Jump to content

Photo

Sydney Hunter Part.2

colecovision homebrew

60 replies to this topic

#1 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • 7,677 posts

Posted Wed Dec 20, 2017 6:34 PM

Did you really think it was over?

 

Sydney Hunter will makes its returns in a brand new adventure!

 

- Direct sequel to Sacred Tribe!
- Twice bigger and badder!
- More features!
- More enemies!
- More music!
- More everything!

 

Release date: When it's done

 

**Works in progress

 

Attached Thumbnails

  • ST Part2.png


#2 xybot67 OFFLINE  

xybot67

    Moonsweeper

  • 271 posts
  • Location:Montreal, Canada

Posted Wed Dec 20, 2017 7:53 PM

This is great news, I love this series! I can't wait to see more.



#3 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 7,677 posts

Posted Wed Dec 20, 2017 9:33 PM

This is great news, I love this series! I can't wait to see more.

 

Thanks!  



#4 AtariBrian OFFLINE  

AtariBrian

    River Patroller

  • 3,499 posts
  • Location:Toledo, Ohio

Posted Wed Dec 20, 2017 9:53 PM

Is Nanochess going to program this one also ?



#5 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 7,677 posts

Posted Wed Dec 20, 2017 10:07 PM

Is Nanochess going to program this one also ?

Yes, that's the plan



#6 cmart604 OFFLINE  

cmart604

    Intellivision Hoarder

  • 11,993 posts
  • Running out of things to buy.
  • Location:Vancouver

Posted Thu Dec 21, 2017 3:23 AM

Yes, that's the plan


For maybe two classic systems? :)

#7 LoTonah OFFLINE  

LoTonah

    Dragonstomper

  • 524 posts
  • Location:Penticton, BC Canada

Posted Thu Dec 21, 2017 4:27 AM

Wow, that looks incredible!!  I would love to have the time to break down that picture into character graphics to see how it was composed. 



#8 youki OFFLINE  

youki

    River Patroller

  • 2,371 posts

Posted Thu Dec 21, 2017 1:42 PM

Can we see more screenshot?  This one is so nice!!!!  I want more!!! :thumbsup:  :thumbsup:  :thumbsup:  :thumbsup:  :thumbsup:  :thumbsup:  :thumbsup:



#9 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 7,677 posts

Posted Thu Dec 21, 2017 3:13 PM

Thanks everyone for the kind words 

I promise to do my very best to make an even better game than Sacred Tribe 

I'll soon post more screenshots of the game 


Edited by retroillucid, Thu Dec 21, 2017 3:13 PM.


#10 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 7,677 posts

Posted Thu Dec 21, 2017 8:06 PM

For maybe two classic systems? :)

 

I've already started working on the INtv version ;)

Attached Thumbnails

  • ST Part2 Inty.png


#11 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 7,677 posts

Posted Thu Dec 21, 2017 8:27 PM

Wow, that looks incredible!!  I would love to have the time to break down that picture into character graphics to see how it was composed. 

 

If that can help you 

Attached Thumbnails

  • ST break down.png


#12 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 7,677 posts

Posted Fri Dec 22, 2017 2:16 AM

Here's the very same screen, but with more details

Attached Thumbnails

  • ST Part2.png


#13 cmart604 OFFLINE  

cmart604

    Intellivision Hoarder

  • 11,993 posts
  • Running out of things to buy.
  • Location:Vancouver

Posted Fri Dec 22, 2017 2:22 AM

 
I've already started working on the INtv version ;)


Awesome news! I really love this character and cant wait to see the continuing adventures of Sydney.

#14 LoTonah OFFLINE  

LoTonah

    Dragonstomper

  • 524 posts
  • Location:Penticton, BC Canada

Posted Fri Dec 22, 2017 5:28 AM

 

If that can help you 

 

I've got a lot to learn about programming on the CV and Adam.  I'm just learning how to change the foreground and background colors on custom fonts (in groups of 8 characters)...never mind having 4 colors per character.  Is that the limit, or is it two colors per *line* per character (so potentially 16 colors in a character)?  So much to learn...



