Jump to content

Photo

Flying Shark


273 replies to this topic

#226 fabrice montupet OFFLINE  

fabrice montupet

    Moonsweeper

  • 371 posts
  • Location:Burgundy - France

Posted Sat Apr 14, 2018 10:46 AM

I like the new improvements so much! 

Attached Files



#227 ti99iuc ONLINE  

ti99iuc

    Stargunner

  • 1,467 posts
  • Location:Italy

Posted Sat Apr 14, 2018 11:20 AM

Hey Guys ! how you arriving at Game Over with all Bombs present ? ;p

 

anyway it is the Label decided with Rasmus for this masterpiece game

 

Attached File  msg-24673-0-32898700-1502111534.jpg   396.56KB   1 downloads

 

Attached File  Flying Shark - Label with Cut Lines.png   342.65KB   1 downloads

 

hope you like :)

 

 


Edited by ti99iuc, Sat Apr 14, 2018 11:24 AM.


#228 fabrice montupet OFFLINE  

fabrice montupet

    Moonsweeper

  • 371 posts
  • Location:Burgundy - France

Posted Sat Apr 14, 2018 1:29 PM

I think that the waiting time between I press down the fire key and the bombs explode is too important. So, I never use them. A special key for bombs would be better, for me :-)
 



#229 Asmusr OFFLINE  

Asmusr

    River Patroller

  • Topic Starter
  • 2,778 posts
  • Location:Denmark

Posted Sat Apr 14, 2018 2:26 PM

I think that the waiting time between I press down the fire key and the bombs explode is too important. So, I never use them. A special key for bombs would be better, for me :-)
 

 

I can easily cut the waiting in half. That would also work with joysticks.



#230 fabrice montupet OFFLINE  

fabrice montupet

    Moonsweeper

  • 371 posts
  • Location:Burgundy - France

Posted Sat Apr 14, 2018 2:37 PM

That would be great!  :-)



#231 JonnyBritish OFFLINE  

JonnyBritish

    Moonsweeper

  • 425 posts
  • Location:Montgomery, IL

Posted Sat Apr 14, 2018 5:31 PM

Re RC 1-8

I am seeing many occurrences of bullets going straight through enemies

playing on latest class 99

 

game is excellent

 



#232 arcadeshopper OFFLINE  

arcadeshopper

    River Patroller

  • 3,395 posts
  • Location:Portland, Oregon USA

Posted Sat Apr 14, 2018 5:33 PM

looking great Rasmus!  I need to spend some more time playing this



#233 --- Ω --- OFFLINE  

--- Ω ---

    --- Ω ---

  • 12,257 posts
  • Location:워싱턴 주

Posted Sat Apr 14, 2018 6:18 PM

I have made a few more changes and fixed a few more bugs, and I don't think I'm going to change the game any further unless serious bugs are discovered.

 

Rasmus, If this is the final version, is it okay for me to link to this from the FG99 Repository?



#234 --- Ω --- OFFLINE  

--- Ω ---

    --- Ω ---

  • 12,257 posts
  • Location:워싱턴 주

Posted Sat Apr 14, 2018 10:40 PM

I had a few minutes tonight, so I thought I'd take a crack at it... guess Tuesday is still on, cuz it's harder now!

 



#235 Asmusr OFFLINE  

Asmusr

    River Patroller

  • Topic Starter
  • 2,778 posts
  • Location:Denmark

Posted Sun Apr 15, 2018 12:29 AM

Re RC 1-8

I am seeing many occurrences of bullets going straight through enemies

playing on latest class 99

 

game is excellent

 

 

To speed up the game I'm only checking collisions every 2nd frame, so there is a risk that some collisions are missed.



#236 Asmusr OFFLINE  

Asmusr

    River Patroller

  • Topic Starter
  • 2,778 posts
  • Location:Denmark

Posted Sun Apr 15, 2018 12:30 AM

 

Rasmus, If this is the final version, is it okay for me to link to this from the FG99 Repository?

 

There are still a few pending changes, including the reduced time to fire a smart bomb.



#237 Asmusr OFFLINE  

Asmusr

    River Patroller

  • Topic Starter
  • 2,778 posts
  • Location:Denmark

Posted Sun Apr 15, 2018 12:38 AM

I had a few minutes tonight, so I thought I'd take a crack at it... guess Tuesday is still on, cuz it's harder now!

 

Thanks for the video. Those planes from the bottom at the beginning of level 2 are a nasty surprise, but they don't fire any shots, so just keep to one side. 


Edited by Asmusr, Sun Apr 15, 2018 12:38 AM.


#238 --- Ω --- OFFLINE  

--- Ω ---

    --- Ω ---

  • 12,257 posts
  • Location:워싱턴 주

Posted Sun Apr 15, 2018 5:57 AM

 

There are still a few pending changes, including the reduced time to fire a smart bomb.

 

Okay... I'll hold off for a bit then.  Thanks.

 

 

Thanks for the video. Those planes from the bottom at the beginning of level 2 are a nasty surprise, but they don't fire any shots, so just keep to one side. 

