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Rotary control works in Tempest, but not in Rebooteroids


xucaen

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I'm not sure what to make of this. Earlier today I was playing rebooteroids with my rotary controller and it seemed fine, maybe a little sluggish. Now the ship just spins by itself without me even touching the knob. My controller is the kind with the knob on the back and it has a switch on the bottom to toggle between d-pad and rotary. I'm not sure if maybe the switch is messing things up or what. I went and played T2K for about an hour afterwards to see if it was in fact the controller but it seems to work fine in T2K. I just went back in to Rebooteroids and messed around with Trim and Turn settings but the ship still just spins around. One thing I noticed - if I spin the knob far enough in the opposite direction, I can get the ship to start spinning autonomously in that direction. But that's about all I can do. I suppose my next step would be to take the controller apart and see if there are any lose wires or broken solder, I'm really not set up to do that.

 

Has anyone experienced anything like this with the rotary controller? I'm hoping there's an easy fix for this.

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I'm not sure what to make of this. Earlier today I was playing rebooteroids with my rotary controller and it seemed fine, maybe a little sluggish. Now the ship just spins by itself without me even touching the knob. My controller is the kind with the knob on the back and it has a switch on the bottom to toggle between d-pad and rotary. I'm not sure if maybe the switch is messing things up or what. I went and played T2K for about an hour afterwards to see if it was in fact the controller but it seems to work fine in T2K. I just went back in to Rebooteroids and messed around with Trim and Turn settings but the ship still just spins around. One thing I noticed - if I spin the knob far enough in the opposite direction, I can get the ship to start spinning autonomously in that direction. But that's about all I can do. I suppose my next step would be to take the controller apart and see if there are any lose wires or broken solder, I'm really not set up to do that.

 

Has anyone experienced anything like this with the rotary controller? I'm hoping there's an easy fix for this.

 

Not heard of that one before - try the EEPROM reset in the options (which will erase the scores as well) but will return the cart and all settings to defaults and see how you go.

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Not heard of that one before - try the EEPROM reset in the options (which will erase the scores as well) but will return the cart and all settings to defaults and see how you go.

 

 

That did the trick. It's working again. Thank you!! :)

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On second thought, I powered the Jag off to post that it worked, turned it back on and it's just spinning again. Now that I know I can rest to factory settings I'm going to experiment a little, and see what exactly I can do to recreate this.

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I am able to recreate the issue I was having. When I select Start Game from the menu, spin the knob until the game begins. That's when the ship will become uncontrollable and spin without touching the knob. If I select Start Game from the menu and don't touch the knob until the game begins, the ship is controllable and game proceeds normally.

 

I do not know if this happens because of the way the knob was implemented on my controller or if this is a feature of the game ;-)

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Sounds similar to the problem I had with one of my rotaries. Turns out the 74HC244 chip inside the controller was going bad from static electricity. It would work on and off, but just kept getting worse and worse. Seemed to turn by self and I could only turn it one direction. I replaced the 74HC244 chip and it plays great again. Not something that is easy to replace.....but it worked great for me.

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