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What have you actually PLAYED tracker for 2018 (Season 11)


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That's fine. It is people like me who have nearly 30 different, working systems + in rare cases would consider emulating at least 10-15 more who should make sure we have a good circulation of systems. :) Every time I have used a system, I keep track of the date so I know on beforehand how long it was since last time I used it (to play games). For instance, I can right away tell I haven't powered on my SNES for nearly 1.5 years and so far only played games for 15 different systems in 2018 (including those I don't own).

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Interesting.

 

So, we basically just had a down weekit isnt that we focused on specific systems, there just wasnt any variety and not that much play time over all.

 

 

This week should be different... Ive already played on 3 systems and Im planning on at least one more. :)

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When I'm summing up the minutes, I'm getting a total of 3426 minutes of which the TI-99/4A makes up 1020 minutes, i.e. 20 minutes more than in Thegoldenband's report?

 

Ah, I see what happened -- I accidentally entered TI-Scramble's first logged time as 10 minutes (i.e. like Titanium) instead of 30. Fixed. :)

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This week:

 

TI-99/4A:

 

4A Flyer (30 minutes)

Aperture (20 minutes)

Black Hole (15 minutes)

Centipede (10 minutes)

Chicken Coop (5 minutes)

Flying Shark (10 minutes)

Jungle Hunt (35 minutes)

Markus of Marinus (90 minutes)

Maze Man (10 minutes)

Moon Patrol (15 minutes)

Parsec (20 minutes)

Story Machine (30 minutes)

TI Trek (25 minutes)

Treasure Island (30 minutes)

Werewolves & Wanderers (40 minutes)

 

 

Atari 2600:

 

Asteroids (20 minutes)

Centipede (15 minutes)

 

 

 

Intellivision:

 

Christmas Carol (20 minutes)

Snafu (30 minutes)

 

 

Classic Mac OS:

 

Creepy Castle (30 minutes)

Lemmings (30 minutes)

Where in the World is Carmen Sandiego (25 minutes)

 

 

BBS Door Games:

 

Battleship (45 minutes)

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Here are my times for this past week (March 12th through 18th)...

 

Sorry, I didn't play any classic games this week. In fact, I didn't do much having to do with them at all since my mother died a week ago and I was busy with my father arranging everything for the funeral. In addition today I caught the flu last Sunday and stayed home for most of the week.

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Here are the times for my house. Once again, the boys have been playing a lot with their games, although as a lot of it this week was with their X-Box, much of their time isn't usable here. As you can see, they were having a mostly Parker Brothers week, probably because I built them a Tutankham cartridge (an unreleased gem) in a Parker Brothers cartridge shell this week.

 

TI-99/4A:

 

Q-Bert 60 Minutes

Tutankham 30 Minutes

Jet Set Willy 30 Minutes

Frogger 10 Minutes

Popeye 10 Minutes

Edited by Ksarul
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This weekend was the Texas Pinball Festival! I also took some time off during the week, so it ended up being a big week for me in the untracked department.

 

Arcade

Defender 20

Dig Dug 3

Donkey Kong Jr Remix 15 (Hack of DK Jr)

Indiana Jones and the Temple of Doom 15

Rally X 1

 

Stand Alone

Atari Video Pinball (Sears model) 15

 

 

The video games were plentiful at this year's show, but I was pretty picky with my non-pinball time. I really enjoyed stumbling onto a Donkey Kong Jr cabinet that looked like it was built specifically to house DK Jr and the new DK Jr remix. This was a great treat and a real highlight of the whole show. I didn't even know it existed.

 

Thanks to the National Video Game Museum's display area, I also had fun playing Atari's stand alone video pinball home console. Those things aren't very hard to find, but I've passed several up over the years thinking that I didn't need it. It was a fun set of Pinball/Breakaway games that I'll be looking to add to my personal collection at some point in the future.

 

 

--------------------------------

Untracked

--------------------------------

Pinball

2001 (Gottlieb)

Ace High (Gottlieb 1957)

Attack from Mars

Centaur *

Chicago Cubs Triple Play

Cleopatra (Gottlieb 1977)

Fire Power II

Fish Tales

Four Million BC (Bally)

Fun House

Fun Land (Gottlieb)

Galaxy (Stern)

Getaway

Gorgar

High Speed

Incredible Hulk (Gottlieb) *

Indiana Jones (Stern)

Ironman

Jet Spin (Gottlieb)

Magic Castle (Zaccaria)

Medieval Madness

Meteor

Party Zone

Pirates of the Carribbean

Popeye

Rob Zombie's Spookshow

Rocky and Bullwinkle

Sea Ray (Bally)

Sittin' Pretty (Gottlieb 1958)

Star Pool (Williams 1974)

T2

Tommy

Transformers

World Cup Soccer 94

X-Files

X-Men (Stern)

 

It was another great pinball festival with tons of machines to play. This year's show seemed to have fewer of the old EM machines that I like to play so much, but I spread myself out among the many machines that were there. A lot of the old favorites made the trip including the very old machines and games that the community lovingly restores and shares.

