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Magician Master for Intellivision (Proof of Concept) My First Project


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#26 DZ-Jay OFFLINE  

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Posted Wed Jan 31, 2018 6:31 AM

Looking forward to this one.  I love the art.

 

Yeah, my favourite is the Royal Guard.  It looks very neat with its fighting style! :)

 

  -dZ.



#27 Tarzilla OFFLINE  

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Posted Wed Jan 31, 2018 10:51 AM

Also, depending on what is in the background, you could have an animated background card, then a mob, then anither mob to get 3 colours, albeit with the background card being double the height compared to a native mob.

#28 m-crew OFFLINE  

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Posted Wed Jan 31, 2018 4:51 PM

I guess once you finish this game you may need to change your name to InTvGamer ... :)

#29 ColecoGamer OFFLINE  

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Posted Wed Jan 31, 2018 6:19 PM

I guess once you finish this game you may need to change your name to InTvGamer ... :)


I can see that happening after the project is finished. :D

#30 m-crew OFFLINE  

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Posted Wed Jan 31, 2018 6:23 PM

I can see that happening after the project is finished. :D


Kool, so let it be written , so let it be done. ;)

soon I'm hoping .

#31 ColecoGamer OFFLINE  

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Posted Fri Feb 2, 2018 12:37 PM

Update: Magician Master (Player Sprite) -

Sword Attack 1 - Up Swing
F9452808-6297-46DF-BCDD-DC11833521F5.jpeg

Sword Attack 2 - Stab Forward
16D1A07A-754C-46FC-9C20-45B83C668157.jpeg

Walking:
7CB3515C-32DD-4DBF-944F-029F8055EFD9.jpeg

Jumping:
49429FDF-C4D4-4A50-9515-A387FE077319.jpeg

Blocking:
5EAABB5E-93BE-4D0C-9A5A-BC9D0D15D05B.jpeg

Taking Damage:
ED9E2D0B-F350-449A-9658-E67A6D11B564.jpeg

Ducking:
1E943C5B-0D1E-47A2-A075-83E6C86BF8BE.jpeg

Attached Thumbnails

  • 64828751-2BAF-47A8-99FD-6B6544020231.jpeg

Edited by ColecoGamer, Fri Feb 2, 2018 12:40 PM.


#32 ColecoGamer OFFLINE  

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Posted Sat Feb 24, 2018 3:38 PM

Another update:

Close to finishing the sprites. Next on the project list are the backgrounds. Once those are completed, I will begin coding. :)

New Sprites:

Bonehead -
7F4572F4-3EBD-4BF1-A0ED-C53D75E7D20B.jpeg

Creeping Death:
F776F991-8D73-49B7-99D1-6955AE20007B.jpeg

Edited for spelling.

Edited by ColecoGamer, Sat Feb 24, 2018 3:52 PM.


#33 ColecoGamer OFFLINE  

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Posted Sat Feb 24, 2018 3:46 PM

I just noticed that the first three Creeping Death sprites are off by one horizontal line; I need to fix it.

#34 ColecoGamer OFFLINE  

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Posted Sat Feb 24, 2018 3:50 PM

Fixed!

#35 grips03 OFFLINE  

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Posted Sat Feb 24, 2018 4:27 PM

This art really is off the charts good.  Sort of like Splatterhouse and Magician Lord.



#36 ColecoGamer OFFLINE  

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Posted Thu Mar 8, 2018 1:07 PM

Update: This update finishes the enemy sprites. Now work begins on the Magician Master and his different forms, and the power ups he needs to collect to transform.

Heshi Sprite:
43014B86-E342-4A5B-A2C0-46552AD3BF4E.jpeg

Edited by ColecoGamer, Thu Mar 8, 2018 1:10 PM.


#37 grips03 OFFLINE  

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Posted Thu Mar 8, 2018 2:06 PM

This is pure magic!



#38 m-crew OFFLINE  

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Posted Thu Mar 8, 2018 3:09 PM

This is pure magic!



Looking forward now to seeing the Magician Master !!! Looking Great !!!!

#39 ColecoGamer OFFLINE  

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Posted Fri Mar 9, 2018 1:55 PM

Okay, I have decided to redraw the Magician Master sprite from scratch. The original concept for the Magician Master sprite can be seen earlier in this thread.

I have included the old sprite so everyone can compare it to the new one:

Old Magician Master Sprite:
DED1B3F1-0FB7-4478-A6D1-CBB9A9A4CFFA.jpeg

New Magician Master Sprite:
FEE0F3BC-4F6F-41E3-A97A-24650CB9B40B.jpeg

Thank you everyone for the kind words and praise; it really helps on days when I encounter bumps in the designing process!

Edited by ColecoGamer, Fri Mar 9, 2018 1:56 PM.


#40 wolfy62 OFFLINE  

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Posted Sat Mar 10, 2018 6:13 AM

Keep up the great work on your project,cool stuff!!! :)  :thumbsup:



#41 ColecoGamer OFFLINE  

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Posted Mon Mar 12, 2018 1:11 AM

Making good progress on the Magician Master and his beast forms.

