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IFART Team Tournament Week 3


47 replies to this topic

#26 Abel M'Vada OFFLINE  

Abel M'Vada

    Space Invader

  • 30 posts

Posted Wed Nov 8, 2017 9:46 PM

Demon Attack is a boring Phoenix clone.

How could you think such a thing about a game with silver-painted toy dinosaurs on the box? Silver-painted toy dinosaurs WITH WINGS! IN SPACE!!

Meanwhile, I've ever so slightly improved my score (at a game with exactly ZERO space dinosaurs in it).

Phoenix: 38240

 

Phoenix (1982) (Atari) 38240.png



#27 S.BAZ OFFLINE  

S.BAZ

    River Patroller

  • 2,295 posts
  • Location:SR388

Posted Thu Nov 9, 2017 12:29 AM

10,160  [phoenix]

wrecked my keyboard  :sleep:


Edited by S.BAZ, Thu Nov 9, 2017 12:33 AM.


#28 classicgamer_27330 OFFLINE  

classicgamer_27330

    Stargunner

  • 1,462 posts

Posted Thu Nov 9, 2017 5:34 PM

14110



#29 karokoenig ONLINE  

karokoenig

    River Patroller

  • 2,017 posts
  • Location:Germany

Posted Thu Nov 9, 2017 11:14 PM

Crazy busy week at work and at home here. It should be possible for me to post a score on Saturday or Sunday.



#30 S.BAZ OFFLINE  

S.BAZ

    River Patroller

  • 2,295 posts
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Posted Fri Nov 10, 2017 1:38 AM

Phoenix

31,500

 



#31 Mister-VCS OFFLINE  

Mister-VCS

    Dragonstomper

  • 924 posts
  • please add 1,188 posts!
  • Location:Germany, Europe

Posted Fri Nov 10, 2017 3:30 AM

first try: 4810 Game 3

IMG_20171110_081057.jpg

#32 Gorfy OFFLINE  

Gorfy

    River Patroller

  • 3,144 posts
  • Location:Cleveland, OH

Posted Fri Nov 10, 2017 7:33 AM

Berzerk Gm.3:  ​10,640

 

 

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  • 000_0313.JPG


#33 Northcoastgamer OFFLINE  

Northcoastgamer

    Dragonstomper

  • 990 posts
  • So many games, so little time!
  • Location:The Boro Ohio

Posted Fri Nov 10, 2017 4:24 PM

Phoenix  205,200

Attached Thumbnails

  • 001.JPG


#34 TheHoboInYourRoom OFFLINE  

TheHoboInYourRoom

    Moonsweeper

  • 342 posts
  • Whackadoo thingamajig
  • Location:Illinois

Posted Fri Nov 10, 2017 9:30 PM

Berzerk - 8290

ifart-3-1.jpg



#35 karokoenig ONLINE  

karokoenig

    River Patroller

  • 2,017 posts
  • Location:Germany

Posted Sat Nov 11, 2017 4:12 AM

Berzerk (Game 3): 24,910.

 

End of the line for me. I have no idea how you guys avoid getting grilled repeatedly the very nanosecond you enter a new screen... This game was the only one with a decent score. All other games ended miserably in the 4-5k range.

Attached Thumbnails

  • Berzerk 24910.JPG


#36 LidLikesIntellivision OFFLINE  

LidLikesIntellivision

    River Patroller

  • 3,493 posts
  • HSC Player
  • Location:Brasil

Posted Sat Nov 11, 2017 6:56 AM

116,450

IMG_20171111_080359.jpg


#37 Mister-VCS OFFLINE  

Mister-VCS

    Dragonstomper

  • 924 posts
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  • Location:Germany, Europe

Posted Sat Nov 11, 2017 8:01 AM

4,850

berzerk3.jpg

#38 chavert OFFLINE  

chavert

    Moonsweeper

  • 282 posts
  • Location:france

Posted Sun Nov 12, 2017 4:04 AM

Berzerk (game 3) : 3430

phoenix : 8340



#39 Mister-VCS OFFLINE  

Mister-VCS

    Dragonstomper

  • 924 posts
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  • Location:Germany, Europe

Posted Sun Nov 12, 2017 5:18 AM

5,610

z.jpg

#40 Nukey Shay OFFLINE  

Nukey Shay

    Sheik Yerbouti

  • 21,691 posts
  • Location:The land of Gorch

Posted Sun Nov 12, 2017 6:34 AM

1. When the maze starts to close when you exit, starts the timer, for the counter to check to see if you are moving or not for the attract mode.

