Jump to content
IGNORED

Adventures of Tron (hit detection)


G-type

Recommended Posts

Each object you see is created either by a player or a missile. The game uses the hardware to check for collisions between players and missiles, and the hardware doesn't care which pixels overlap.

This sounds perfect, but only as long as there is not flicker combined with too fast moving objects. Then the collision may not trigger if the overlapping is only virtual. E.g. if a missile goes through a target, and the moment they would overlap, either the missile or the target is not drawn due to flicker. Then hardware cannot detect the collision.

 

Maybe that's the case here.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...