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Sega CD and PC-Engine/Turbo CD games you would like to see on the Jaguar CD


SlidellMan

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Williams is rumored to have only spent 14 weeks developing the Jaguar version -- recycling nearly everything except the music and background graphics from the Mega Drive edition. It was a very poor game released as a cash grab

So basically, you're saying that it took 3 months of full-time work for professional developers, who had access to all the assets, to port a Genesis game to the Jaguar. And that the result sucked.

 

Yet you think there are amateur developers, with no access to source code, who can "easily" make great ports of Genesis games. And that they actually need you to tell them what to work on. And that the only reason it's not happening is because of copyright.

 

Yeaaah, right.

Edited by Zerosquare
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So basically, you're saying that it took 3 months of full-time work for professional developers, who had access to all the assets, to port a Genesis game to the Jaguar. And that the result sucked.

 

Yet you think there are amateur developers, with no access to source code, who can "easily" make great ports of Genesis games. And that they actually need you to tell them what to work on. And that the only reason it's not happening is because of copyright.

 

Yeaaah, right.

 

First, nice job taking a dump on "the amateur developers" that have supported the Atari community pretty damn well IMO.

 

Second, there are source code archives available around the internet if you spend some time looking:

http://shrigley.com/source_code_archive/

 

Third, these "amateur" developers have produced titles on the 7800 that are vastly superior to anything that was ever

commercially released -- great examples would be Bentley Bear, B*NQ, Pac Man Collection and Beef Drop.

 

And lastly, the ports that have already been brought over from the Atari ST have been of incredible quality. I am simply

blown away by the amazing quality and execution of the Xenon 2 release for example. It greatly exceeds probably 80%

of the commercial releases that came out during the Jaguar's official existence.

 

So yeah, if the Atari ST's library runs dry -- people can probably start looking to the Mega Drive. The Amiga had

some games ported over to the Jaguar (Pinball Fantasies / Zool 2) -- and that was probably a more difficult process

since the Amiga had a lot more custom chips compared to the Mega Drive -- yet, those games play pretty damn well

on the Jaguar.

Edited by JagCD
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First, nice job taking a dump on "the amateur developers" that have supported the Atari community pretty damn well IMO.

Pointing out that amateur developers aren't magical beings that live in a bottle and grant wishes is taking a dump on them?

If you say so.

 

And lastly, the ports that have already been brought over from the Atari ST have been of incredible quality. I am simply blown away by the amazing quality and execution of the Xenon 2 release for example. It greatly exceeds probably 80% of the commercial releases that came out during the Jaguar's official existence.

 

So yeah, if the Atari ST's library runs dry -- people can probably start looking to the Mega Drive.

There's only a little problem with your plan.

 

There aren't dozens of people doing those ST ports. There's only one: CJ. And he has already pointed more than once that it's a considerable amount of work, that he doesn't do requests, and that he isn't interested in porting games from other machines besides the ST.

 

So claiming porting Megadrive games is "easy" and fantasizing about it is not going to accomplish anything.

Edited by Zerosquare
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LOL, forget about all those lame 2d games with crappy anime cinemas... this is what we need ported from PCE to the Jag:

This is a really Nice find - sort-of like an arcade Silent Service ! I always wanted something more arcade than Silent Service (I love Sil.Ser., but you don't always have the time required to play full scenario there).

 

Flatshading combined with bitmaps that actually match well visually (and don't stick out like sore thumb), which BTW, is not easy to accomplish (from art standpoint).

 

This would definitely work very well on jag. We could even provide full-screen view (not just ~25 scanlines, at what looks to be ~5 fps)

 

I always wondered why there weren't more games from that environment, especially considering how popular Coppola's Apocalypse Now was...

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