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Combat PAL vs NTSC differences


Wooba

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Combat PAL vs NTSC differences

 

A week ago I bought my first atari 2600 on ebay, I got a light switcher with a (tatty) boxed copy of combat. I never owned an atari 2600 but I had played a couple games on an emulator so I knew what they'd look like, especially combat with its light brown sandy color, so you could imagine my surprise when I pop in my combat cart, hit reset and the game screen is mostly a vomit green. What is this? I've played this game a few dozen times, I should be blasting tanks on a desert, not a football field! On and off for a week I searched this forums and the internet in general and the only thing people advised was adjusting the colour pot. I must've adjusted that potentiometer a dozen times before I gave up, I'd rather shoot tanks on a grassy hill than on a pink field, that just wouldn't do. Next I tried adjusting the tiny little pot on the RF modulator and while it did give me a cleaner more stable picture, the colours still weren't right. Americans can ignore this since I believe the small pot is a PAL thing only.

 

I remembered reading about PAL and NTSC differences on the go deeper than the refresh rate like in most other consoles and after a little digging I found this page which says that different regions have a different number of colours available and therefore different palettes:

  • PAL - 104 colours
  • NTSC - 128 colours
  • SECAM - 8 colours

The difference in colours between PAL and NTSC isn't that great, but the guys in SECAM regions really got shafted. After this I downloaded PAL and NTSC roms of combat and tested them in an emulator.

PAL is on the left and NTSC is on the right

  • Game 1

 

3b5GOeA.pngByWBo4q.png

 

 

 

  • Game 6

QsltLWE.png4ujQxdF.png

  • Game 15

hulIpR3.pngtgbL2mq.png

  • Game 25

aWqZ0Kk.png7lIHdTw.png

(Note that the PAL images are bigger than their NTSC counterparts, this is not an error, PAL and SECAM ataris have 100 more scanlines but run 12% slower. In most PAL consoles the opposite happens, but the framerate is still 12% slower than in NTSC regions)

 

As you can see, the palette differences in some games are very striking, in game 1 there are the already mentioned differences of the brown vs green but the tanks are also different colors, in the NTSC version the tanks are red and blue(such patriotism) and in the PAL regions the tanks are a pastel baby blue and pink which when displayed over aerial almost look like the same colour which makes it a little hard to distinguish which player you are, at least to me, but I'm slightly colourblind so YMMV.

 

Game 6 also has a completely different pallet, but this time I think the blue background looks much nicer than the weird red shade they chose for the NTSC version. The tanks are also different, but this time the it's easier to distinguish the PAL tanks.

 

Game 15 is almost unchanged although the colours in the PAL version are a little bit brighter which makes the NTSC version look slightly better in my opinion.

 

Game 25 is where the NTSC version completely drops the ball, why is the magenta? And why are the clouds green? It makes no sense! This time the PAL version gets the edge with a navy blue sky and gray-ish clouds.

 

And just for fun, here's what game 1 looks like in SECAM regions, with a neon green background, pink borders and black and white tanks, this really is the ugliest version of the game, I really feel sorry for the French.

D5NIIWt.png

 

 

 

So that's it for the differences between PAL and NTSC combat, now I know that my atari isn't messing up the colours. Now if only I could get sound that isn't just static...(I suspect this is because I'm in a PAL B region and my console is PAL I).

 

Thanks for reading.

 

 

Sources:

 

Spiceware

Chinavasion

AtariPreservation

 

Screenshots captured with z26 emulator

Edited by Wooba
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As well as the colour differences (on the whole I prefer the colours of the PAL version), PAL Combat runs full screen but the NTSC version runs slightly faster.

 

The bullets in PAL are white, in NTSC they are the same colour as the player. (I think! Need to confirm that but I believe it to be so).

Edited by davyK
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  • 5 months later...
  • 1 year later...

Hi !

 

I can confirm the neon green in Combat, so we end up playing in B/W. Same thing for Indy 500 which was just unplayable with SECAM colors!
Don't know why we kept playing Dodge'em with the green background :)
My brother and I never get shocked about all those bright colors, except when we saw a green smurf (see attached picture).


At some point, there may have been a kind of auto-switch to NTSC with newer compatible TV because I don't remember the SECAM colors for games like Jungle Hunt, River Raid, Pole Position, Realsports Volleyball, Pele's Soccer and Defender. I mean I remember them with the "right" NTSC colors in my memory.


Funnily enough, I still prefer the SECAM colors for Galaxian (try it!) and Yar's Revenge.
 

lonestarr

France

 

smurfs.PNG

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On 7/7/2017 at 11:19 AM, Wooba said:

I remembered reading about PAL and NTSC differences on the go deeper than the refresh rate like in most other consoles and after a little digging I found this page which says that different regions have a different number of colours available and therefore different palettes:

  • PAL - 104 colours
  • NTSC - 128 colours
  • SECAM - 8 colours

The difference in colours between PAL and NTSC isn't that great, but the guys in SECAM regions really got shafted.

It's worse than that, when you consider that the SECAM hardware adds about 11 more chips, and hence a higher price for only 8 colors.

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