Magician Master:
C02424FE-4FAE-4ECC-B130-867D74E0886A.jpeg

SamSun (Magician Master Beast Form):

59A60B4C-02D2-4035-B899-662FEA29F63A.jpeg

#42 artrag OFFLINE  

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Posted Mon Mar 12, 2018 1:32 AM

Maybe, you should start coding, just to figure out how to animate your characters

#43 ColecoGamer OFFLINE  

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Posted Mon Mar 12, 2018 9:43 AM

Maybe, you should start coding, just to figure out how to animate your characters


Good idea. I have everything installed and ready to go. Im really excited!

Edited by ColecoGamer, Mon Mar 12, 2018 9:47 AM.


#44 m-crew OFFLINE  

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Posted Mon Mar 12, 2018 10:44 AM

. Im really excited!


And so am I 👍🏻🍻🎸

#45 ColecoGamer OFFLINE  

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Posted Fri May 4, 2018 11:30 PM

Hey Everyone,

Magician Master is still alive and well. Work has kept me busy these past couple of months, so I haven’t been able to devote as much time to the project as I would like. The good news: I’ll have more time to work on the project now that Summer is almost here. I’m real excited about this project, and I can’t wait to really work on it from a programming perspective. :)

When the time is right, I will post a new WIP thread in the Inty programming forum.

Until then!

#46 cmart604 OFFLINE  

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Posted Fri May 4, 2018 11:55 PM

Hey Everyone,

Magician Master is still alive and well. Work has kept me busy these past couple of months, so I havent been able to devote as much time to the project as I would like. The good news: Ill have more time to work on the project now that Summer is almost here. Im real excited about this project, and I cant wait to really work on it from a programming perspective. :)

When the time is right, I will post a new WIP thread in the Inty programming forum.

Until then!


Excellent news, looking forward to hearing more about this 👍🏻

#47 ColecoGamer OFFLINE  

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Posted Sat May 5, 2018 11:57 AM

Excellent news, looking forward to hearing more about this

Im elated to hear that people are still excited about my project. :) Speaking of the project: I need to invest in an LTO Flash cartridge so I can test my work (as it progresses) on real hardware. But more than that - I look forward to the inty communitys feedback and/or suggestions on Magician Master, as it develops and shapes into the game we all want to play.

Edited: Fixed Spelling

Edited by ColecoGamer, Sat May 5, 2018 12:02 PM.


#48 DZ-Jay OFFLINE  

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Posted Mon May 7, 2018 3:43 AM

Im elated to hear that people are still excited about my project. :) Speaking of the project: I need to invest in an LTO Flash cartridge so I can test my work (as it progresses) on real hardware. But more than that - I look forward to the inty communitys feedback and/or suggestions on Magician Master, as it develops and shapes into the game we all want to play.

Edited: Fixed Spelling

 

Testing on the console is great and all (and you will need to do it eventually), but using jzIntv during development should be sufficient and will take you 95% of the way there.  You should get an LTO Flash! -- it's just that you shouldn't let the absence of one stop you from implementing your game.

 

    -dZ.



#49 ColecoGamer OFFLINE  

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Posted Mon May 7, 2018 11:43 AM

Testing on the console is great and all (and you will need to do it eventually), but using jzIntv during development should be sufficient and will take you 95% of the way there.  You should get an LTO Flash! -- it's just that you shouldn't let the absence of one stop you from implementing your game.
 
    -dZ.


I agree, dZ. Work will begin on the project long before I purchase an LTO Flash cartridge. Buying one is in the cards, but not in the immediate future. I have spent a considerable amount of my gaming funds on new releases (i.e. Intellivision, Coleco, Atari Jaguar, etc), and there are more games I plan on adding to my collection before I purchase an LTO. But it’s good to know that I don’t need an LTO right away to work on this project. :)

#50 DZ-Jay OFFLINE  

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Posted Tue May 8, 2018 5:01 AM

I agree, dZ. Work will begin on the project long before I purchase an LTO Flash cartridge. Buying one is in the cards, but not in the immediate future. I have spent a considerable amount of my gaming funds on new releases (i.e. Intellivision, Coleco, Atari Jaguar, etc), and there are more games I plan on adding to my collection before I purchase an LTO. But it’s good to know that I don’t need an LTO right away to work on this project. :)

 

jzIntv is not perfect, but it's nearly so in any practical sense.  Besides, it aims to be the most accurate Intellivision emulator and of course, the built-in debugger makes it an indispensable part of any nutritious and balanced breakfast developer's toolkit.  Personally, I find it more productive to do test-build-run cycles on my workstation using jzIntv than swapping ROMs back and forth on a flash-cart and testing them on the real hardware.  I leave that to the final "integration" or "play-testing" cycles, or for testing parts that require some particular aspect of the hardware which jzIntv does not simulate well like, say, hand-controller debouncing filters and decoding heuristics to compensate for noisy or faulty input signals.

 

Of course, your mileage may vary, and everyone has their own style of working.  I just find it exceedingly convenient to do all my development in an integrated environment prior to "promoting" it to the console.   :)

 

(This advertisement has been brought to you by the jzIntv Fan Club. :lol:  Seriously, I just really like the emulator/debugger.)

 

   -dZ.






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