+CyranoJ Posted October 5, 2017 Share Posted October 5, 2017 A doesn't do anything. C is jump (same as up) Quote Link to comment Share on other sites More sharing options...
+save2600 Posted October 5, 2017 Share Posted October 5, 2017 …oh no! You're not disabling UP for Jump in these? That's the thing that sucks about soooooo many ST and Amiga games. Accidentally pressing or leveraging diagonal UP, triggering the unwanted action. No *console* game with multiple buttons should ever allow this. Unless most people are so used to it at this point? No… they're not. Are they? Surely they can't be… can they? 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted October 5, 2017 Share Posted October 5, 2017 I can't remember, tbh. I'd have to check the source code. Quote Link to comment Share on other sites More sharing options...
JagChris Posted October 5, 2017 Share Posted October 5, 2017 Bubble Bobble suffers from this ? Quote Link to comment Share on other sites More sharing options...
JagChris Posted October 6, 2017 Share Posted October 6, 2017 Oh wait up is jump? Damn that's a deal breaker for me. It made Bubble Bobble nearly unplayable. ? Quote Link to comment Share on other sites More sharing options...
+save2600 Posted October 6, 2017 Share Posted October 6, 2017 On a game like BB, I can see that being particularly touchy. 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted October 6, 2017 Share Posted October 6, 2017 Oh wait up is jump? Damn that's a deal breaker for me. It made Bubble Bobble nearly unplayable. Really, because I finished it. Maybe you're just crap at it? Quote Link to comment Share on other sites More sharing options...
JagChris Posted October 6, 2017 Share Posted October 6, 2017 Really, because I finished it. Maybe you're just crap at it? Yeah I am. I keep getting killed by jumping into crap..? But I love BB! I just can't hang with the jump setup. Quote Link to comment Share on other sites More sharing options...
Stage_1_Boss Posted October 6, 2017 Share Posted October 6, 2017 Oh wait up is jump? Damn that's a deal breaker for me. It made Bubble Bobble nearly unplayable. ? I hadn't noticed that about Bubble Bobble, infact, that would probably be one of my favorite ST ports if it also had sound FX. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted October 6, 2017 Share Posted October 6, 2017 I hadn't noticed that about Bubble Bobble, infact, that would probably be one of my favorite ST ports if it also had sound FX. Its been a fun (and steep) learning curve. If I knew then what I know now, etc. Quote Link to comment Share on other sites More sharing options...
+Sargon Posted October 6, 2017 Share Posted October 6, 2017 Its been a fun (and steep) learning curve. If I knew then what I know now, etc. Bubble Bobble remake confirmed! 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted October 6, 2017 Share Posted October 6, 2017 Really should stop hijacking this thread so it can go back to being for Piko's release. Quote Link to comment Share on other sites More sharing options...
steve-vx Posted October 6, 2017 Share Posted October 6, 2017 Would it help to save highscores if I added an eeprom for ram saving? Xenon II does have the function. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted October 6, 2017 Share Posted October 6, 2017 Would it help to save highscores if I added an eeprom for ram saving? Xenon II does have the function. No, it was not requested, so this feature is not enabled in the binary. Quote Link to comment Share on other sites More sharing options...
Swansea_Mariner Posted October 6, 2017 Share Posted October 6, 2017 Has anyone confirmed that this can't be paused or saved? It would suck to have this game be constrained to a single sitting. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted October 6, 2017 Share Posted October 6, 2017 Has anyone confirmed that this can't be paused or saved? It would suck to have this game be constrained to a single sitting. There is no pause. You can just stand somewhere if you really want. It's already been said a few times that there is no eeprom on the cart. Quote Link to comment Share on other sites More sharing options...
Swansea_Mariner Posted October 6, 2017 Share Posted October 6, 2017 No save is a definite issue and would have been a deal breaker for me if I'd known before purchase. Perhaps Piko could be clearer in future releases what functionality will/will not be available with games Quote Link to comment Share on other sites More sharing options...
steve-vx Posted October 6, 2017 Share Posted October 6, 2017 Well, it is also ours, the customer's fault IMO. When I heard of Piko announcing a new release I ordered straight away to show them my support. Of course it is safer to wait for any reviews. But then again this would make things harder to predict for them. So... yes, this will make me more careful in the future. Then again I didn´t know that CJ was behind it. I would always consider him to be a huge benefit. I guess everybody involved will have learned from this. I hope PIKO will mail a revised ROM to customers. At least the file. I have attached a Jag pad to my Mac via USB so I could even play it on the train... Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted October 6, 2017 Share Posted October 6, 2017 No save is a definite issue and would have been a deal breaker for me if I'd known before purchase. Perhaps Piko could be clearer in future releases what functionality will/will not be available with games My advice, stop playing retro games - they generally don't have save points, tutorials, or hand holding no you can't fail, everyone is a winner modes 3 Quote Link to comment Share on other sites More sharing options...
Swansea_Mariner Posted October 6, 2017 Share Posted October 6, 2017 Times change though, when I was 9 years old I would play video games for hours. These days kids, wives and 24 hour emails from work limit game stints to short bursts. That's just life, saves are a necessity these days. Quote Link to comment Share on other sites More sharing options...
steve-vx Posted October 6, 2017 Share Posted October 6, 2017 The original on the ST didn´t have any save feature, too. So although it would have been nice, this current version is an authentic conversion. Not more, not less. This even goes for the jumping - and don´t forget that standard joysticks on 16 bit computers had only one button and this was used for kicking (of course the three punches could have been mapped to three buttons, but where would that stop?). Surely changes could have been made but I am pretty sure that some purists might nag about this. I think part of the fun is to have classic games on a classic console they weren´t written for. I´d like smaller additions, but I can also understand that others want to keep things as they are. And yes, there is no real need for a pause function since the screens are mainly static. 1 Quote Link to comment Share on other sites More sharing options...
Swansea_Mariner Posted October 6, 2017 Share Posted October 6, 2017 I thought these were labelled as enhanced ports, sort of hybrid st, Amiga games though. So not really authentic to either platform, rather modifications. Not sure purists can really complain. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted October 6, 2017 Share Posted October 6, 2017 Lets discuss the "up/button for jump" stuff. Suppose I don't map 'up' to jump, and, instead, map 'C' or 'A' - fine, left, right, duck - fire and jump - all consoley goodness. And then you get to a ladder. And have to push C to move up it, instead of up. because that's what the original code is expecting..... Anyway 3 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted October 6, 2017 Share Posted October 6, 2017 Can you just enable 'Up' as a key press, but not have it jump when you're near a door or a ladder? Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted October 6, 2017 Share Posted October 6, 2017 Can you just enable 'Up' as a key press, but not have it jump when you're near a door or a ladder? Not easily, no source code. And the risk of not emulating up or jump in the right spot is too high. Quote Link to comment Share on other sites More sharing options...
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