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Worst 2600 game ever...and the winner is...


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#26 Raiu OFFLINE  

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Posted Tue Sep 12, 2017 8:56 PM

I thought Fire Fighter's graphics were pretty good and it controlled well.  But that's where the positives end.

 

I've always been disappointed in this game, because I've always felt it would be a great game if there was just a little more to it.  I'm not exactly sure what that "little more" should be, though.

 

The little fireman is animated so well and has that nifty little "sproing" noise when he jumps and I just wish you could do more with him than just run back and forth under the windows and to the truck.

 

Maybe a second screen showing the inside of the building, turning it into an exploration game where you have to put out fires as you go, climbing up and down stairs and searching for the person you need to rescue.  That might have been more complicated than the 2600 could handle, though.



#27 BassGuitari ONLINE  

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Posted Wed Sep 13, 2017 9:12 AM

Fire Fighter isn't even in the running for "worst 2600 game." (Neither is E.T., for that matter.) It's an average game, not especially good or bad. Sorry you didn't like it or that it ruined your Christmas or whatever, but if you had gotten any of these instead, the very idea of Christmas would have been ruined for the rest of your life:

Karate
Scuba Diver (a.k.a. Sea Hunt)
Sorcerer
Fire Fly
Skeet Shoot
Fun With Numbers (okay, kind of a low blow :P ; a.k.a Basic Math)
Sneak 'N' Peek
Airlock

All of these are objectively and quantifiably worse than Fire Fighter.



#28 Rom Hunter OFFLINE  

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Posted Thu Sep 14, 2017 1:39 AM

Fire Fighter isn't even in the running for "worst 2600 game." (Neither is E.T., for that matter.) It's an average game, not especially good or bad. Sorry you didn't like it or that it ruined your Christmas or whatever, but if you had gotten any of these instead, the very idea of Christmas would have been ruined for the rest of your life:

Karate
Scuba Diver (a.k.a. Sea Hunt)
Sorcerer
Fire Fly
Skeet Shoot
Fun With Numbers (okay, kind of a low blow :P ; a.k.a Basic Math)
Sneak 'N' Peek
Airlock

All of these are objectively and quantifiably worse than Fire Fighter.

I second that

The Bi! Bi! version of Scuba Diver (Skindiver) is even worse: it contains a bug that causes you to get stuck at the beginning of the second screen:
http://www.atarimani...i-bi_12329.html
 

8)



#29 zzip OFFLINE  

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Posted Thu Sep 14, 2017 7:50 AM

Why is "Sneak 'N' Peek" so bad?    Yes it's a weird game for its era in that there are no lives, it needs two players, but requires that one hide their eyes.   But as a "hide and seek" video game, I don't think it fails at its mission.    



#30 mbd30 OFFLINE  

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Posted Thu Sep 14, 2017 8:42 AM

What Fire Fighter needed was an actual sense of danger and challenge. I mean, you're fighting fires. Have people die if you don't put out the fire in time and if too many die then game over. Were they afraid of the game not being kiddie enough if there was any realism? Just stupid. It's like a Fisher Price game.

 

The graphics aren't bad by Atari 2600 standards.



#31 Tempest OFFLINE  

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Posted Thu Sep 14, 2017 10:55 AM

SwordQuest: Fireworld

 

Even with the contest the game is so frustrating and buggy that it's absolutely no fun.



#32 KaeruYojimbo OFFLINE  

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Posted Thu Sep 14, 2017 5:33 PM

It's been a while since the last time I played Fire Fighter, but I remember it as more boring than truly awful. There are too many fundamentally broken and unplayable games out there for the 2600 to call one that is just dull the worst of them all.



#33 Inky OFFLINE  

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Posted Fri Sep 15, 2017 8:01 AM

Fire fighter?  No.  First, I kinda like the game.  Secondly, unlike some games, it's playable, and has good graphics.  To me, a bad game must have bad graphics, be unplayable from a control perspective, and just not be fun.  The first game that comes to mind using this perspective is Karate.



#34 Inky OFFLINE  

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Posted Fri Sep 15, 2017 8:03 AM

I thought Fire Fighter's graphics were pretty good and it controlled well.  But that's where the positives end.

