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#1 Sporadic OFFLINE  

Sporadic

    Moonsweeper

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  • Probably RB+ing
  • Location:UK

Posted Sun Nov 19, 2017 3:07 PM

Hey all,

 

I wanted to share something I've been working on the last couple of months.

 

You will recognise the gameplay but I'm trying a different viewpoint on it.

 

The video shows everything that's in the current build. Proper Ghost behaviours and path finding are in. There's still a few core elements to implement including level progression, but it's getting there.

 

Sounds are just placeholders for now.

 

Built using the awesome RB+/Raptor toolset. Video recorded direct from my Jag.

 

 



#2 VladR OFFLINE  

VladR

    Dragonstomper

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Posted Sun Nov 19, 2017 3:54 PM

I like the neon look.

What's the resolution of viewport and color depth?

#3 Welshworrier OFFLINE  

Welshworrier

    Chopper Commander

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Posted Sun Nov 19, 2017 3:59 PM

That is really nice.

Could I suggest one little feature to make the 3d navigation a bit easier? Put a glow above the ghosts that can be seen above the walls, so that you will get an indication on the main display of where they are as you move around without having to keep looking at the scrolling map.

#4 Sporadic OFFLINE  

Sporadic

    Moonsweeper

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Posted Sun Nov 19, 2017 4:07 PM

That is really nice.

Could I suggest one little feature to make the 3d navigation a bit easier? Put a glow above the ghosts that can be seen above the walls, so that you will get an indication on the main display of where they are as you move around without having to keep looking at the scrolling map.

Thanks :)

I had been thinking a similar thing too. It already lights the walls red around the ghosts but that still doesn't give much notice to the player. So yes, I'm looking for ideas to warn the player of the dangers.



#5 Welshworrier OFFLINE  

Welshworrier

    Chopper Commander

  • 194 posts

Posted Sun Nov 19, 2017 4:13 PM

That's always one of the problems with 3d games - getting lost :) sound volume based on distance might be a simple method to avoid the ghosts too.

Then you could always do multi player ;)

#6 Sporadic OFFLINE  

Sporadic

    Moonsweeper

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Posted Sun Nov 19, 2017 4:14 PM

I like the neon look.

What's the resolution of viewport and color depth?

It is running at 160 wide and the canvas is 8bit. I've been playing with different resolutions Vs performance and this seems to be the sweet spot and fits the game style well.



#7 Sporadic OFFLINE  

Sporadic

    Moonsweeper

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Posted Sun Nov 19, 2017 4:17 PM

That's always one of the problems with 3d games - getting lost :) sound volume based on distance might be a simple method to avoid the ghosts too.

Then you could always do multi player ;)

Lol, no, please, not multiplayer. 

 

Sound volume warnings is a good one though ;)



#8 Stage_1_Boss OFFLINE  

Stage_1_Boss

    Dragonstomper

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Posted Sun Nov 19, 2017 4:37 PM

That's pretty cools. = ) A lot more terrifying way to play that sort of game than overhead. hehe



#9 Jeffrey_Bones ONLINE  

Jeffrey_Bones

    Dragonstomper

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Posted Sun Nov 19, 2017 4:40 PM

Hey Sporadic this looks really cool. May I suggest that the little on screen radar to help predict the ghosts on screen look closer to the original pacman sprites instead of the current blocks and bars. Its not really necessary but I think it will really help old schoolers make the connection better

#10 Sporadic OFFLINE  

Sporadic

    Moonsweeper

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  • Location:UK

Posted Sun Nov 19, 2017 4:46 PM

Hey Sporadic this looks really cool. May I suggest that the little on screen radar to help predict the ghosts on screen look closer to the original pacman sprites instead of the current blocks and bars. Its not really necessary but I think it will really help old schoolers make the connection better

I'd rather avoid the obvious massive law suit lolol

 

At the end of the day, that is just a HUD to give you a glance of what's around so I don't want to encourage players to look at that map too often. I might even remove it in hardcore mode.



