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T.r.a.s.h. WIP


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#1 WizardBone OFFLINE  

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Posted Mon Jun 26, 2017 5:22 PM

Hello, 
This is my first batari game, It is called T.R.A.S.H.
The game has been updated, but still is not complete, lol. 

scene.png
 
The Story so far:
Davy is an armed garbage man working for a corporation named T.R.A.S.H (Tactical Recycling And Security Headquarters).
(open to ideas for a solid story, not sure honestly)
 
Game play: 
Your job is to work the city, picking up garbage bags and junk needles - both are points and health. 
The garbage-can on your back is your health meter, which will fill up as you collect trash.
The scenes regrenrate itself if you walk to the end of the screen, left or right 
Once you reach a certain number of points, you can find your girlfriend (She's really a hooker, unless restricted, but we will know -_- )
Explore the city streets! The grey buildings are factory type buildings, inside they regereate like the street does. 
 
Controls:
left/right/down/up for walking
Fire button is fire button
Walk over bags and needles to collect them.
With an upward motion you can pop open garbage can lids,
Then with a down motion you can collect the trash. 
 
UPDATES:
- The level is twice it's size!
- You can walk into buildings. The purple buildings are tiny. The grey buildings are to be explored the same way as the street. 
- There is only one alley way for now. Sometime's the Junky Munky is there, sometimes he is not. 
- Items and enemies change color each new scene. 
- A couple new enemies, all sprites seen below in image
- You have a life system, 3 continues only. 
- There is a death screen after your continues are up.
- You can skip intro music by pressing up.
- Press down+fire to skip death scene. 
- Char controller has been sarfacied, I'm ok with that, we got that rat guy in return out of it!
- there is other stuff but that's not visual and code based, hard to explain lol.
- (you can "finish" the game now. Just no boss, yet. Need to work that out somehow. 
The umbrella and spider will steal MANY points. The umbrella has acid rain falling on you, takes damage sometimes. And the spider has baby spiders that hurt you, sometimes (the missile).

Hopefully this update will be enough. It's coming to an end, even though it's the shortest game ever. 
There still isn't a boss and the jitter still lingers ( I haven't tried to fix it yet, sorry)
Anything else, bring it to my attention and i'll add here. 
 
TrashSpriteSet.png

Attached File  TRASH_Game_2017.bas.bin   8KB   156 downloads
Attached File  TRASH_Update.bas.bin   16KB   36 downloads

Thanks to the crowd being hilarious and keeping me motivated!  :)
 

Edited by WizardBone, Sat Sep 16, 2017 6:37 PM.


#2 neotokeo2001 ONLINE  

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Posted Mon Jun 26, 2017 5:36 PM

WOW! Nice looking game. Look forward to seeing more of this.

 

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#3 WizardBone OFFLINE  

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Posted Mon Jun 26, 2017 5:40 PM

Thank you Neotoke2001! I do not have facebook, so that's a nice thing of you! 



#4 Gregory DG OFFLINE  

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Posted Mon Jun 26, 2017 6:16 PM

Darn good! I like the graphics and the premise! Kind of reminds me of Alien Storm.

 

I kind of wish you could pick up the trash by walking over it. That would make going up / down easier. (But you'd lose the point of ducking down I suppose.)



#5 WizardBone OFFLINE  

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Posted Mon Jun 26, 2017 6:25 PM

Cool! glad you tried it out. I googled Alien Storm, it looks amazing. And I have to agree now I see it! nice call. 
I feel you on walking over trash bit. It's always a consideration to change sometime. The game was FIRST written so you could walking left right only, you couldn't go up and down on the road, more platform styled. so the crouch was needed for avoiding enemy bullets, now it's just a pick up and kinda avoid a bullet if lucky lol  



#6 KaeruYojimbo ONLINE  

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Posted Mon Jun 26, 2017 8:37 PM

The sprites look amazing. And I really like the idea of the character carrying his life meter around as a backpack. I don't think I've ever seen anything like that before.



#7 StanJr OFFLINE  

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Posted Mon Jun 26, 2017 9:13 PM

Do I wanna know what the naked lady sprite is about?

 

Since you started this out by short selling the game on how bad it was, I was pleasantly surprised at just how good this game is.  You've got the starter of a really fun and great looking game here.  Gives me a reason to look forward to the Fall!

 

Well done!


Edited by StanJr, Mon Jun 26, 2017 9:20 PM.


