I see; I thought you were talking about two different things.
Yeah, actually the whole game has some odd color schemes. I guess because they couldn't use P/M's, they decided they'd just vary the colors throughout the game. It's not a bad idea conceptually, but then you have to make good choices to make it work.
Honestly, changing the color on the gauges screen was just something I did to get rid of that stupid purple. I suppose there may be a better overall color scheme for that room too. I may take some time to think it over now that we're getting into the discussion.
Well, getting the room to the grays/white/black scheme used by the C64 version is no problem. But a completely gray room would look too dull -- which is why they tried monkeying around with the colors, I'm sure. But, you can take that gray scheme, colorize it, and come up with a decent improvement -- something like what I have below. I actually thought their color scheme for the room wasn't too bad. It was unique and at least didn't look as ridiculous as the purple gauges screen.
The main thing for the whole game was the lack of P/M's, but there were other things that could have been done better too. For instance, hi-res text could have been used for all the screens, except the text for labeling the gauges. That would have been another big improvement. They were playing to the market, though, so you can't really blame them for going the 48K machine route.
Edited by MrFish, Mon Apr 17, 2017 2:41 AM.