times like I have in the past.

Thanks

Greg

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Could someone please explain or link me to an explanation of data? It would be very useful to store the large sprites to short data arrays and/or be able to load a sprite to different players.

Something like player0 = sread(Germany) or player1 = sread(Germany) to make choosing and moving countries a lot more intuitive instead of copying specific scenarios down hundreds of times like I have in the past.

Thanks

Greg

The bB page has a section on regular data, but not about using data with sprites.

 

post-13-0-64619200-1468624042.gif

 

 

The bB forum has threads about using RAM for sprites. Maybe one of these might be helpful:

 

atariage.com/forums/topic/214939-sprites-in-memory/

 

atariage.com/forums/topic/161923-help-with-ram-sprites/

 

 

 

 

post-13-0-64619200-1468624042_thumb.gif

 

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I think I've figured out a good way for war to be fun and started on it, but I want to know if there's a way to lessen the distance between NUSIZ copies. I'd like the columns to stand a bit closer. The alternative would be to turn the battlefield 90 degrees and use playerheights to eliminate troops. but I feel that would make it look blech. The current gameplay plan is a bastardization of kaisersspiel boardgame combat and HOI4.

War test.bas

War test.bas.bin

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  • 3 weeks later...

I've finished most of the map screen. Each country can be selected with the cursor, and its respective flag appears in the top right.

To do:

-Put more information in the sidebar

-Finish the battlefield half of the game

-Make battlefields for the 9 countries

-Turn conquered countries to your color.

-Sounds

-Title Screen?

-Multiplayer?

 

Let me know if you find any bumps or if you can create a better 8x8 UK flag than the one I've got right now

Grand Strategy.bas

Grand Strategy.bas.bin

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I see that you're using "!=" in more than one place. That could be messing things up.

 

Related links:

 

randomterrain.com/atari-2600-memories-batari-basic-commands.html#boolean

 

randomterrain.com/atari-2600-memories-batari-basic-commands.html#if

 

Yeah, getting rid of that seems to fix the problem:

 

war_test_2016y_08m_14d_2258t.bas

 

war_test_2016y_08m_14d_2258t.bin

 

 

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