 

I've always been disappointed in this game, because I've always felt it would be a great game if there was just a little more to it.  I'm not exactly sure what that "little more" should be, though.

 

The little fireman is animated so well and has that nifty little "sproing" noise when he jumps and I just wish you could do more with him than just run back and forth under the windows and to the truck.

 

Maybe a second screen showing the inside of the building, turning it into an exploration game where you have to put out fires as you go, climbing up and down stairs and searching for the person you need to rescue.  That might have been more complicated than the 2600 could handle, though.


IMHO, while I like Firefighter, Towering Inferno captures the danger of fighting fires better.  It has worse graphics, and you can get stuck on the corners, but I find it a lot more fun.  I'd love to see an updated version of Towering Inferno for the 7800.



#35 G-type OFFLINE  

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Posted Fri Sep 15, 2017 10:10 AM

Why is "Sneak 'N' Peek" so bad?    Yes it's a weird game for its era in that there are no lives, it needs two players, but requires that one hide their eyes.   But as a "hide and seek" video game, I don't think it fails at its mission.    

 

I like Sneak N Peek too



#36 BassGuitari ONLINE  

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Posted Fri Sep 15, 2017 10:25 AM

Why is "Sneak 'N' Peek" so bad?    Yes it's a weird game for its era in that there are no lives, it needs two players, but requires that one hide their eyes.   But as a "hide and seek" video game, I don't think it fails at its mission.    

For me, any game that operates on an extraneous honor system automatically gets a strike against it. They tend to stray into "This doesn't need to be a video game" territory and thus are kind of pointless as video games. A lot of the word puzzle and math games of the day fall into this category to me. Games like Crypto-logic! on the Odyssey 2 or Hangman and Basic Math on the Atari (or their equivalents on the Fairchild, Bally, etc) could be played with paper and pencil or a deck of flashcards and wouldn't really lose anything except a few colorful blocks. They are somewhat salvaged by single-player modes, though, which Sneak 'N' Peek lacks; if Sneak 'N' Peek had a single-player variation, it could be pretty neat.

Some "honor system" games still manage to be pretty fun, like Tennis and Hockey on the Odyssey 100 (I used to play this with my kid sister and she 'd screw with the score markers when I wasn't looking, or steal an extra point or two when she scored :P ). Sneak 'N' Peek doesn't get there for me, though, but I'd probably be more lenient toward it if I could get someone to play along.

FWIW I think Sneak 'N' Peek's "engine" could be a solid basis for a survival horror or other type of adventure game, if expanded a little (more rooms/areas). There's a good start to a game there that unfortunately stopped at hide and seek. :) :P



#37 Tempest OFFLINE  

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Posted Fri Sep 15, 2017 10:34 AM

FWIW I think Sneak 'N' Peek's "engine" could be a solid basis for a survival horror or other type of adventure game, if expanded a little (more rooms/areas). There's a good start to a game there that unfortunately stopped at hide and seek. :) :P

Yeah I thought the same thing.  Graphically (especially at the time) it's not bad.  Why they decided to use it for a game that's best played without a computer I have no idea.  Just because they could I guess.



#38 mbd30 OFFLINE  

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Posted Fri Sep 15, 2017 10:39 AM

For me, any game that operates on an extraneous honor system automatically gets a strike against it. They tend to stray into "This doesn't need to be a video game" territory and thus are kind of pointless as video games. A lot of the word puzzle and math games of the day fall into this category to me. Games like Crypto-logic! on the Odyssey 2 or Hangman and Basic Math on the Atari (or their equivalents on the Fairchild, Bally, etc) could be played with paper and pencil or a deck of flashcards and wouldn't really lose anything except a few colorful blocks. They are somewhat salvaged by single-player modes, though, which Sneak 'N' Peek lacks; if Sneak 'N' Peek had a single-player variation, it could be pretty neat.

Some "honor system" games still manage to be pretty fun, like Tennis and Hockey on the Odyssey 100 (I used to play this with my kid sister and she 'd screw with the score markers when I wasn't looking, or steal an extra point or two when she scored :P ). Sneak 'N' Peek doesn't get there for me, though, but I'd probably be more lenient toward it if I could get someone to play along.

