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HARD released a new demo at SV2017 - "Reharden"


Heaven/TQA

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wow, the search engines are objecting to ReHarden and Hard as if it is pornography or malicious by virtue or the words only!

Turning off the search filters only yields limited results... so glad our tech giants and governments are protecting us so well...

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if possible contact exocet, he was updating ranking uploads and all that on demo zoo. there may be some confusion about reharden and try harder... etc... the entries exist but are not filled in, as well as disk image.... look up edits for possible corrupted link if you are a member at dz..

Edited by _The Doctor__
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Thank you Teli, always epic code...Love the multi colour scroller that 3D flips, I did wonder if the big Twisty scroller with the greets was working 100%, there's points where it seems to break / block underneath itself but I watched the video on YT and its exactly the same..

 

As for it being a single file AND in 64K, amazing...

 

THANK YOU!!!

 

Greetings from a cold snowy London, I bet its 100% deeper in Dublin :)

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Thank you Teli, always epic code...Love the multi colour scroller that 3D flips, I did wonder if the big Twisty scroller with the greets was working 100%, there's points where it seems to break / block underneath itself but I watched the video on YT and its exactly the same..

 

As for it being a single file AND in 64K, amazing...

 

THANK YOU!!!

 

Greetings from a cold snowy London, I bet its 100% deeper in Dublin :)

 

Hi there! That twister-scroller is not supposed to be pixel-perfect, it's supposed to be very small. I only gave it 5K of memory, so it's optimized into a single 1K font + 4K "screen data".

It means that most of the characters that would have been needed are substituted with something similar instead. I posted the source code of the tool I wrote for this as well.

(no snow here, just rain/ice/etc...)

Edited by Sandor / HARD
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Innovative music, will be good if more people use this technique. I'm guessing the bulk use is variable width pulsewaves.

 

Yes, it's for PWM bass specifically. At this low sample rate other waveforms wouldn't work. Even PWM is very limited, but it's good enough to bring something new to the table at an affordable cost. If you're interested, you might want to read the HARDBASS "docs" I posted into the REHARDEN source repo.

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That has to be taking a lot more CPU time/bandwidth to implement than if it were a native mode. I know it was impractical at the time, for various reasons, but a funky 3-bit, 8-color mode in medium res (narrow play-field, probably, as a compromise) would have been more useful than some of the other modes and certainly would have changed things. I know, memory costs were outrageous, RF, etc..

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That has to be taking a lot more CPU time/bandwidth to implement than if it were a native mode. I know it was impractical at the time, for various reasons, but a funky 3-bit, 8-color mode in medium res (narrow play-field, probably, as a compromise) would have been more useful than some of the other modes and certainly would have changed things. I know, memory costs were outrageous, RF, etc..

It's the old debate. When the Atari 400/800 was created, in that timespan, other computers didn't even know what color graphics meant. Later they missed to upgrade the chipsets ... so today we have, what we have ;)

But, it had been much cleverer to add real colored sprites , if too much changes on the chipset cost too much...

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Today I made a special video for giving some impressions to another thread.

 

But I put it here also.

 

If you listen to the variations, you will also get drums, basses, filter sweeps... even 4 channels where it isn't to expect generally.

And, all the tunes never show "unwanted clicks"...

 

 

The demo has something in it, Atari Software should be able to do for decades. But, hopefully, this time it will ring some bell of a coder, to put software and hardware created POKEY sounds into a tracker.

The tunes in the video use all one POKEY at single VBI PAL programming time in RMT.

The additional digi channel, even if only 1000Hz for a waveform is possible, POKEY needs "LOW tones" to fulfill the terms of Music.... so everything would be fine there...

Edited by emkay
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Also I forgot to mention the opening effect. Nice transition from the text screen, easy to miss as I used F1 to turbo through the slow (decompress?) bit at the start.

 

Thank you! Well, there's no compression used at all. It's just plain and simple loading.

...we had Tamas' famous loader that played my 2 chl Benjy tunes in '93 & '95, so I said a HARD demo 22 years later can afford to have a plain loader ;)

If I had more spare time, I would have used compression to squeeze more out of the 64K, but I had to draw the line somewhere to avoid a never-ending project.

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Today I made a special video for giving some impressions to another thread.

 

But I put it here also.

 

If you listen to the variations, you will also get drums, basses, filter sweeps... even 4 channels where it isn't to expect generally.

And, all the tunes never show "unwanted clicks"...

 

 

The demo has something in it, Atari Software should be able to do for decades. But, hopefully, this time it will ring some bell of a coder, to put software and hardware created POKEY sounds into a tracker.

The tunes in the video use all one POKEY at single VBI PAL programming time in RMT.

The additional digi channel, even if only 1000Hz for a waveform is possible, POKEY needs "LOW tones" to fulfill the terms of Music.... so everything would be fine there...

 

The bass in the video is not the type I prefer, but the first 1-2 seconds have that modulated sound which I think is very cool and should be used a lot.

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I just now watched & listened to this on a real machine. The sound is so much better and it was just playing through the shitty speaker on my PVM. I am going down to my workbench to get an extension cable so I can listen to it through my stereo (which the video was playing through).

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