2. Every 4 1/4 seconds, the game does a check to see if you are moving. If you are moving, it triggers a counter.

3. The counter varies on when you hit reset on the game. To get the max counter, you play game one, and hold reset essentially when you turn on the Atari.

Clarification:

Two counters are reset when you initially powerup the console: The frame counter and the attract mode timer.  The frame counter is updated 60 times per second (50 for PAL)...rolling to zero after 255.  At those specific frames when rolling over during a game, the attract mode timer is updated only if: a)you are not moving the character, and b)you have the opportunity TO move the character (i.e. time spent dying or moving between screens does not increase the attract timer).  It's important to note that inputting an "impossible" direction such as up and down simultaneously would count as "moving"...so use a hacked cord with wires twisted together if you need to use the toilet.

 

Neither counter is specifically reset to zero by the program at any time...they just roll from 255 to zero.  You can ONLY be sure that the attract timer is zero for the first 255 frames when powering up...make your game selection quick (moving the stick has no effect during game select).  Beginning a game will increase the attract timer +1 from whatever value it currently holds.

 

When the attract timer rolls over to zero during a game, the game will end immediately.  This can also happen if your reserve life counter reaches 128...so be sure to kill 'em off regularly.



#41 classicgamer_27330 OFFLINE  

classicgamer_27330

    Stargunner

  • 1,462 posts

Posted Sun Nov 12, 2017 3:08 PM

17,390 finally made it to stage 3, I'm not going to take a picture unless I pass someone



#42 Mister-VCS OFFLINE  

Mister-VCS

    Dragonstomper

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  • Location:Germany, Europe

Posted Sun Nov 12, 2017 3:29 PM

Berzerk Game 3 final score : 9,930

 

IMG_20171112_214631.jpg



#43 Sneakyturtleegg OFFLINE  

Sneakyturtleegg

    Chopper Commander

  • 117 posts
  • Location:Syracuse, NY

Posted Sun Nov 12, 2017 7:26 PM

I appreciate that the great players are sharing their secrets about Berzerk, but I'm not comprehending the timer thing. Maybe another time I'll try to figure that out. I got my score the old fashioned way, just by using my slow reflexes and some standard Atari pattern recognition. I'm done with this game for a while. Whats next?

Attached Thumbnails

  • Berzerk.jpg


#44 S.BAZ OFFLINE  

S.BAZ

    River Patroller

  • 2,295 posts
  • Location:SR388

Posted Sun Nov 12, 2017 9:51 PM

Phoenix:  70,170

Phoenix (1B) 70170.jpg

 

head-butted some droppings.



#45 keilbaca OFFLINE  

keilbaca

    Fight like a robot!

  • 7,690 posts
  • Berzerk (Atari 2600) champ
  • Location:Wyano, PA

Posted Sun Nov 12, 2017 10:18 PM

Phoenix 62600

Attached Thumbnails

  • Phoenix 62600.jpg


#46 Sneakyturtleegg OFFLINE  

Sneakyturtleegg

    Chopper Commander

  • 117 posts
  • Location:Syracuse, NY

Posted Sun Nov 12, 2017 10:56 PM

S. Baz, you need to deduct some points for that dusty Atari!! Bonus points for cleaning it! Keilbaca, you get some bonus points for using that sweet Commodore monitor!! I haven't seen any IFART console stacking violations since week 1 by Northcoastgamer, so we're good in that department for now.



#47 Nukey Shay OFFLINE  

Nukey Shay

    Sheik Yerbouti

  • 21,691 posts
  • Location:The land of Gorch

Posted Mon Nov 13, 2017 1:53 AM

I appreciate that the great players are sharing their secrets about Berzerk, but I'm not comprehending the timer thing.

As mentioned, it's not really that big of an issue unless you are going for a marathon run.  You should always toggle the power switch before beginning / selecting a new game, however...it's the only time you know that the attract timer will be a low value.  Its current value is carried over from game to game if you don't power down between 'em - which means that a successive game could end pretty much at any time.



#48 Sneakyturtleegg OFFLINE  

Sneakyturtleegg

    Chopper Commander

  • 117 posts
  • Location:Syracuse, NY

Posted Mon Nov 13, 2017 7:41 AM

Thanks Nukey Shay. I get it now - Duh. I will mess around with it the next time I put some time into Berzerk. I may have had a low value when I got my personal high score, because I did feel like I was in a rythm.




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