 

Those planes shocked the heck outta me, but are a very nice addition.  It reminded me of Parsec when that little nasty little saucer comes out and rams you in the tail pipe.  The video was my first time playing the latest version, it's GREAT!   :thumbsup:



#239 digdugnate OFFLINE  

digdugnate

    Stargunner

  • 1,469 posts

Posted Sun Apr 15, 2018 9:13 AM

ive been super busy with life at home but im totally going to play the newest version the first chance i get!



#240 Asmusr OFFLINE  

Asmusr

    River Patroller

  • Topic Starter
  • 2,778 posts
  • Location:Denmark

Posted Mon Apr 16, 2018 10:01 AM

Here is version 1.0.

 

Omega, you're welcome to link to this from the FG99 and .BIN repositories.

 

Enjoy.

Attached Files



#241 Schmitzi OFFLINE  

Schmitzi

    River Patroller

  • 4,330 posts
  • ToXiC
  • Location:Germany

Posted Tue Apr 17, 2018 3:12 PM

wow great game & graphics - had a lot of fun tonight (and I do not play very often) :)



#242 adamantyr ONLINE  

adamantyr

    Stargunner

  • 1,338 posts

Posted Tue Apr 17, 2018 5:51 PM

Looks very cool! I'll have to try it on Classic99 tonight.

#243 Opry99er OFFLINE  

Opry99er

    Quadrunner

  • 9,782 posts
  • Location:Hustisford, WI

Posted Tue Apr 17, 2018 6:02 PM

Pretty legit... Rasmus, is there a disk version I can download so I can transfer to my TI?

#244 Asmusr OFFLINE  

Asmusr

    River Patroller

  • Topic Starter
  • 2,778 posts
  • Location:Denmark

Posted Tue Apr 17, 2018 10:08 PM

Pretty legit... Rasmus, is there a disk version I can download so I can transfer to my TI?

 

No there is no disk version.



#245 adamantyr ONLINE  

adamantyr

    Stargunner

  • 1,338 posts

Posted Wed Apr 18, 2018 12:11 AM

Excellent work! It's an impressive technological accomplishment. Gameplay is challenging as well.

When I get back to my Gauntlet clone I'll be having to solve a bunch of technical issues to get the game I want... I may pick your brain. :D

#246 Opry99er OFFLINE  

Opry99er

    Quadrunner

  • 9,782 posts
  • Location:Hustisford, WI

Posted Wed Apr 18, 2018 1:25 AM

 
No there is no disk version.



Is there a way we could make a GRAM Kracker dump of the game as an alternative to a disk version? That would allow me to play it via my cartridge port, but saved in disk format.. I do not currently have a way to get it onto a cartridge for TI gaming.

Thanks!

#247 arcadeshopper OFFLINE  

arcadeshopper

    River Patroller

  • 3,395 posts
  • Location:Portland, Oregon USA

Posted Wed Apr 18, 2018 9:52 AM

Is there a way we could make a GRAM Kracker dump of the game as an alternative to a disk version? That would allow me to play it via my cartridge port, but saved in disk format.. I do not currently have a way to get it onto a cartridge for TI gaming.

Thanks!

Gk only has 80k no?

Sent from my LG-H872 using Tapatalk

#248 --- Ω --- OFFLINE  

--- Ω ---

    --- Ω ---

  • 12,257 posts
  • Location:워싱턴 주

Posted Wed Apr 18, 2018 10:01 AM

Is there a way we could make a GRAM Kracker dump of the game as an alternative to a disk version? That would allow me to play it via my cartridge port, but saved in disk format.. I do not currently have a way to get it onto a cartridge for TI gaming.

Thanks!

 

Do you have a spare UberGROM cartridge sitting around or one that you don't use all the time?  If you PM me with your address, I can burn a 49F040 with the game on it and drop it in the mail for you.

 

gallery_35324_1027_12135.jpg



#249 Asmusr OFFLINE  

Asmusr

    River Patroller

  • Topic Starter
  • 2,778 posts
  • Location:Denmark

Posted Wed Apr 18, 2018 11:01 AM

Is there a way we could make a GRAM Kracker dump of the game as an alternative to a disk version? That would allow me to play it via my cartridge port, but saved in disk format.. I do not currently have a way to get it onto a cartridge for TI gaming.

Thanks!

 

The only option for a disk version would be to rewrite the game to use SAMS, and then I would also have to use compression to make it fit on a disk.



#250 adamantyr ONLINE  

adamantyr

    Stargunner

  • 1,338 posts

Posted Wed Apr 18, 2018 11:23 AM

 

The only option for a disk version would be to rewrite the game to use SAMS, and then I would also have to use compression to make it fit on a disk.

 

Yeah, the SAMS card has the memory for it, but the disk drives don't have the space!

 

What is making up the bulk of the 512K? Do you store your maps as straight raw bitmap data, or use some kind of common pattern storage? I would imagine you must be doing something like the latter to get the trees to all have moving leaves...






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users