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Mega Man 2600 $$$ Double Dragon 2


sn8k

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I'll get straight to the point. I enjoyed the Mega Man demo on 2600. To bad its only one stage. I'm asking for a 4-5 level game including the level from demo. Boss fights for each level, one different enemy for each leavel and a difficulty that ramps up after clearing all stages. Maybe a scoring system so we can use this in HSC.

 

Nothing is free in life, so I am offering $500 for completion of the game. I would also pay 500 for a Double Dragon 2 on 2600/7800.

 

If you wish to add more money to the pot to increase the chances of these being made, please do. But I've taken the first step and am putting up $500. We'll get a final tally of who is willing to pay what and who this money goes to make these games.

 

Video evidence of progress must be shown to redeem half of funds collected in here. Completion gets the rest.

 

If you want to see these as much as I do. Put your money where your mouth is.

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I wish you the best with what your asking here, but it really isn't the right approach. The people who do these types of things do so mostly as labors of love; money is not the motivating factor, not even lots of money.

 

Furthermore, most people who do this type of thing, have full time jobs & do so in their spare time. So even if it were taken on, time & patience would be on the table first.

 

One thing you maybe can do, is get one of the rom hack guys to take the mega man demo, and use it as the foundation for a cookie cutting / rinse & repeat / slice & dice formula to throw together a more full mega man game.

 

Good luck.

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The people who do these types of things do so mostly as labors of love; money is not the motivating factor...

 

 

Until it is. ;)

 

Really wish it were the other way around sometimes. Would like to see more programmers accept commissions to produce the kind of games people really want and are willing to pay for.

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I suppose you greatly underestimate the effort required. A quality, polished game requires at least 100 hours of development. And most people don't like to work for $5/hour (or less) if they can earn e.g. 10 times as much with professional development.

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Double Dragon 2 would be awesome to have. If I put in 500 and some one else stepped up and did the same and others put in 50-100 bucks, we would have a new game paid for by the community. I would rather have double dragon 2 but figured a mega man game done in the same light as the demo would be easiest thing to pull off in terms of both games I would like to see.

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Guess I underestimate the amount of people willing to spend untold amounts of time on arbitrary stuff (for free no less), but when offered cash to produce something similar or different, snub their nose at the prospect.

Hobby + Money = Work

Hobby - Money = Fun

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Hobby + Money = Icing on the cake

 

Hobby + Work = Money so you can continue your hobby icon_lol.gif

Nope. With money on my hobby I have no hobby anymore.

 

And my normal work returns about 100 times the money I could make by ruining my hobby. That's not worth it.

 

And I have yet to see any even decent new game for the 2600 that was created for money only.

Edited by Thomas Jentzsch
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Personally, I've never understood the appeal of "demakes" beyond being technical showcases for what can be done with the 2600. If I want to play Mega Man, I'll play the original Mega Man, not a stripped down version. You'd be better off using that time to create something original, if nothing else to avoid the inevitable cease and desist. The problem is that people like name recognition. A 2600 Mega Man, even stripped down and nowhere near the NES original, would probably vastly outsell an original platformer designed from scratch to be a 2600 game that was just as much fun based solely on the name. It's the reason pretty much all new pinball games that come out are based on a licensed property rather than an original idea.

 

Guess I underestimate the amount of people willing to spend untold amounts of time on arbitrary stuff (for free no less), but when offered cash to produce something similar or different, snub their nose at the prospect.

 

"Arbitrary stuff?" Would you rather homebrewers pick game ideas from a list or a poll here in the forums? Maybe we can get some marketing guys to come and tell them what to make, just like in the mainstream game industry. I can't speak for all homebrew programmers, but I imagine for most of them making games is a creative outlet, a way to express their ideas. That's why they're willing to spend so much of their time to make them. It's the difference between writing your own novel and writing a movie adaptation. One is a work of passion and one you bang out as quick as you can and cash the check.

Edited by KaeruYojimbo
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Guess I underestimate the amount of people willing to spend untold amounts of time on arbitrary stuff (for free no less), but when offered cash to produce something similar or different, snub their nose at the prospect.

 

To some extent, it is a matter of control.

 

I pursue my (non-gaming) hobbies because I enjoy them. For example, with photography, I decide what projects I am going to work on, when, and how.

 

If someone were to hire me as a photographer, they would want to dictate what exactly it is that I photograph (and presumably also when and how I am going to do so). That is not an unreasonable request (since it is their money), but it immediately makes the project "work" rather than "fun" or a "hobby".

 

On the other hand, you if someone wishes to give me money to help finance my hobby (e.g. buy a new camera, pay for a trip somewhere to take pictures) with no conditions or strings attached about how I spend it, or any expectations of receiving the resulting photos in return, then I will happily take their money.

 

 

Many years ago, I started a small business providing specialised research services to a niche market. For most people, this was a hobby, but I hoped to monetize it. Most clients happily paid my (modest) fees, but one person was very upset that I had the audacity to charge for my time/skills, and made it clear that she would wait for someone to perform the task for free! It has been about 20 years, and I suspect that she is still waiting for someone to help her for free. There are people who are willing to volunteer their time, but finding a volunteer who is interested in the exact same project as you are may take a while.

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Use that money to buy some programming books and do it yourself.

Yeah with basic a person should be able to program with enough practise. Not like learning assembley without someone sitting over my shoulder every baby step of the way I am lost.

A programmer would probably want what 10-15k for a game?

I wss only talking trudeau bucks anyways so I was bluffing! :P

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Uh, doesn't it take like 6 to 8 months to program a 2600 game? And that's assuming you even know what your doing, and your skilled at it. If you have to buy a book and learn from scratch, then see ya in a few years.

 

Find out who programmed that 2600 Mega Man demo, and ask him what he learned & what he left on the cutting room floor. Then, use him or a rom hacker here to enhance & expand it into a full blown Mega Man game.

 

As for 2600 Double Dragon, that game sucks bro! Why would you even want to attempt part 2?

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^ to correct all that sucks about the first one? :lol:

 

If the first could be modified to be playable at least, probably by changing up some of the play mechanics a bit. Make your punches and kicks do more damage. And not rely on that stupid reverse elbow move so much. Might be a start anyway.

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In my world...

 

Hobby + Money = Icing on the cake

 

Agreed....it might grease the skids of a project a person is interested in doing anyway, who just needs some extra incentive.

 

Megaman has zero appeal for me personally, but the quickest and easiest way to Double Dragon 2 would be a hack. KevinMos3 did some fantastic work improving the sprites of the original Activision release, and Nukey fixed some of the game play: http://atariage.com/forums/topic/154984-hack-project-thread-galaxian-arcade-double-dragon-xenophobe-etc/

 

My impression from watching Youtube clips of the arcade DDII is that Kevin's/Nukey's "Double Dragon Arcade (Weak)" hack would be a good base to start from. Assuming they don't mind, that can then be modified in the direction of the sequel.

Edited by CDS Games
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Megaman has zero appeal for me personally, but the quickest and easiest way to Double Dragon 2 would be a hack. KevinMos3 did some fantastic work improving the sprites of the original Activision release, and Nukey fixed some of the game play: http://atariage.com/forums/topic/154984-hack-project-thread-galaxian-arcade-double-dragon-xenophobe-etc/

 

Oh wow, did_not_know hacks were already implemented to improve Double Dragon - so thanks for that! Looks like a lot of great gameplay, 2-button, color and graphic hacks for other games too. Will give some of these a try later today! :love:

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