What's your favorite first person space shooter for the 2600 (i.e. Star Raiders, Starmaster, etc). Mine is Starmaster, although I do appreciate the port of Star Wars The Arcade Game. Just wondering...
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Posted Sun Mar 5, 2017 6:44 PM
Posted Sun Mar 5, 2017 11:19 PM
Posted Mon Mar 6, 2017 5:59 AM
Posted Mon Mar 6, 2017 2:24 PM
Tinman - love your old thread! I definitely need to check out some of the others listed on there.
Like mentioned on both threads, I LOVE Star Raiders on the 400/800, and I think the inferior 2600 version suffers for the comparison.
There is something about Outer Space (Star Ship) on the Atari Flashback Portable. This isn't a cart I pull out too much when playing the actual VCS, but I really enjoy the game for a "quickie" on the go. It's all about the high score. It also has a certain charm when you think about the fact that it was a 1977 launch title, and had no real "prior art" to build on.
It would be an awesome hack to modify Space Attack to use the Video Touch pad rather than the complex joystick movement commands. (Another game I love, though).
Edited by troff, Mon Mar 6, 2017 2:26 PM.
Posted Tue Mar 14, 2017 1:32 AM
Starmaster for me too. Just so easy to get into and really well designed and balanced. I love the relative simplicity of this particular game in a genre that can get complex pretty quick. Incredible 2600 game for sure.
Yea, it seems Activision was just slightly ahead in game production quality (most of the time, there are MANY great non activision games for the VCS, of course)
Posted Tue Mar 14, 2017 11:53 AM
Honestly, I think I've got to go with Star Ship. I appreciate its simplicity and "quickie" arcadiness, as troff described it (it actually WAS an arcade game--Starship 1), even more now as an adult with many competing interests and responsibilities than I did as a teenager when I found a ratty old copy at a game shop 15 or so years ago. On top of that, games from the '70s hold a special interest to me anyway. Star Ship may not be that interesting compared to what came later, but in that mid/late '70s gaming landscape, populated with (often monochrome) pong, blackjack, tank, and driving games on consoles and in arcades, and dry, cerebral (and often math-oriented), text-based BASIC games on computers, it stands out. And if you can convince (or coerce...) someone to play with you, the two-player games are pretty nifty as well.
Besides, you can't help but love that retro sci-fi aural bric-a-brac in the background, those blips and bloops. It hardly qualifies as "music" (unless you're a John Cage aficionado, maybe) but it might be the first instance of any kind of "soundtrack" in a console game apart from engine noise (which Star Ship also has). It's a stretch, I know, but still something.
I also like the variety of games on it. Warp Drive and Lunar Lander aren't really what I'd describe as "riveting," but it's cool that they're there, and they're good for a few spins when you need a break from shooting Lucky Charms Marshmallows In Space.
When I feel like something a little more substantial on the Atari, I usually go to Starmaster. It's a crisp, well-done game all around, and you can play short games with this one, too. I want to like Star Raiders, but the 2600 version is just too rough for what it's trying to do--I stick to the 800 and 5200 versions for that. Phaser Patrol's very pretty but doesn't grab me. Star Voyager is just okay for me; it would have been much better if it had dispensed with the torpedoes (which never hit anything) and using the lasers wasn't so costly to your energy (it might have been a little more generic, but it would have been more fun).
Starfire looks pretty rad as well, but I don't actually own a copy.
Edited by BassGuitari, Tue Mar 14, 2017 11:55 AM.
Posted Tue Mar 14, 2017 12:36 PM
I've always been a little put off by the complexity of these games, particularly the control schemes. I just never could get into Star Raiders, etc. That being the case, I'd say Star Wars. I know there are a lot of people who don't like how it controls, but once you get used to it, the game is really good. I'd rank Star Fire right below that. Star Ship is kind of slow (maybe I need to try some of the other variations), but I agree that the sound effects are a hoot.
Posted Tue Mar 14, 2017 1:16 PM
Star Ship is kind of slow (maybe I need to try some of the other variations), but I agree that the sound effects are a hoot.
Game 4. If you're feeling especially macho, set the difficulty switches to A.
I suspect maybe part of the reason Star Ship never gained more popularity is because it led off with its second-most boring variation.
Posted Tue Mar 14, 2017 1:38 PM
Posted Tue Mar 14, 2017 1:48 PM
Star Ship is one of the few games I do not own yet, unfortunately. Will def have to look into buying it.
Posted Tue Mar 14, 2017 1:50 PM
I see the VCS as the Godfather of all modern FP flying and shooting games. Just look at Space Shuttle. It's a raw, yet still fun flight simulator.
Posted Wed Mar 15, 2017 9:33 AM
I saw this today, thought of this thread.
Atari nerds love to lose their %$!& over Solaris and Starmaster. Something about plotting points on a space grid makes them all tingly inside. But if you want to be hard core, go with Stellar Track.
Stellar Track is text-based. On the Atari 2600. A system with no built-in character set and hardware support for just two on-screen sprites. Damn.
A screen full of alien murdering prose or a couple of sad little blobs on a black background. The choice is yours.
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