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#1 atari2600land OFFLINE  

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Posted Tue Sep 5, 2017 5:12 PM

I have quite the job ahead of me. I want to make a game like Oranges for the 2600, but I thought what could I do? The Atari 2600 only has two sprites. Then I thought about the missiles. So if I have Player 1, missile 1 and the ball all be french fries standing straight up, it would sort of work. How would I do a multisprite kernel-type thing in assembly? Anyway, before even I get that started, I have run into a problem. There are five black pixels at the bottom left-hand side of the screen. Why are they there? Is there a way to get rid of or mask them? I would have liked to use the golden arches logo, but I couldn't. I had to do this, even the animated show Beavis and Butthead used the golden arches logo flipped upside down. Oh well.

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  • frenchfries1.png

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#2 atari2600land OFFLINE  

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Posted Tue Sep 5, 2017 5:43 PM

OK, figured out it's Player1 that is the black dots.



#3 atari2600land OFFLINE  

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Posted Tue Sep 5, 2017 6:04 PM

Made the guy smaller. French fry shows up but doesn't move.

"Boy, they weren't kidding when they said 'One large fry.' It's as big as I am!"

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#4 atari2600land OFFLINE  

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Posted Tue Sep 5, 2017 9:05 PM

I need help with missiles. Specifically, in the code, where do I turn them on and off? I know how to turn them on and off but I don't know where in the code I should do that.

Missile 1 is going to be a French fry so I need to cut it down to size instead of having it take up the whole amount of space where the player can move. I want the missile1 to be 10 scanlines high, but I am clueless. Help me!

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#5 atari2600land OFFLINE  

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Posted Fri Sep 8, 2017 12:30 AM

I got missile 1 and the ball working! Now the guy has more fries to dodge. But they're not deadly yet. There's still a whole bunch of stuff I have to do to even make this resemble a game. I have a little under 1,000 bytes left, though. Can I do it?

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#6 atari2600land OFFLINE  

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Posted Fri Sep 8, 2017 8:27 PM

OK, now it's technically a game. After working for nine hours straight in vain, I went to sleep and woke up and started again. To start, press the fire button. The goal is to avoid the french fries for as long as possible. Run around the screen with the joystick. You can warp from the right side to the left and vice versa. Touching a french fry freezes you and ends the game. I had to do it this way because apparently there is no way to make missiles and the ball start at the left whenever you want them to. There is still work to be done, like adding sound.

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#7 Jinroh OFFLINE  

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Posted Fri Sep 8, 2017 11:20 PM

Fun!

 

Simple yet addictive I played it for several mins even in this young state. :)

 

Keep it up, once it has sound and a few more polishing things it'll be even more addictive.

 

Though I keep wanting to go into the Burger World. ;) Maybe there can be an intermission.


Edited by Jinroh, Fri Sep 8, 2017 11:21 PM.


#8 atari2600land OFFLINE  

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Posted Sat Sep 9, 2017 8:34 AM

Thanks! I added some sfx and fixed a few bugs that were present in v5.

 

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#9 atari2600land OFFLINE  

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Posted Sat Sep 9, 2017 11:07 PM

Fixed the collision bug where it doesn't count your first one. I also made the area where you can move a lovely shade of green. Because let's face it, who wants french fries when they're moving around in grass?

 

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  • frenchfries7.png

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#10 atari2600land OFFLINE  

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Posted Sun Sep 10, 2017 7:54 PM

Made a few small changes. Not enough to warrant putting a new version on here, but enough for a new screenshot. This is my highest score.

 

Attached Thumbnails

  • frenchfries8.png


#11 atari2600land OFFLINE  

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Posted Mon Sep 11, 2017 3:16 AM

Now you can choose to play in B&W as well as Color with the B&W/Color switch.

 

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  • frenchfries9.png

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#12 mika OFFLINE  

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Posted Tue Sep 12, 2017 4:44 PM

I can see one problem, you only need to stay on one row and keep warping screens, occasionally changing directions. The only thing that keeps you from achieving high-score is boredom!

 

 

And I actually like it, but maybe it shouldn't allow warping?



#13 atari2600land OFFLINE  

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Posted Tue Sep 12, 2017 9:38 PM

Yeah, I just noticed that as well.



#14 atari2600land OFFLINE  

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Posted Wed Sep 13, 2017 1:10 AM

Changed it so it doesn't allow warping. In order to achieve this, I had to make it fair, and avoid a point where all three french fries were not at the same x position. So if you see that, let me know along with pic of it happening, if you can. Also, wait a little while if they're all going left. The top french fry will sense this, and stop for a little bit. I also changed it so that the fries stop when you die so you can check out the collision. Upon pressing fire to start a new game, they should go to position 0 (far left)

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#15 CrazyChris OFFLINE  

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Posted Wed Sep 13, 2017 1:21 PM

Now you can choose to play in B&W as well as Color with the B&W/Color switch.

 

I wish more homebrew games would do this.


Edited by CrazyChris, Wed Sep 13, 2017 1:22 PM.


#16 Jinroh OFFLINE  

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Posted Thu Sep 14, 2017 12:39 PM

Man I step away and so many updates, I'll give the newest version a go again tonight. :3

 

You're making me want to work more possibly on my Atari 8-bit Beavis and Butthead.






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