FWIW I think Sneak 'N' Peek's "engine" could be a solid basis for a survival horror or other type of adventure game, if expanded a little (more rooms/areas). There's a good start to a game there that unfortunately stopped at hide and seek. :) :P

 

I wonder if Sneak n Peak was even originally supposed to be hide and seek because that's just so stupid. Maybe they spent a lot of time on the graphics and game engine and then rushed it into stores with the simple hide and seek concept before they could develop it into something decent.



#39 zzip OFFLINE  

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Posted Fri Sep 15, 2017 10:50 AM

 

I wonder if Sneak n Peak was even originally supposed to be hide and seek because that's just so stupid. Maybe they spent a lot of time on the graphics and game engine and then rushed it into stores with the simple hide and seek concept before they could develop it into something decent.

 

 

For me, any game that operates on an extraneous honor system automatically gets a strike against it. They tend to stray into "This doesn't need to be a video game" territory and thus are kind of pointless as video games. A lot of the word puzzle and math games of the day fall into this category to me. Games like Crypto-logic! on the Odyssey 2 or Hangman and Basic Math on the Atari (or their equivalents on the Fairchild, Bally, etc) could be played with paper and pencil or a deck of flashcards and wouldn't really lose anything except a few colorful blocks. They are somewhat salvaged by single-player modes, though, which Sneak 'N' Peek lacks; if Sneak 'N' Peek had a single-player variation, it could be pretty neat.

Some "honor system" games still manage to be pretty fun, like Tennis and Hockey on the Odyssey 100 (I used to play this with my kid sister and she 'd screw with the score markers when I wasn't looking, or steal an extra point or two when she scored :P ). Sneak 'N' Peek doesn't get there for me, though, but I'd probably be more lenient toward it if I could get someone to play along.

FWIW I think Sneak 'N' Peek's "engine" could be a solid basis for a survival horror or other type of adventure game, if expanded a little (more rooms/areas). There's a good start to a game there that unfortunately stopped at hide and seek. :) :P

 

Remember Sneak and Peek is from an experimental era where they literally tried to make games out of everything and anything,  so the fact that they did it to Hide and Seek isn't shocking to me.

 

Yes the 'honor system' aspect makes it weird, but there was no other way to handle that, other than online connectivity which was decades away in consoles.



#40 BassGuitari ONLINE  

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Posted Fri Sep 15, 2017 12:06 PM

Remember Sneak and Peek is from an experimental era where they literally tried to make games out of everything and anything,  so the fact that they did it to Hide and Seek isn't shocking to me.

Exactly! That's why I appreciate the game as a relic of video gaming's "wild west." That, and other weirdness like Mangia, Squeeze Box, Texas Chainsaw Massacre, and X-Man.

But as an actual game...eh, not as much. :P

Yeah I thought the same thing. Graphically (especially at the time) it's not bad. Why they decided to use it for a game that's best played without a computer I have no idea. Just because they could I guess.

It would be really fun if some intrepid homebrewer could use S'n'P to create something in the vein of the old Apple game Mystery House, sort of like what Adventure was to Colossal Cave Adventure or Adventureland.

Or--*fingers crossed*--Resident Evil. :P :-D

Edited by BassGuitari, Fri Sep 15, 2017 12:13 PM.


#41 BassGuitari ONLINE  

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Posted Fri Sep 15, 2017 12:12 PM

[n/m...added quote to last post.]

Edited by BassGuitari, Fri Sep 15, 2017 12:13 PM.


#42 G-type OFFLINE  

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Posted Wed Sep 20, 2017 2:52 PM

They are somewhat salvaged by single-player modes, though, which Sneak 'N' Peek lacks; if Sneak 'N' Peek had a single-player variation, it could be pretty neat.
 

 

Game 1 is single player. (although you can only seek)



#43 Swami OFFLINE  

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Posted Wed Sep 20, 2017 8:50 PM

Since this is a nostalgia forum, I thought I'd post this thread I stumbled on looking for instructions to gingerbread man:

 

http://atariage.com/...game-ever-made/






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