Jump to content

Photo

Tempest Elite coming soon to Atari 8-bit


341 replies to this topic

#1 peteym5 OFFLINE  

peteym5

    Stargunner

  • 1,713 posts
  • Location:Buffalo NY USA

Posted Tue Dec 20, 2016 12:10 PM

This is a game we have been working on for almost 5 years. Tempest Elite runs on a standard 64K Atari computer and has the ability to detect VBXE and Stereo Pokey. When detected it loads the subroutines (drivers) to take advantage of the upgraded hardware in 320x192 256 color mode. If not detected it will run with original Atari 8-bit Antic GTIA player/missile graphics in 160x192 4 color mode.

 

 



#2 pixelmischief OFFLINE  

pixelmischief

    Dragonstomper

  • 914 posts

Posted Tue Dec 20, 2016 12:14 PM

Bad ass!



#3 Hyperboy OFFLINE  

Hyperboy

    River Patroller

  • 3,420 posts
  • Location:Almost Heaven

Posted Tue Dec 20, 2016 12:14 PM

Super Bad Ass!

Sent from my non beer holding hand.

#4 TXG/MNX OFFLINE  

TXG/MNX

    River Patroller

  • 3,611 posts

Posted Tue Dec 20, 2016 1:03 PM

Is there a way to build a rotary controller for this game ? I like that on tempest 2000 :-)



#5 atarian63 OFFLINE  

atarian63

    River Patroller

  • 4,199 posts
  • Location:columbus ohio

Posted Tue Dec 20, 2016 1:06 PM

what is the main difference from this to the Tempest Extreme version?



#6 peteym5 OFFLINE  

peteym5

    Stargunner

  • Topic Starter
  • 1,713 posts
  • Location:Buffalo NY USA

Posted Tue Dec 20, 2016 1:10 PM

Is there a way to build a rotary controller for this game ? I like that on tempest 2000 :-)

If this can be linked to the DB9 joystick port and generate grey code, it would work like the track ball or Indy 500 drive controller which is supported by Tempest Elite.



#7 peteym5 OFFLINE  

peteym5

    Stargunner

  • Topic Starter
  • 1,713 posts
  • Location:Buffalo NY USA

Posted Tue Dec 20, 2016 1:15 PM

what is the main difference from this to the Tempest Extreme version?

96 Different levels instead of 32 repeated twice. Uses a different encryption to compact more webs on the cartridge. Webs can be randomly arranged or played in order. Levels can have between 10 and 24 lanes verses only 15 or 16 lanes. There is an extra enemy in the higher levels that block your shots and shoots back. Takes multiple shots to destroy.

Tempest Elite supports VBXE, Stereo Sounds, and Different types of controllers.



#8 atarian63 OFFLINE  

atarian63

    River Patroller

  • 4,199 posts
  • Location:columbus ohio

Posted Tue Dec 20, 2016 1:21 PM

96 Different levels instead of 32 repeated twice. Uses a different encryption to compact more webs on the cartridge. Webs can be randomly arranged or played in order. Levels can have between 10 and 24 lanes verses only 15 or 16 lanes. There is an extra enemy in the higher levels that block your shots and shoots back. Takes multiple shots to destroy.

Tempest Elite supports VBXE, Stereo Sounds, and Different types of controllers.

Wow! thats some big additions, Def want to purchase!



#9 TXG/MNX OFFLINE  

TXG/MNX

    River Patroller

  • 3,611 posts

Posted Tue Dec 20, 2016 1:40 PM

If this can be linked to the DB9 joystick port and generate grey code, it would work like the track ball or Indy 500 drive controller which is supported by Tempest Elite.

Does the indy 500 have an option for 360 degress or just like the paddles on the Atari 8-bit that do have range of 0-228 ?

I will check with a person who builds jaguar rotary's if its podsible because that would make it ultra awesome

Sent from UMI hammer with Tapatalk

#10 Defender II OFFLINE  

Defender II

    Stargunner

  • 1,148 posts
  • Location:Traveling through space & time

Posted Tue Dec 20, 2016 2:10 PM

96 Different levels instead of 32 repeated twice. Uses a different encryption to compact more webs on the cartridge. Webs can be randomly arranged or played in order. Levels can have between 10 and 24 lanes verses only 15 or 16 lanes. There is an extra enemy in the higher levels that block your shots and shoots back. Takes multiple shots to destroy.

Tempest Elite supports VBXE, Stereo Sounds, and Different types of controllers.

I'll take two as soon as they are put on sale. Great game already, can't wait to play the updated version.

Thanks!



#11 CannibalCat OFFLINE  

CannibalCat

    Chopper Commander

  • 170 posts

Posted Tue Dec 20, 2016 3:43 PM

Oh man, this is so awesome.



#12 peteym5 OFFLINE  

peteym5

    Stargunner

  • Topic Starter
  • 1,713 posts
  • Location:Buffalo NY USA

Posted Tue Dec 20, 2016 4:17 PM

those Indy 500 controllers are fulll 360 degree. They read 2 bits in sequence grey code so it knows they are going left or right. The routine will read trackball controllers also. I understand there were 2 different versions of the way those trackball sent output to the system. Tempest Elite and Megaoids 2016 uses the "grey code."  I am considering modifying "Delta Space Arena" and releasing it for those looking to play the game with other controllers as well.



