So I scrolled down on Fandals News Archive and started in early 2016:
Blowsub looks like one of those one-screen VCS games, very well done with nice graphics, some twists like the mines that will blow up everything in sight, and a great animation if you lose your ship (too often?). This screenshot doesn't really do it justice as the game is actually quite colorful with submarines in lots of colours and a colored fish.
Apparently you have to connect 5 dots to score but while I accidentally connected some I never could find out how to perform this consistently. Further research required.
Manic Miner is a Speccy classic that makes Bounty Bob (not "The Real" one) look like something from Spinnaker Software. At least on the first and only screen I saw there was no margin for error and instant death almost everywhere. I think I'll give it another try even just because it was such a hit on the Speccy.
Sarepska is a competitive two-player game requiring both players to grab the same (treasure?) chests and bring them to their cache.
Twin Cars tests your multitasking capability as you have to race two cars with two joysticks. With only one connected to Altirra it was an instant crash affair but might result in some extra left-to-right-brain connections in younger players whose mind is still malleable.
Bobby Bearing has very smooth isometric monochrome graphics and the goals seems to be to find the exit with a score counter running down but on my first try I couldn't get past a screen on one side and got stuck on the other, so more play required here.
Time Pilot was sorely missed on the Atari for a long time and while it feels a bit tighter than the Arcade version it is very playable. Maybe it's easier as I managed to get past the first two levels with just a few tries but it's very easy to fly into a lingering shot here.
Cyctriks is a circular version of Tetris the graphics of which must have been as challenging to the programmer as they are to me while playing. It is very sting with points, I never made it past one point for one completed layer around the core. Is it just me, is it caused by the title screen, or does the center of the screen resemble an essential part of human infant nutrition?
Grim Ritual has suitably moody graphics for an obviously graveyard-oriented game but so far I failed to find out what I am supposed to do. I set out dragging a coffin but pushing a button makes it disappear. Have I interred it or used it as a weapon against that ghost?
Muxeso is a Multijoy-enabled multi-player simultaneous memory game using nicely drawn letters made from a redefined hi-res character set as tiles. Our multijoy is still awaiting assembly and my Wine-powered Altirra installation does not seem to work with two joysticks, so I could not really play this against someone else but seems to promise very frantic multi-player action. Update: got Altirra to work with two joysticks by re-doing the binding and played against my son which adds an element of time pressure and makes it more fun. Looking forward to trying this with four on a multijoy.
Warsaw City is a "shoot the villain" type of game which I played with a joystick but which would lend itself to lighten play. Never made it past Level 5 and some 36K points as you seem to have to dispatch those villains very quickly lest you get wiped out.
Wytyczne rybne could need a few more vowels to make the name pronounceable. It is a "memorize and reassemble" game using sliced fish as a test of your mnemonic prowess. No points here but you progress a level for every fish reassembled successfully. Very smooth "large block" graphics and once they master the touchless controls, your kids will probably beat you hands down.
Bosconian indeed looks very promising. I suppose it keeps close to the aracade version including the level of difficulty as I found it very hard to hit with precision and kept going in circles trying to fend off adversaries. It is much faster and more frantic than Survivor which has a similar premise (but sadly does not have more levels). Improved to 9610 on another attempt.
Downloaded the next batch of programs from Fandal and
Pang boasts very impressive colourful graphics (requiring very impressive memory which luckily is just a fingertip away in Altirra) though I'm not sure yet whether this is my type of game.
Picross Antic is a nice puzzler. You can select short or long rounds and higher or lower penalties for wrong guesses. I don't know how to start out without guessing (and incurring penalties) but once there's a little pattern to start with, finding the right squares to select is a matter of concentration.
Arion Line is a frantic multicolor character graphics mode shooter with fabulous scoring, millions of points at the first attempt already In addition to shooting passing enemies who drop bombs, you have to destroy most (about 80%?) of a pattern of blocks in the upper half of the screen. Limited to multiple hues of one colour and with great explosion effects and fast paced music, this is a nice surprise and always good for a casual shooting frenzy.
Atari Blast: I have to admit I never saw this before and it's a great and really very colorful shooter with lots of power-ups and firepower as well as great in-game music. One line doesn't do it justice and if you really need to blast away this is another great one to pop in.
ATASCII Blaster uses a clever level design made of (probably random) letters recreated in multicolor Graphics 1 letters which you then have to shoot to keep your fighter flying. While you have to make some sacrifices to fit a game in 1K of assembly code, this gets really hard quickly and is good fun. Just one more try....
Diamondz reminds me of Jim Slide but I couldn't get past a level as I could not find out how to move my cross to reach the last two diamonds.
Dimo's Dungeon return's the hero of a previous game to a platformer where you have to gather stuff against the clock (and villains on later levels). Very nicely done with cool music.
Dye is a totally novel type of game requiring you to color in abstract pictures with a (very low) set number of moves. Very cool level opening and closing movements and a very polished overall game design.
Gunfright seems to be a Speccy or BBC port and of those isometrics I would probably have loved to waste my teenage years on but which I now find a little tedious, especially with every one of them apparently using a different control scheme (sometimes you have to use left and right to rotate your hero and push up to move him wherever he points, sometimes you push where he should go....) It's nice to see how they original programmers cleverly reduced the actual game window to about 40% of the screen (I assume to have enough CPU power to move it smoothly).
Spellbinder seems to contain a huge building full of rooms to explore in similar fashion (even if it's not really isometric but rather side view), but I probably need to read more docs to find out how to progress.
Kaverns of Kfest is a cruel demonstration delivered by Kevin Savetz (probably at personal risk) to Apple adepts of the futility of porting famous Atari titles to the Apple II (which he then translated to the Atari as what must have been intended as a satirical vis-a-vis to the name-giving original).
Keven did a nice and darned fast little dungeon-descent game here although it might cause some health issues that could probably be alleviated by Kevin digging an article about smooth scrolling from the thousands of books and magazines he has scanned so far....which in turn would allow him to show those Apple guys in Kansas another thing their machines can't copy....
Skyscraper is the full-fledged version of a ten-liner published a year or two before. The rules are simple. You drop floors of a Skyscraper from a crane moving across the screen by pushing the joystick button, trying to set down the block exactly on top of the floor below. Drop it too far left or right and your skyscraper will start to taper towards the top. Bonus bricks slow down the speedup that comes every few floors and allow you to gain back a bit of lost width. Nicely done and always worth one more try. Score is measured in points and height.
Warsaw City is a "shoot the villain" game requiring you to quickly dispatch people in hats looking out of windows. You only have a few seconds before they riddle you with bullets. This is probably better suited to lightgun than joystick use as I never managed to reach the dropping bonus objects in time with my crosshairs.
Edited by slx, Wed Jun 14, 2017 2:55 PM.