Jump to content
IGNORED

Cellar Celery (2600)


atari2600land

Recommended Posts

In case you don't read the Newbie 2600 Programming forum, I'm working on a game involving my 50-foot-tall stalk of Celery character I made. This is in assembly, my first assembly game. I am aiming to keep it at 2k, but would like some input on the game (besides "make it a paddle game" because I don't know how to make it read paddles or joystick. And besides, I want it to be a joystick game for those who don't have paddles.) I can add some stuff because I have like 600 bytes left, but nothing too dramatic because the overscan is only 17. I am thinking of calling this "Cellar Celery", because the reason is so dark is because he's in the cellar. (The real reason it's so dark is because I don't want to show the HMOVE lines on the left side of the screen, so I'm hiding them.) The point of the game is to move the vegetarian incinerator to destroy the vegetarians and let the celery pass by (because it's not kind to burn your own kind.) So let me know what you think and if you have any suggestions on what I can do to improve the game.

celery27.bin

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...