Heaven/TQA Posted December 10, 2017 Share Posted December 10, 2017 does anybody have the file? I have just seen it on the stream. 6 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 10, 2017 Share Posted December 10, 2017 wow, the search engines are objecting to ReHarden and Hard as if it is pornography or malicious by virtue or the words only! Turning off the search filters only yields limited results... so glad our tech giants and governments are protecting us so well... 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted December 10, 2017 Share Posted December 10, 2017 Had a look and found no file or pics @ AtariOnline, Pouet or anywhere else. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 10, 2017 Share Posted December 10, 2017 (edited) if possible contact exocet, he was updating ranking uploads and all that on demo zoo. there may be some confusion about reharden and try harder... etc... the entries exist but are not filled in, as well as disk image.... look up edits for possible corrupted link if you are a member at dz.. Edited December 10, 2017 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
Sandor / HARD Posted December 10, 2017 Share Posted December 10, 2017 Hi Guys, only the SV organizers had the ATR up until now. Please find the sources (REHARDEN / HARDBASS / HCM / experimental converters / tracker / tools) at: https://bitbucket.org/sandor-hard/ The ATR is in the REHARDEN source repo. Thanks! 18 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted December 10, 2017 Share Posted December 10, 2017 Thank you Teli, always epic code...Love the multi colour scroller that 3D flips, I did wonder if the big Twisty scroller with the greets was working 100%, there's points where it seems to break / block underneath itself but I watched the video on YT and its exactly the same.. As for it being a single file AND in 64K, amazing... THANK YOU!!! Greetings from a cold snowy London, I bet its 100% deeper in Dublin Quote Link to comment Share on other sites More sharing options...
Sandor / HARD Posted December 10, 2017 Share Posted December 10, 2017 (edited) Thank you Teli, always epic code...Love the multi colour scroller that 3D flips, I did wonder if the big Twisty scroller with the greets was working 100%, there's points where it seems to break / block underneath itself but I watched the video on YT and its exactly the same.. As for it being a single file AND in 64K, amazing... THANK YOU!!! Greetings from a cold snowy London, I bet its 100% deeper in Dublin Hi there! That twister-scroller is not supposed to be pixel-perfect, it's supposed to be very small. I only gave it 5K of memory, so it's optimized into a single 1K font + 4K "screen data". It means that most of the characters that would have been needed are substituted with something similar instead. I posted the source code of the tool I wrote for this as well. (no snow here, just rain/ice/etc...) Edited December 10, 2017 by Sandor / HARD 4 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted December 10, 2017 Share Posted December 10, 2017 5K...Wow... As for the rain, ha, although I'm in London now I'm actually from outside Belfast so got used to grey skies and rain as a kid Again, thank you and keep safe! Paul.. 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted December 10, 2017 Share Posted December 10, 2017 Innovative music, will be good if more people use this technique. I'm guessing the bulk use is variable width pulsewaves. 3 Quote Link to comment Share on other sites More sharing options...
Sandor / HARD Posted December 10, 2017 Share Posted December 10, 2017 Innovative music, will be good if more people use this technique. I'm guessing the bulk use is variable width pulsewaves. Yes, it's for PWM bass specifically. At this low sample rate other waveforms wouldn't work. Even PWM is very limited, but it's good enough to bring something new to the table at an affordable cost. If you're interested, you might want to read the HARDBASS "docs" I posted into the REHARDEN source repo. 3 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 10, 2017 Author Share Posted December 10, 2017 15 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 10, 2017 Author Share Posted December 10, 2017 the music is nice... 4 Quote Link to comment Share on other sites More sharing options...
Rybags Posted December 10, 2017 Share Posted December 10, 2017 Also I forgot to mention the opening effect. Nice transition from the text screen, easy to miss as I used F1 to turbo through the slow (decompress?) bit at the start. 4 Quote Link to comment Share on other sites More sharing options...