#15 Pixelboy OFFLINE  

Pixelboy

    Quadrunner

  • 7,952 posts
  • Location:Montreal, Canada

Posted Fri Dec 22, 2017 6:16 AM

 

I've got a lot to learn about programming on the CV and Adam.  I'm just learning how to change the foreground and background colors on custom fonts (in groups of 8 characters)...never mind having 4 colors per character.  Is that the limit, or is it two colors per *line* per character (so potentially 16 colors in a character)?  So much to learn...

 

He's using sprites for Sydney and the crocs. Each sprite is only one color, so you have to superimpose multiple sprites to get those kinds of result.

 

I think the yellow whip is a little too much though. With a limit of only 4 sprites per scanline, I think that whip is going to induce a lot of flicker, especially when enemy sprites align themselves vertically with Sydney...



#16 youki OFFLINE  

youki

    River Patroller

  • 2,371 posts

Posted Fri Dec 22, 2017 7:19 AM

The rope will be also challenging to make it work....



#17 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 7,677 posts

Posted Fri Dec 22, 2017 3:26 PM

 

 

 

I think the yellow whip is a little too much though. With a limit of only 4 sprites per scanline, I think that whip is going to induce a lot of flicker, especially when enemy sprites align themselves vertically with Sydney...

 

Indeed, I might have to change it 



#18 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 7,677 posts

Posted Fri Dec 22, 2017 3:27 PM

The rope will be also challenging to make it work....

 

It will works exactly like in Cabbage Patch Kids - Adventures in the Park



#19 youki OFFLINE  

youki

    River Patroller

  • 2,371 posts

Posted Sat Dec 23, 2017 12:39 PM

 

It will works exactly like in Cabbage Patch Kids - Adventures in the Park

 

With the background you put on the picture , you will need to do the rope with sprites (at least partially).    In Cabbage Patch Kids the background is full black ,but i don't know if they used sprites or characters



#20 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 7,677 posts

Posted Sat Dec 23, 2017 1:29 PM

 

With the background you put on the picture , you will need to do the rope with sprites (at least partially).    In Cabbage Patch Kids the background is full black ,but i don't know if they used sprites or characters

 

Very true
I'll need to change the background to black for those areas with a swingning rope



#21 alekmaul OFFLINE  

alekmaul

    Chopper Commander

  • 179 posts
  • Location:Blois (France)

Posted Sat Dec 23, 2017 11:43 PM

 

With the background you put on the picture , you will need to do the rope with sprites (at least partially).    In Cabbage Patch Kids the background is full black ,but i don't know if they used sprites or characters

No sprite, only CHR for Cabbage as you can see with my emulator

 

Attached Thumbnails

  • cabbage.png

Edited by alekmaul, Sat Dec 23, 2017 11:44 PM.


#22 Tarzilla OFFLINE  

Tarzilla

    River Patroller

  • 2,069 posts
  • Huh?
  • Location:Alberta, Canada

Posted Sat Dec 23, 2017 11:57 PM

No sprite, only CHR for Cabbage as you can see with my emulator

And where would we find this emulator to try it out?

#23 retroclouds OFFLINE  

retroclouds

    Stargunner

  • 1,621 posts
  • Location:Germany

Posted Sun Dec 24, 2017 4:57 AM

 
It will works exactly like in Cabbage Patch Kids - Adventures in the Park


You might want to take a look at Pitfall! for colecovision where the rope is done with sprites.

#24 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 7,677 posts

Posted Tue Dec 26, 2017 11:22 AM

You might want to take a look at Pitfall! for colecovision where the rope is done with sprites.


Yeah, but I really need to use tiles for the rope or else it will have too much flickering

#25 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 7,677 posts

Posted Tue Dec 26, 2017 11:39 AM

I'm now done with the main design 
It's now time for the level design! :) 

The game is going to be titled:  Sydney Hunter & The Quintana Roo 

Yeah, I know there's Quest for Quintana Roo but it has nothing to do with it  ;)
 

Attached Thumbnails

  • ST Part2 preview.png






Also tagged with one or more of these keywords: colecovision, homebrew

0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users