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POKEY 16-bit sound - Examples?


Xebec

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The 15 KHz mode gives about 1/4 the frequency for a given AUDF value - 64 KHz uses a cycle counter of 28 ticks between timer decrements, 15 KHz uses 114 cycles (which handily is exactly one scanline allowing use of Pokey Timers to do raster exact IRQs).

 

The 15 KHz mode gives more range when using the voices in normal 8-bit mode but the spacing between higher notes becomes somewhat high.

Both modes can also be used as basis for the 16-bit mode though generally they aren't because the 1.79 MHz clock using that mode provides adequate low notes as it is.

 

The disadvantage of 15 KHz mode is that it replaces the 64 KHz mode on all voices, though of course if you use 16-bit mode on a pair of voices then you'll usually feed them the 1.79 Mhz clock.

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Sadly, NO Tracker supports 16 Bit as it's used to do.

But, RMT patches allow some "side views".... using mixed POKEY settings to use the "in the tracker available 16 bit programming" .... resulting in unexpected stuff... with up to 3 channels at 16 Bit precision....

 

 

 

 

or using 3 different clockings for music with 3 channels...

 

 

 

or temporary "spreading the frequency range....

 

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