It sounds like -1 doesn't/didn't much like Tempest, then or now. That's fine to have opinions ... I don't much care for Final Fantasy, but that doesn't mean other people aren't enjoying it. Tempest is always among the top sought-after games on KLOV, the people who hunt down these machines and collect them. http://www.arcade-mu...p?game_id=10065
I personally would consider Mr. Do, Super Cobra, Popeye, et al to be hits. I remember them fondly, they're still fun to play, they got a lot of home ports which reinforced their popularity.
Tempest is abstract and weird, and less inviting than something like Centipede, but it was definitely a hit. Atari wouldn't have bothered to distribute 29,000 Tempest cabinets if no one was playing the game.
That number is funny though ... 29,000 copies sold would be a best selling book, but a failure for something like a mobile game or movie launch. Isn't it weird how we essentially had to go to "movie theaters" (arcades) to play high end games back then?
i played tempest a handful of times in the arcade when it originally came out, it was a very minimal shooter, and living in a big city with many arcades, there were better games to play. again, never saw anyone playing it or mastering it.
tempest is one of my favorite games now. i've discovered it 10 years ago on the xbox 360, and have played it to death. getting up to the light blue levels and 450k on arcade mode. with savestates, i have gotten to level 99 and the random waves.
i have played tempest 2k, and other minter clones. i have championed the game on other forums, and in many ways, so i'm not sure why you think i don't like it. it's an underrated classic. but again if it weren't for jeff minter, no one would remember it,
or still be talking about it.
Edited by negative1, Tue Oct 17, 2017 9:08 AM.