Jump to content


Super Game Module 4th run official thread

Super Game Module sgm opcode 4th run colecovision

152 replies to this topic

#151 jatari87 OFFLINE  


    Space Invader

  • 21 posts

Posted Fri Sep 7, 2018 9:13 AM

Thanks all - I'll be keeping my eye's open for what develops here in the real world.  But, in the mean time, being partial to racing games, I'll continue to dream of a room dedicated to my VR Racing roll cage set-up. AND, for relaxation after a day at the track I'll break out {along with my true retro consoles of course & in my dedicated game room} my state of the art consoles with advanced graphics, but retained gameplay, for all of my favorite classics.  And, to display these advanced systems, some wise person will have dug up the specs of the Atari 5200, Odyssey 2, Sears Telegames INTV, and the Colecovision {probably the most visually appealing consoles of all time IMHO} and placed the systems in these housings {or in close and equally stunning renditions of the same}.    

#152 neo*fan OFFLINE  


    Star Raider

  • 99 posts
  • Location:France

Posted Sun Sep 9, 2018 10:12 AM

Copying from my answer somewhere else:


2) After RWX I will be going back to SGM and ColecoVision stuff. Plan is to deliver everything that have been in the pipeline for a shot and long while, including DK and SGM 5th run with a vengeance (wink wink). However one thing will have to wait, and that is



Hi Ed,

I've just DM'd you;  Before starting the 5th run, can you please send me my  2 sgms back from the 2nd run ;)

thanks in advance, I have all the games from team pixel boy to play :D

#153 Shawn OFFLINE  


    The Kraken

  • 18,214 posts

Posted Tue Sep 18, 2018 2:51 AM


  Before starting the 5th run, can you please send me my  2 sgms back from the 2nd run ;)




Also tagged with one or more of these keywords: Super Game Module, sgm, opcode, 4th run, colecovision

0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users