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Assembloids2600 Highscore chart

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37 replies to this topic

#1 enthusi OFFLINE  

enthusi

    Moonsweeper

  • 328 posts
  • Location:Potsdam, Germany

Posted Mon Jul 17, 2017 2:31 AM

Hi everyone,

as of this week, Assembloids 2600 is available in the AtariAge store.

https://atariage.com...t_detail&p=1094

Thanks Albert!

 

And also thanks for Thomas Jentzsch who published his savekey code which enabled us to support it for this game and all of its skill levels.

I set up a simple score chart here:

http://assembloids.de/scores.html

 

and I will update it with incoming scores pasted to this thread (or other sources).

Would be great to see what people reach.

So far the highest scores I saw were from Sven the graphics artist who made the game with me and my wife (myself as well :).

During the German Gamescom last year we witnessed several people returning to our stand to improve their play.

The attached file is an animated GIF from some shots during that event.

 

I believe the highest skill levels pose a serious challenge to anyone (and quite possibly to your heart).

 

Best wishes and thanks to all of you who helped getting this game done and out!

Cheers,

Martin

Attached Thumbnails

  • post-28604-0-06229700-1490862024.gif


#2 cvga OFFLINE  

cvga

    River Patroller

  • 4,215 posts
  • Location:Sector 36

Posted Mon Jul 17, 2017 9:40 AM

I've ordered it. This game looks great! I love the clean lines and the game play looks like it gets fast and furious. Can't wait to try it out!



#3 McCallister OFFLINE  

McCallister

    Dragonstomper

  • 732 posts

Posted Tue Jul 25, 2017 6:50 AM

9100 on the default difficulty. Lots of depth for a simple game, if that doesn't sound too counterintuitive.

#4 enthusi OFFLINE  

enthusi

    Moonsweeper

  • Topic Starter
  • 328 posts
  • Location:Potsdam, Germany

Posted Tue Jul 25, 2017 6:57 AM

Thanks!

We have a leader :)

Feel free to review the game (in particular when you liked it or were positively surprised :)



#5 McCallister OFFLINE  

McCallister

    Dragonstomper

  • 732 posts

Posted Tue Jul 25, 2017 7:16 AM

Thanks!
We have a leader :)
Feel free to review the game (in particular when you liked it or were positively surprised :)


Planning on it. I am surprised by how enjoyable this game is so far. Nicely done,

#6 hizzy OFFLINE  

hizzy

    Dragonstomper

  • 678 posts
  • Location:Montreal, QC

Posted Tue Jul 25, 2017 7:45 AM

This game flew under my radar. I have to give it some complements. It's an addictive game with great graphics. Congratulations!



#7 enthusi OFFLINE  

enthusi

    Moonsweeper

  • Topic Starter
  • 328 posts
  • Location:Potsdam, Germany

Posted Tue Jul 25, 2017 8:15 AM

Thank you very much - that seriously means a lot to me and us ;-)



#8 cvga OFFLINE  

cvga

    River Patroller

  • 4,215 posts
  • Location:Sector 36

Posted Wed Jul 26, 2017 9:35 PM

My games arrived today. I only had time to plug in Assembloids and play one game. I'm glad I purchased it. The graphics are sharp, gameplay gets furious and it's a lot of fun! I only scored about 5,000 so I have a ways to go to catch the leaders. I'll try to find some additional time this weekend.



#9 enthusi OFFLINE  

enthusi

    Moonsweeper

  • Topic Starter
  • 328 posts
  • Location:Potsdam, Germany

Posted Thu Jul 27, 2017 5:04 AM

I listed you in the chart anyway :)

It's a start. I will polish that high score site once/if a few entries gathered.

The game is not very known but I still enjoy playing it, hehe.



#10 Thomas Jentzsch OFFLINE  

Thomas Jentzsch

    Thrust, Jammed, SWOOPS!, Boulder Dash, THREE·S, Star Castle

  • 22,582 posts
  • Always left from right here!
  • Location:Düsseldorf, Germany

Posted Thu Jul 27, 2017 6:44 AM

My shameful scores so far:

4: 5740 

8: 920



#11 enthusi OFFLINE  

enthusi

    Moonsweeper

  • Topic Starter
  • 328 posts
  • Location:Potsdam, Germany

Posted Mon Jul 31, 2017 1:24 PM

I made a small vid on how you can (ab)use the C64 as crossdevelopment machine for the Atari 2600 ;-)

 

Attached Thumbnails

  • DSCF3292.JPG


#12 McCallister OFFLINE  

McCallister

    Dragonstomper

  • 732 posts

Posted Tue Aug 1, 2017 1:50 PM

New score on the default difficulty: 12,730.

 

This is a game of correct decisions. At the higher speeds, it really becomes a game of lighting fast decision making. 



#13 Thomas Jentzsch OFFLINE  

Thomas Jentzsch

    Thrust, Jammed, SWOOPS!, Boulder Dash, THREE·S, Star Castle

  • 22,582 posts
  • Always left from right here!
  • Location:Düsseldorf, Germany

Posted Tue Aug 1, 2017 2:58 PM

Wow, 10,000 is definitely out of reach for me. Decision making takes too much time in my aging brain.