 

*A highlight of this year's show was that Lou Ferrigno was in attendance and the local pinball club ran a contest to see who could restore the old 1979 Incredible Hulk machine to its finest glory. Those guys go nuts for this type of competition, and they really did a nice job on 3 different machines that were on display and ready to play. Another machine that was painstakingly restored to amazing shape was 1981's Centaur. I swear that thing must've looked better than the day it was made at the factory. There were multiple examples at the show which made the condition really stand out.

 

 

--------------------------------

Virtual Pinball

Joust (2p Virtual) **

Star Wars (Data East Virtual)

 

Virtual pinball was abundant at this year's show. In fact, the show has transformed a bit to the point where dealers make up a bigger and bigger portion of the show floor every year. The various virtual pinball machines they had on display were interesting (as always), but with so much of the real thing to be found, It was hard to spend much time with them. **The custom built Joust virtual pinball machine took a little extra effort, so my friend and I played a couple games on it. The real machine was also at the show, and it is always something hard to walk away from once you see it. I wish the game itself was more fun - lol.

 

 

--------------------------------

Baseball Project

 

post-5812-0-53861400-1521435539_thumb.jpg

post-5812-0-61234900-1521435567_thumb.jpgpost-5812-0-98163600-1521435579_thumb.jpg

 

I may have buried the lead with this. Thanks to an awesome tinkering genius, this and other similar projects exist. This thing was fascinating to me because you could really get a good look at how the old EM machines work. This wasn't a very fun game to play, but that wasn't the point. I really enjoyed looking at this and thinking about how some of these big old toys fit together. Very impressive.

 

 

--------------------------------

Life Aquatic, The

 

post-5812-0-95370900-1521435381_thumb.jpgpost-5812-0-66973500-1521435428_thumb.jpg

 

I don't think Wes Anderson and Pinball can possibly have THAT many crossover fans, but one loyal fan to both brought his improved Life Aquatic machine back to pinfest again this year. There was improved artwork and a shiny bottle of Campari sitting on the top as a prop. The game was in better working condition and could be played for what fun it was. Let's just say that the guy who re-designed this picked a good game to hack apart. Whatever game it was before will likely never be missed by anyone.

 

 

--------------------------------

Ultimorphic Pinball Evolved

Barnyard

Cannon Lagoon

Grand Slam Rally

Lexy Light Speed

Rocs

 

The P3 or Pinball Evolved guys were back this year. I took the time to play all of their display models, and I was pretty impressed. Although, some of them sorta feel like the redemption game versions of pinball. The big advantage here of course is that the tables can be redesigned by the end user, so you can configure different games and then just run the appropriate software. It's a neat idea, but I don't think I'm their target market.

 

These guys also brought a prototype hack of a Pinball 2000 machine called Wizard Blocks. It is a fun game, but it really is a prototype. It seems like it is constantly having problems, and I didn't get to play a full game on it this year. Note that this is not P3; just something else these guys brought to the show.

post-5812-0-52737900-1521435496_thumb.jpg

 

 

--------------------------------

Others

Katamari Damacy PS2

Retro Game Crunch via Steam

 

Finally, I played a heavy amount of some untracked non-pinball games this week. We had some company in the house for several days and decided they might enjoy Katamari Damacy. We played the X360 version a bit, but then switched back to the PS2 original. I played through the story mode again and rebuilt all the stars in the cosmos. It is strange how much fun that game is.

 

I also dug into a game collection called Retro Game Crunch which I have on Steam. This is a group of 7 games that have retro style gameplay and graphics. Most of the games will give you a very strong NES vibe, but every once in a while, I kinda felt like I was playing an old PC CGA game or maybe something on the Apple II. However, the gameplay was borrowing heavily from NES games like Metroid, and Lolo. One of them also really reminded me of Gameboy Donkey Kong. I have had a lot of fun with this collection and will definitely play it more in the future.