#13 shoestring OFFLINE  

shoestring

    Chopper Commander

  • 220 posts
  • Location:Sydney

Posted Tue Dec 20, 2016 4:22 PM

This is awesome

#14 Stephen OFFLINE  

Stephen

    Quadrunner

  • 6,293 posts
  • A8 Gear Head
  • Location:Akron, Ohio

Posted Tue Dec 20, 2016 7:28 PM

Copy sold.



#15 Kyle22 ONLINE  

Kyle22

    River Patroller

  • 3,007 posts
  • Location:McKees Rocks (Pittsburgh), PA

Posted Tue Dec 20, 2016 9:58 PM

Ordering details?  Price, PayPal address, Postal cost?



#16 killersquirel ONLINE  

killersquirel

    Dragonstomper

  • 588 posts

Posted Tue Dec 20, 2016 10:06 PM

This looks awesome. I'm definitely interested in getting one. Is the video board xe still available or is there an upgrade to it that is available? 



#17 Paul Westphal OFFLINE  

Paul Westphal

    Stargunner

  • 1,186 posts
  • Location:Portland, Oregon

Posted Tue Dec 20, 2016 10:08 PM

I may have to put a VBXE in a machine now. Looking forward to it, Pete.



#18 Protestari OFFLINE  

Protestari

    Dragonstomper

  • 552 posts
  • Location:Toronto Canada

Posted Tue Dec 20, 2016 11:34 PM

I have Tempest Xtreme so I am looking forward to picking this up for my Atari Xegs :)



#19 Mclaneinc OFFLINE  

Mclaneinc

    River Patroller

  • 4,878 posts
  • Location:Northolt, UK

Posted Wed Dec 21, 2016 4:45 AM

PeteyM, that looks AMAZING...

 

God I want a VBXE now :)

 

Still I'll just play it as a standard machine on my XL, starts saving furiously..

 

Looks a winner, well done...



#20 Gunstar OFFLINE  

Gunstar

    Gunstar

  • 8,360 posts
  • Location:Kellyville, Oklahoma

Posted Wed Dec 21, 2016 8:38 AM

Sounds great. One question, does Tempest Xtreem support a rotary control or trackball? I've been playing with a joystick, and never noticed an option for anything else, but I could just be oblivious. It's one of the few things I didn't like about Xtreem, But I had only played the demo version, so maybe the official release does have support for rotary? I was going to buy the official release anyway, but now I think I'll wait for Elite.



#21 Ransom OFFLINE  

Ransom

    River Patroller

  • 4,887 posts
  • Pre-Crash Gaming and Computing Enthusiast
  • Location:Just south of the Wisconsin border.

Posted Wed Dec 21, 2016 8:58 AM

Looks great! I'm looking forward to ordering this.



#22 peteym5 OFFLINE  

peteym5

    Stargunner

  • Topic Starter
  • 1,713 posts
  • Location:Buffalo NY USA

Posted Wed Dec 21, 2016 11:22 AM

Tempest Xtreme was joystick only. After I completed Tempest, I had several discussions with Sal about either doing a sequel or putting together a game that can make use of the routines. The concept of the multiplexer was quickly adapted for many future games. I was looking for something that can take advantage of faster line drawing and digital sound effects. Then I came back to see what I can get together for a sequel. I wanted to make a VBXE version of Xtreme, but Sal warned me there would be a very limited market. Then I did some thinking, remember those old PC games that can run on either Mono, CGA, VGA, etc. and said why can't I just make this new planned game capable of running on a real Atari with the original chipset, but have it check for VBXE and if present, replace the player/missile multiplexer with a VBXE blitter routine that puts the sprites in the same X/Y screen positions.

 

I looked at what else I can do, I always wanted more lanes and be able to set up if they are opened or closed. I payed attention to what people asked about Xtreme, like Lane Highlighting, using different controllers. Sal even wanted to modify some paddle controllers that can continuously go around by replacing the potentiometer inside. With this new game, I added the paddle. Also the track ball and driving controller are present as long as it outputs this "Grey Code" to the Atari computer. I believe some trackballs have "joystick" mode that causes it to act as a joystick moving in a certain direction.

 

We are preparing to release the game on cartridge and runs on a 64K XL/XE Atari, and does not required extended memory. No release date or price has been decided yet.



#23 Philsan OFFLINE  

Philsan

    River Patroller

  • 3,354 posts
  • New Orleans Saints Super Bowl XLIV Champions
  • Location:Switzerland

Posted Wed Dec 21, 2016 12:59 PM

I hope package will be better than previous Tempest Xtreem (cart's label and manual printed on everyday use paper).



#24 killersquirel ONLINE  

killersquirel

    Dragonstomper

  • 588 posts

Posted Wed Dec 21, 2016 6:12 PM

I have Tempest Xtreem now and will gladly buy this. Is it still available to get a VBXE?

#25 robc OFFLINE  

robc

    Space Invader

  • 49 posts
  • PRESS PLAY ON TAPE
  • Location:Melbourne, Australia

Posted Wed Dec 21, 2016 6:28 PM

This is looking amazing - one thing I'd love to know - will the stock version (ie. no VBXE) be fine on a PAL machine?

 

Really wanting to keep an eye out for this when it comes out, but it'll be a no-go if it's not PAL friendly :)






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users