What still puzzles me is this:
Why do the clue numbers in SwordQuest - FireWorld don't have any connection to the FireWorld comic book?
I read a theory once that they forgot to replace the 00 - 09 clue numbers by the proper page-panel numbers when the game got released, but that doesn't make sense to me: why would a 05 clue number then be shown in a FireWorld instruction manual screenshoot and description?
Robert Ruiz Jr. once wrote that these clue numbers are 'task levels' and the only way you would have know this if you had an instruction manual from outside the US.
Perhaps someone here can scan the PAL manual page mentioning the clues to clear this up?
Also the Food and Dagger clue from EarthWorld that would be of use in FireWorld is still a mystery to me.
Perhaps the food and dagger were supposed to be of importance in FireWorld, but after the game was programmed not anymore?
And I still find it hilarious that you don't have to touch the games at all to find all hidden words (except for the bold ones in the text balloons ofcourse) if you only have the comic books, a sharp eye and enough patience to examine each page and panel.
BTW, it's still not proven that someone ever found all clues by only playing the game without examining the code.
Charles Compton (winner of the Riddle of the Shinx contest) said he had found all 10 FireWorld clues by playing the game, but other than that...
Edited by Rom Hunter, Mon Apr 3, 2017 4:41 AM.