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Coming in a day late with my times this week, but it doesn't look like the final stats for the week are in yet so hopefully I can get a pass on the tardiness. :)


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Ineligible
Pokémon: Ultra Sun (Nintendo 3DS) - 353 minutes
Resident Evil: Revelations (Nintendo 3DS) - 1,661 minutes

Star Fox Adventures (Nintendo GameCube) - 380 minutes

StreetPass Mii Plaza (Nintendo 3DS) - 28 minutes

Atari 2600
Adventure - 54 minutes
Breakout - 29 minutes
Centipede - 45 minutes
Jr. Pac-Man - 7 minutes
Venture - 15 minutes

Sega Genesis
Ms. Pac-Man - 15 minutes


Total Play Time This Week
2,587 minutes (43 hours 7 minutes) [165 minutes eligible]

Individual System Play Times This Week
Nintendo 3DS: 2,042 minutes
Nintendo GameCube: 380 minutes
Atari 2600: 150 minutes
Sega Genesis: 15 minutes

 

 

 

It was an exceedingly active week for gaming around here this past week, mostly due to finally getting myself a copy of Resident Evil: Revelations for the 3DS; which I've been meaning to play for about 6 years now. After having played run-and-gun Resident Evil 5 and passed over Resident Evil 6 for it being another light-on-horror action intensive title it was a real breath of fresh air playing through Resident Evil: Revelations, which was a delightful return to form for the series that felt very similar to Resident Evil 4. It had a good balance of slow suspenseful horror laden moments that kept you looking back over your shoulder constantly and frantic close-quarters combat, always keeping you low enough of ammo and health supplies to never truly feel safe. Add in an incredibly addictive Raid mode to play after you finish the main game (think Diablo but set in the Resident Evil universe and divided up into 10 minute levels) and it ends up being one heck of a great game with a ton of replay value, and quite possibly the best graphics on the 3DS to boot. Definitely pick this one up if you're a 3DS owner and enjoyed Resident Evil 4.

 

Outside of Resident Evil: Revelations I also returned to Pokémon: Ultra Sun on the 3DS this week, hunting for items in the post-game and doing some training work with my team of favorite pokémon. I've still got quite a bit of stuff I want to do in the game, mostly breeding said favorite pokémon for perfect stats, and that is going to take many, many (many) hours of time once I decide to dive into it. I'm in no big rush on it though, so I may put it off a few more weeks.

 

I did get in a little classic gaming time this past week, first with a couple games of Ms. Pac-Man on the Sega Genesis then with some Atari 2600 on Sunday night. It occurred to me that it had been a pretty long time since I played any Atari, so I decided to plunk down with the Light Sixer, my set of Best Electronics upgraded paddle controllers, and Breakout. It wasn't long before the misses wandered in and said "Oh hey, Atari! I should play some Centipede when you're done with Breakout." Her game of Centipede then led to me playing Centipede and trying to beat her score of 180,000'ish, but I came up short with only 150,000 so she won that round. After Centipede I played a quick game of the brutal yet strangely enjoyable Jr. Pac-Man and a couple rounds of my old favorite Venture, at which point the spousal unit suggested we play Adventure together since she hadn't beaten it yet this year and it's always been her favorite Atari game. An hour of trading the controller back and forth later and we had each beaten all 3 game modes in Adventure, so that's one we can each add to our list of games beaten for the year. :)

 

Other than the couple hours we spent playing Atari together Sunday night the only game the misses played this past week was Star Fox Adventures on the GameCube. In spite of the game being designed for analog control she's been faring pretty darn well it in using her digital control only Wii arcade stick with the Raphnet GameCube adapter, and she's yet to get stuck at any point even though some of the puzzles looked to be pretty darn tricky to complete with digital controls. At this point I think she's probably 25% or so done with the game and she's been having a lot of fun with it, so I'd be surprised if she didn't see it through until the end over the coming weeks.

 

As far as what I'll be playing next week, this afternoon I received my long awaited Xbox One S system in the mail so I can finally play the new 2016 version of Doom that I've been waiting a couple years to play; and Super Lucky's Tale which I picked up in advance as well. With that in mind next week looks to be a pretty modern gaming heavy week for me, though it was a lot of fun playing Atari with the misses this weekend so maybe we'll log some 2600 time together next week as well. My other half has remarked a couple times over the past week that she should really play Snatcher on the Sega CD soon too, so maybe we'll have some Sega CD time to contribute to the tracker before too long.

 

Until next week, best wishes and happy gaming to you and yours!