#14 cvga OFFLINE  

cvga

    River Patroller

  • 4,215 posts
  • Location:Sector 36

Posted Tue Aug 1, 2017 3:41 PM

New score on the default difficulty: 12,730.

 

This is a game of correct decisions. At the higher speeds, it really becomes a game of lighting fast decision making. 

 

Wow! That's crazy. I'm assuming that you're doing everything you can to maximize your points (by making as many solid color creatures as possible) during the slower rounds. Any other tips you can offer?



#15 cvga OFFLINE  

cvga

    River Patroller

  • 4,215 posts
  • Location:Sector 36

Posted Tue Aug 1, 2017 4:03 PM

I was inspired to play again. New high score of 7,280



#16 McCallister OFFLINE  

McCallister

    Dragonstomper

  • 732 posts

Posted Tue Aug 1, 2017 4:58 PM

 

Wow! That's crazy. I'm assuming that you're doing everything you can to maximize your points (by making as many solid color creatures as possible) during the slower rounds. Any other tips you can offer?

Yes, maximizing points early is ideal. I started out with the color matching, too, but switched to the following order:

 

1) Clear the windows

2) Go for solid colors

3) Just put the right piece in the right spot!

 

Going for the window clearing is key, because it's worth 500 points and earns you an extra life.  Extra life = more playing time, which gets you higher scores. Obviously, as it gets to its fastest point, you just want to make a match and that's where I think a younger player would excel more; reaction times being better and all.



#17 Thomas Jentzsch OFFLINE  

Thomas Jentzsch

    Thrust, Jammed, SWOOPS!, Boulder Dash, THREE·S, Star Castle

  • 22,582 posts
  • Always left from right here!
  • Location:Düsseldorf, Germany

Posted Wed Aug 2, 2017 1:52 AM

That's my strategy too, but 1) hardly ever works. Do you have any tips here?



#18 enthusi OFFLINE  

enthusi

    Moonsweeper

  • Topic Starter
  • 328 posts
  • Location:Potsdam, Germany

Posted Wed Aug 2, 2017 1:55 AM

Awesome! :) I am on vacation so the chart will be updated next week. Keep them coming :)

#19 Thomas Jentzsch OFFLINE  

Thomas Jentzsch

    Thrust, Jammed, SWOOPS!, Boulder Dash, THREE·S, Star Castle

  • 22,582 posts
  • Always left from right here!
  • Location:Düsseldorf, Germany

Posted Wed Aug 2, 2017 2:25 AM

Update: 8,900

 

I got two extra lives, those are really the key for very high scores.


Edited by Thomas Jentzsch, Wed Aug 2, 2017 2:45 AM.


#20 Thomas Jentzsch OFFLINE  

Thomas Jentzsch

    Thrust, Jammed, SWOOPS!, Boulder Dash, THREE·S, Star Castle

  • 22,582 posts
  • Always left from right here!
  • Location:Düsseldorf, Germany

Posted Wed Aug 2, 2017 9:30 AM

Getting better (though there is also some luck involved): 12,460


Edited by Thomas Jentzsch, Wed Aug 2, 2017 9:52 AM.


#21 Thomas Jentzsch OFFLINE  

Thomas Jentzsch

    Thrust, Jammed, SWOOPS!, Boulder Dash, THREE·S, Star Castle

  • 22,582 posts
  • Always left from right here!
  • Location:Düsseldorf, Germany

Posted Thu Aug 3, 2017 4:08 AM

Today's update: 13,290



#22 McCallister OFFLINE  

McCallister

    Dragonstomper

  • 732 posts

Posted Thu Aug 3, 2017 9:15 AM

Wow, 10,000 is definitely out of reach for me. Decision making takes too much time in my aging brain.

I don't think your aging brain is as old as you think! Nice score! I am glad you kept with it.



#23 Thomas Jentzsch OFFLINE  

Thomas Jentzsch

    Thrust, Jammed, SWOOPS!, Boulder Dash, THREE·S, Star Castle

  • 22,582 posts
  • Always left from right here!
  • Location:Düsseldorf, Germany

Posted Thu Aug 3, 2017 9:19 AM

I replaced quick decision making with tactics.

And luck! icon_mrgreen.gif

#24 McCallister OFFLINE  

McCallister

    Dragonstomper

  • 732 posts

Posted Thu Aug 3, 2017 9:27 AM

Interesting! I am currently trying to gauge the luck vs. ability component of this game. So, far, it seems very well balanced.



#25 Thomas Jentzsch OFFLINE  

Thomas Jentzsch

    Thrust, Jammed, SWOOPS!, Boulder Dash, THREE·S, Star Castle

  • 22,582 posts
  • Always left from right here!
  • Location:Düsseldorf, Germany

Posted Thu Aug 3, 2017 9:47 AM

Yes, but sometimes you can clear the screen multiple times and sometimes not even once. Therefore your abilities come into play after multiple attempts.







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