#8 WizardBone OFFLINE  

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Posted Mon Jun 26, 2017 9:15 PM

oh sweet! glad you like the sprites. They are the best part for me. Game play s lacking mostly. That's good to know the health is appealing to a player! It wasn't planned. I was having issues trying to get a health bar on top, and davy was standing next to a garbage can at the time and got the idea, so I thought it was cool enough and caused less flicker lol.



#9 WizardBone OFFLINE  

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Posted Mon Jun 26, 2017 9:17 PM

Bahaha the naked lady. She was gonna be a hologram type thing inside a building. Haven't started on going inside places yet. Not sure her purpose, right now for your viewing :P

Edit: I seen your edit so now I reply same way , I sell it short because I know people are professionals here. And the guts of it are horrible. and buggy bug bug. It's far from complete so I figured it's better to tell people up front it's far from perfect, instead of working it up to be what it's not. That kinda thing rubs people the wrong way.

By the time fall comes around I will be itching to get at it. I might before, dunno. But for now my brain needs a rest and work on other hobbies. IF you ever think of ways to improve between now and then, drop a line. There is no goal, just gonna go until I run out of rom space. I personally think I took on to much for my first game, here's to hoping it works out. 


Edited by WizardBone, Mon Jun 26, 2017 9:27 PM.


#10 StanJr OFFLINE  

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Posted Mon Jun 26, 2017 10:31 PM

Been playing it for a bit.  Right now it seems like after 10+ screens I always get to a screen (going left or right, love that you can go both ways) where the walking TV spawns right atop me and instantly kills me.  One game I was doing really well, 25+ screens, and then whammo!  instant TV guy and dead.  

 

I love the idea of going into buildings and finding stuff, power-ups (maybe?) or just stuff worth bonus points.  Maybe the building interiors are where the tougher bad guys lurk protecting better trashure (see what I did there?).

 

Your naked lady reminds me of Porky's, only yours looks like an actual naked lady! :)

 

And don't sell yourself short.  You've got a great start here.  And all of the incredible programmers that hang around here started somewhere, just like you are.  And best of all, they are generally really awesome people who are more than happy to help you get to their level!

 

Really enjoying your start here, can't wait to see more!

 

:spidey:



#11 Jinroh OFFLINE  

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Posted Tue Jun 27, 2017 5:35 AM

Super cool game! :)

 

I love the art direction. The gameplay is simple, but addicting as well. Going into buildings would be sweet as well, add an extra layer of exploration. ^^

 

Can't wait to see more. :)


Edited by Jinroh, Tue Jun 27, 2017 5:35 AM.


#12 WizardBone OFFLINE  

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Posted Tue Jun 27, 2017 11:58 AM

Stanjr, the walking TV is a MONSTER in all senses lolll The highest score I've gotten was something like 5000, and then as you said WHAM! instant death before you get a chance to run away or shoot at him. It's really unfair to the player, And makes me really angry when I am doing good haha It needs to be changed in time.Maybe make him a lil slower, only take halflife, and make sure he can NOT pop up like he does before you get to react. THAT MONSTER!

 

trashure is a hilarious word. Can I use it for the game? perhaps use it in the manual when all is said and done? Also, you nailed it, inside is where I want different power-ups, and trashure to pick up, stronger bad dudes (maybe a mini boss or something?) 

I really appreciate you actually playing it with real effort! gives me more reason to look forward to continue! Thank for your feedback man!  BTW I just got home from wok, sorry for the late reply. 



#13 WizardBone OFFLINE  

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Posted Tue Jun 27, 2017 12:01 PM

Jinroh, Thank you for playing! :)

 

I glad you like the art, I am more artist then programmer I think? so I have been wondering if the gameplay was too simple or not. Anything you would do differently? 
Exploration is the next big step. I think it would make it more interesting and make the city seem bigger :):) 



#14 Jinroh OFFLINE  

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Posted Tue Jun 27, 2017 12:12 PM

I think given the limitation you have it well designed without being over designed.

 

Picking up Garbage Bags, opening cans, and picking bags from cans gives the player plenty to do when not blasting the monsters. It gives different required actions while being able to re-use existing assets so it's clever. :)

 

If you add exploring buildings or something being able to find the naked women holograms or rescuing humans to add a another layer of the collecting would be cool, and give the player something to hunt for.


Edited by Jinroh, Tue Jun 27, 2017 12:13 PM.


