Round 7 240,750 (I have screenshot but not able to post it until I fix my bluetooth or find a cable).
The music reminds me of Shadow World, nice. Very nice game and has replay value which is good to see
Some suggestions, more music / longer tune ?
At game over the screen blanks out too quickly to save the score before you can see what was going on with the guys overrunning your base.
You could also take a look at averaging out the paddle readings to reduce jitter - I think the "pad" (game) thread on the programming forum covered this.
Make it startable from any paddle - if possible.
Still not sure about your massive bonus system
Hey, that's pretty good. Mission 7 is where the action starts to really build quickly and it gets really hectic!
Thanks for the suggestions.
I agree on the longer music tune comment. That was the original plan and I already have a lengthier version with multiple sections composed, but when we were in development we ran into memory limitations (goal was to keep it in a single executable file) so the music was trimmed down. In the end we freed up quite a bit of memory so adding some of that additional music back in for a future update might be possible. Good suggestion.
I am curious to better understand your suggestion about the end of game screen blanking out too quickly. As the bad guys are doing their thing you can still see your score and mission level, and then when it cuts back to the title screen you can still see your score and mission level there too. So what are you referring to? Should be an easy feature to add if it makes sense, i just need to better understand what you are suggesting on this one.
There is built-in paddle-jitter control in the game. It is dynamic, meaning that it attempts to read how much jitter your paddles actually have and then compensates only as necessary. Overcompensation is a bad thing for precision and smooth cursor movement, so it attempts to only apply a little compensation as needed. The downside to this is that occasionally it under-compensates and you still see too much jitter. When that happens, try re-loading the game since it does this calibration only once at first initialization.
Startable from any paddle... hmm, that's an easy one. Good suggestion. Will put it on the future update list.
The bonus's might seem a bit gratuitous on the early missions, but later on ( especially after around missions 9 and on ) that becomes one of the key scoring challenges/strategies regarding how do you end each mission in such a way that you can maximize your bonus pay-out. That said, I will keep this on the list to revisit/reconsider in future updates.
Thanks for playing and for all the suggestions!