#11 Saturn ONLINE  

Saturn

    River Patroller

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Posted Sun Nov 19, 2017 4:52 PM

Blown away (as usual). Looking forward to more :cool:



#12 walter_J64bit OFFLINE  

walter_J64bit

    Quadrunner

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Posted Sun Nov 19, 2017 5:31 PM

A first person view PAcMaN clone! :thumbsup: :thumbsup:



#13 lachoneus ONLINE  

lachoneus

    Chopper Commander

  • 192 posts
  • Location:Utah, USA

Posted Sun Nov 19, 2017 5:50 PM

Though there isn't much of a resemblance, this brings back memories of midi-maze.  Looks great!



#14 Clint Thompson OFFLINE  

Clint Thompson

    River Patroller

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  • Kiss Reality Goodbye.
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Posted Sun Nov 19, 2017 7:34 PM

Dig the neon and this comes out of the blue totally unexpected! =D Looking forward to seeing how it progresses!



#15 Albert OFFLINE  

Albert

    Quadrunner

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Posted Sun Nov 19, 2017 8:11 PM

This looks very cool!  Do you think you'll use different textures on different levels?  Different mazes?  Any types of power-ups besides the traditional power pellets?  Some background music?  :D 

 

 ..Al



#16 neo_rg OFFLINE  

neo_rg

    Moonsweeper

  • 329 posts
  • Location:U.K.

Posted Mon Nov 20, 2017 12:09 AM

I did wonder why you've been a bit quiet lately.. looking forward to playing this.

#17 Stephen Moss OFFLINE  

Stephen Moss

    Stargunner

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  • Location:Cambridge, United Kingdom

Posted Mon Nov 20, 2017 2:24 AM

Looks good but unfortunately not one I could play as it will mess with my motion sickness :(  



#18 CyranoJ OFFLINE  

CyranoJ

    River Patroller

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  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Mon Nov 20, 2017 2:28 AM

Looks good but unfortunately not one I could play as it will mess with my motion sickness :(  

 

Would a disable head-bob option fix that?



#19 Sporadic OFFLINE  

Sporadic

    Moonsweeper

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  • 460 posts
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  • Location:UK

Posted Mon Nov 20, 2017 2:42 AM

Yes I could add options to remove the head Bob and add a reticle to the centre of that helps. :)



#20 Sauron OFFLINE  

Sauron

    Quadrunner

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  • In the land of Mordor.
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Posted Mon Nov 20, 2017 5:15 AM

That's looking very nice!



#21 LianneJaguar64 OFFLINE  

LianneJaguar64

    Moonsweeper

  • 467 posts

Posted Mon Nov 20, 2017 6:13 AM

Perhaps you could get another type of pellet that has a mini map appear on the screen for a few seconds? Looks really good though!

#22 LinkoVitch OFFLINE  

LinkoVitch

    River Patroller

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  • Location:Manchester UK

Posted Mon Nov 20, 2017 7:12 AM

That looks awesome! nicely done!



#23 Welshworrier OFFLINE  

Welshworrier

    Chopper Commander

  • 194 posts

Posted Mon Nov 20, 2017 7:31 AM

Been thinking that, if you really want to add a twist, try doing it as a 3d dig dug :D

#24 Sporadic OFFLINE  

Sporadic

    Moonsweeper

  • Topic Starter
  • 460 posts
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Posted Mon Nov 20, 2017 7:41 AM

Been thinking that, if you really want to add a twist, try doing it as a 3d dig dug :D

Awesome idea and totally doable. Perhaps something for a separate project. The map can dynamically update though  eg. Destroy blocks


Edited by Sporadic, Mon Nov 20, 2017 7:42 AM.


#25 Otto1980 OFFLINE  

Otto1980

    Chopper Commander

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  • Location:Poland

Posted Mon Nov 20, 2017 8:10 AM

impressive.. great idea






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