#15 WizardBone OFFLINE  

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Posted Tue Jun 27, 2017 12:21 PM

That is an interesting topic I'd like to talk about as time goes on. I'm glad you brought it up. An overall goal is indeed needed. As of now he is cruising the city picking up trash and blasting. But something like saving humans is a good idea. Maybe sometimes they are locked in a cage, which is why you would need to find colored keys maybe? I once had a thought the trash monsters kidnapped his kids, so he has to find them haha. Who knows! rescuing humans is also a good one. Maybe both? 

There are other project files, perhaps I will throw them up here on the topic one day. They are lil sections of ideas I was working out. One idea was reusing his garbage can as a jet pack. It works good enough, just didn't have anywhere to add it in yet. What happens is instead of walking left and right, it gave you the option to fly upward to get on top of a buildings. The main issue is limitation. So man ideas that may never all fit ! Thanks for bringing up saving humans, I like that! might be able to work it in : ). 

Edit: there is also a thing not included yet but worked out-ish. Sometimes when you open a can, a monster will pop out. So it's not always a safe bet to open them hehe


Edited by WizardBone, Tue Jun 27, 2017 12:40 PM.


#16 Jinroh OFFLINE  

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Posted Tue Jun 27, 2017 12:49 PM

Yeah that sounds good! Humans in cages or trapped with coloured keys would lend itself nicely to some backtracking. ^^

 

The idea of flying up to the buildings is neat as well, or maybe there could also be a SHMUP style level where he has to take down a large 48-pixel garbage monster the size of a building. So he has to fly up and shoot its head.



#17 cimmerian OFFLINE  

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Posted Tue Jun 27, 2017 1:02 PM

Wow, this is great. Love the huge colourful characters and the way aiming your weapon is handled. I'll be watching for developments on this one. :-) Love it!



#18 WizardBone OFFLINE  

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Posted Tue Jun 27, 2017 1:02 PM

You know, you keep triggering interesting ideas. lol When you say fly up to shoot it's head it made me think of something. Remember contra? how the bosses body was the background and it's head or arms would be like moving sprites to destroy. I can totally see flying on a jetpack and making a huge monster that way. It would be HUGE like a building as you say. HMM



#19 WizardBone OFFLINE  

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Posted Tue Jun 27, 2017 1:08 PM

Well thank you cimmerian! You guys are really cool man. I'm glad you like the sprites. They were the reason I wanted to make the game honestly. How do you feel the crouch if you don't mind me asking. I still agree with a comment above, it's not really necessary but fits nicely with the aiming. 



#20 StanJr OFFLINE  

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Posted Tue Jun 27, 2017 6:46 PM

I really like the idea of the occasional monster popping out of the trash can instead of trashure (and yes, feel free to use it as you see fit!).

 

Overall goal could be as simple as defeat X number of boss monsters to free the city of their stinky rule.  Rescuing people along the way could be the way to score major points or something.  I kind of like the idea of a single life, how far can you make it, kind of concept.  

 

The 2600 can be unforgiving in terms of what you can't do, but use those limitations to squeeze out every last drop of what you can do and you'll have a great game.

 

:spidey:



#21 nanochess OFFLINE  

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Posted Tue Jun 27, 2017 7:22 PM

I tried your TRASH and I liked it. I hope to see more TRASH in the future ;)

BTW, nice animations!

#22 Jinroh OFFLINE  

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Posted Wed Jun 28, 2017 8:16 AM

Totally I was thinking something like Contra when I was thinking up ideas. It would be killer to have some more big bosses on the VCS. :)

 

You know, you keep triggering interesting ideas. lol When you say fly up to shoot it's head it made me think of something. Remember contra? how the bosses body was the background and it's head or arms would be like moving sprites to destroy. I can totally see flying on a jetpack and making a huge monster that way. It would be HUGE like a building as you say. HMM



#23 WizardBone OFFLINE  

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Posted Wed Jun 28, 2017 11:49 AM

Thank you nanochess! Happy you like my trash loll



#24 WizardBone OFFLINE  

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Posted Wed Jun 28, 2017 11:50 AM

It would be killer to have some more big bosses on the VCS. :)

 

YESSS, do you know of any that have them? I'd like to see how it looks on vcs. 



#25 WizardBone OFFLINE  

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Posted Wed Jun 28, 2017 12:11 PM

kind of like the idea of a single life, how far can you make it, kind of concept.  

 

I agree there, I like having one life a well. Run and gun for your life!!! loll






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