In the video, the player is pretty skilled, but at a certain level the arcade game abruptly becomes impossible to him. IMO that would be bad design for a homebrew.
For me a homebrew should make some differences compared to arcade especially when to comes to difficulty ramp up. The homebrew version should allow long play sessions, the difficulty ramp up should be graduate and fair. There should be no impossible difficulties, instead the player should always have the impression that with a bit more training and skill the next level is manageable.