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Here's the summary for Week 11, running from March 12 - 18. We logged 2531 minutes of eligible play, playing 69 games on a total of 15 systems.


Top 10:


1. Kaboom (Atari 2600) - 502

2. Worm War I (Atari 2600) - 173

3. Land of Illusion (Sega Master System) - 145

4. Dragon Warrior IV (NES/Famicom) - 135

5. Solar Fox (Atari 2600) - 101

6. Hunchy II (Atari 2600) - 94

7. Markus of Marinus (TI-99/4A) - 90

8. Flying Shark (TI-99/4A) - 70

9. Centipede (Atari 2600) - 60

9. Q*bert (TI-99/4A) - 60


Pre-NES top 10:


1. Kaboom (Atari 2600) - 502

2. Worm War I (Atari 2600) - 173

3. Solar Fox (Atari 2600) - 101

4. Hunchy II (Atari 2600) - 94

5. Markus of Marinus (TI-99/4A) - 90

6. Flying Shark (TI-99/4A) - 70

7. Centipede (Atari 2600) - 60

7. Q*bert (TI-99/4A) - 60

9. Adventure (Atari 2600) - 54

10. Moon Patrol (Atari 5200) - 45


Top 10 systems:


1. Atari 2600 (1143)

2. TI-99/4A (585)

3. Sega Master System (145)

4. NES/Famicom (135)

5. Genesis (94)

6. Mac OS Classic (85)

7. Atari 5200 (65)

8. Arcade (54)

9. Intellivision (50)

10. BBS Door Games (45)


Kaboom is back! In a week largely dominated by pre-crash platforms, it leads the Atari 2600 to the top spot -- though it wouldn't have gotten there without the help of #2 game Worm War I, among others.

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With all the craziness that is coming up for me, I want to get my initial times in because I may not get a chance to play more or even post at the end of the week.

 

My son has been keeping track of his game times while I am at work, and the times below reflect both his and my times for the week.

 

So far:

 

 

Atari 2600:

 

Asteroids (20 minutes)

Oink! (65 minutes)

Worm War I (20 minutes)

 

 

Nintendo (NES):

 

Faxanadu (50 minutes)

RC Pro Am (20 minutes)

 

 

 

TI-99/4A:

 

Aperture (30 minutes)

Bigfoot (20 minutes)

Car Wars (5 minutes)

Flying Shark (30 minutes)

Fork (90 minutes)

Indoor Soccer (5 minutes)

Mad Marvins Great Escape (40 minutes)

Markus of Marinus (90 minutes)

Parsec (20 minutes)

The Attack (10 minutes)

TI Invaders (30 minutes)

TI Trek (30 minutes)

Titanium (10 minutes)

War Zone II (20 minutes)

Werewolves and Wanderers (60 minutes)

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Atari 8-bit:

Escape from Syntron - 10 min.

Green Goblins - 9 min.

Maniac! - 6 min.

Metagalactic Llamas - 5 min.

Robot Dungeon - 11 min.

Wizard of Wor - 45 min.

Zurk - 3 min.


BBC Micro:

Bounty Bob Strikes Back - 11 min.

Frak! - 5 min.

The Way of the Exploding Fist - 8 min.

Yie Ar Kung-Fu II - 4 min.

Zap! - 10 min.


PET:

Alligator Moeras - 3 min.

Car Race ][ - 8 min.

Ski [Mike Singleton] - 4 min.


A nice mix of HSC and own choices, on the concept that systems should be used at least once a year. I was waiting for an Atari2BBC joystick adapter, but it has been delayed due to design problems so I have to use my BBC specific, microswitched Sure Shot for a little longer. It is OK but not my premier choice of joystick. Now it doesn't matter much since about 2/3 of all BBC Micro games only support keyboard movement despite the computer has analog joystick input as default, not a peripheral.

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ATARI 2600:

Death Trap - 235 minutes

Rabbit Transit - 55 minutes

 

ATARI 7800:

Food Fight - 22 minutes

 

EVIDENCES OF THE WEEK:

 

1) Death Trap Normal, presented for 2600 NEW HSC Season 7, Weeks 10-11 (Spring Holiday Special) - 33,909 points

 

2) Death Trap Hard difficulty, just to have more fun. I beat this game on this skill level, which is brutal and requires more and more concentration and strategy.

 

3) Rabbit Transit, presented for 2600 NEW HSC Season 7, Weeks 10-11 (Spring Holiday Special) - 72,488 points

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