AtariNerd Posted December 10, 2017 Share Posted December 10, 2017 That has to be taking a lot more CPU time/bandwidth to implement than if it were a native mode. I know it was impractical at the time, for various reasons, but a funky 3-bit, 8-color mode in medium res (narrow play-field, probably, as a compromise) would have been more useful than some of the other modes and certainly would have changed things. I know, memory costs were outrageous, RF, etc.. Quote Link to comment Share on other sites More sharing options...
emkay Posted December 10, 2017 Share Posted December 10, 2017 That has to be taking a lot more CPU time/bandwidth to implement than if it were a native mode. I know it was impractical at the time, for various reasons, but a funky 3-bit, 8-color mode in medium res (narrow play-field, probably, as a compromise) would have been more useful than some of the other modes and certainly would have changed things. I know, memory costs were outrageous, RF, etc.. It's the old debate. When the Atari 400/800 was created, in that timespan, other computers didn't even know what color graphics meant. Later they missed to upgrade the chipsets ... so today we have, what we have But, it had been much cleverer to add real colored sprites , if too much changes on the chipset cost too much... 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted December 10, 2017 Share Posted December 10, 2017 (edited) Today I made a special video for giving some impressions to another thread. But I put it here also. If you listen to the variations, you will also get drums, basses, filter sweeps... even 4 channels where it isn't to expect generally. And, all the tunes never show "unwanted clicks"... The demo has something in it, Atari Software should be able to do for decades. But, hopefully, this time it will ring some bell of a coder, to put software and hardware created POKEY sounds into a tracker. The tunes in the video use all one POKEY at single VBI PAL programming time in RMT. The additional digi channel, even if only 1000Hz for a waveform is possible, POKEY needs "LOW tones" to fulfill the terms of Music.... so everything would be fine there... Edited December 10, 2017 by emkay Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 10, 2017 Author Share Posted December 10, 2017 Sandor put extensive documentation on the web so check out. 2 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted December 10, 2017 Share Posted December 10, 2017 Awesome demo! Can't wait to read the docs / sources. Thanks for the greet BTW 3 Quote Link to comment Share on other sites More sharing options...
mariusz Posted December 10, 2017 Share Posted December 10, 2017 Thanks for "demo"greets Sandor 2 Quote Link to comment Share on other sites More sharing options...
Sandor / HARD Posted December 10, 2017 Share Posted December 10, 2017 Also I forgot to mention the opening effect. Nice transition from the text screen, easy to miss as I used F1 to turbo through the slow (decompress?) bit at the start. Thank you! Well, there's no compression used at all. It's just plain and simple loading. ...we had Tamas' famous loader that played my 2 chl Benjy tunes in '93 & '95, so I said a HARD demo 22 years later can afford to have a plain loader If I had more spare time, I would have used compression to squeeze more out of the 64K, but I had to draw the line somewhere to avoid a never-ending project. 3 Quote Link to comment Share on other sites More sharing options...
+Nezgar Posted December 10, 2017 Share Posted December 10, 2017 Amazing demo from the youtube! Kinda expected, but Just tried REHARDEN on real NTSC machine = Not good... It doesnt fully crash, but PWM Bass is wrecked, lots of glitches... Quote Link to comment Share on other sites More sharing options...
Sandor / HARD Posted December 10, 2017 Share Posted December 10, 2017 Today I made a special video for giving some impressions to another thread. But I put it here also. If you listen to the variations, you will also get drums, basses, filter sweeps... even 4 channels where it isn't to expect generally. And, all the tunes never show "unwanted clicks"... The demo has something in it, Atari Software should be able to do for decades. But, hopefully, this time it will ring some bell of a coder, to put software and hardware created POKEY sounds into a tracker. The tunes in the video use all one POKEY at single VBI PAL programming time in RMT. The additional digi channel, even if only 1000Hz for a waveform is possible, POKEY needs "LOW tones" to fulfill the terms of Music.... so everything would be fine there... The bass in the video is not the type I prefer, but the first 1-2 seconds have that modulated sound which I think is very cool and should be used a lot. 2 Quote Link to comment Share on other sites More sharing options...
Sandor / HARD Posted December 10, 2017 Share Posted December 10, 2017 Amazing demo from the youtube! Kinda expected, but Just tried REHARDEN on real NTSC machine = Not good... It doesnt fully crash, but PWM Bass is wrecked, lots of glitches... Sorry about that. I only ever worked against PAL requirements. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted December 10, 2017 Share Posted December 10, 2017 I just now watched & listened to this on a real machine. The sound is so much better and it was just playing through the shitty speaker on my PVM. I am going down to my workbench to get an extension cable so I can listen to it through my stereo (which the video was playing through). 2 Quote Link to comment Share on other sites More sharing options...
MARIO130XE Posted December 11, 2017 Share Posted December 11, 2017 WOW, AWESOME NEW STUFF. 1 Quote Link to comment Share on other sites More sharing options...
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