Fragmare Posted January 9, 2018 Share Posted January 9, 2018 (edited) I used some gameplay video from KevinMos3's wonderful graphics update for the Youtube vid RMT module file attached below DoubleDragon_Industrial01a.zip Edited January 9, 2018 by Fragmare 4 Quote Link to comment Share on other sites More sharing options...
Jinks Posted January 9, 2018 Share Posted January 9, 2018 Wow that is really cool! Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted January 9, 2018 Share Posted January 9, 2018 Very nice! 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted January 9, 2018 Share Posted January 9, 2018 While adjusting it to PAL.... seems I found something 2 Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted January 10, 2018 Share Posted January 10, 2018 Wow - is that slick sounding! I know it's not easy (impossible?) without the source code, but my dream is that some day music like this makes its way into a hack of the real game. Maybe the sound effects could be enhanced if it takes the COMMANDO approach and uses TIA entirely for sound effects and POKEY for music ... One can dream ... Great work! 1 Quote Link to comment Share on other sites More sharing options...
+sgrddy Posted January 10, 2018 Share Posted January 10, 2018 Freaking awesome work. 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted January 12, 2018 Share Posted January 12, 2018 What's next, a Pokey cover of King of Speed from Daytona USA? 1 Quote Link to comment Share on other sites More sharing options...
Fragmare Posted January 13, 2018 Author Share Posted January 13, 2018 (edited) What's next, a Pokey cover of King of Speed from Daytona USA? Don't laugh about it! I have seriously considered doing a cover on the PC-Engine of Daytona USA - Let's Go Away, PCM samples and all... and if i can do it on the PCE, then it's certainly fair game for the POKEY+TIA (like how i made The Ninja Warriors - Daddy Mulk; POKEY for music + TIA for PCM samples) Not that a cover like that on either sound chip would, could, or should ever be used in a game... it sure makes a dazzling showcase of the soundchip's capabilities sometimes, when you make tunes like that! Edited January 13, 2018 by Fragmare Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted January 22, 2018 Share Posted January 22, 2018 Wow - is that slick sounding! I know it's not easy (impossible?) without the source code, but my dream is that some day music like this makes its way into a hack of the real game. Maybe the sound effects could be enhanced if it takes the COMMANDO approach and uses TIA entirely for sound effects and POKEY for music ... One can dream ... Great work! I know this is going to get flamed - and I'm not a programmer - but couldn't a disassembly be done even w/o the source code? I mean, how does the improved graphics get inserted without source code? With a code wrapper around the bin file? Quote Link to comment Share on other sites More sharing options...
Fragmare Posted January 22, 2018 Author Share Posted January 22, 2018 I'm no programmer either, but I think hex editing can only take you so far. If there's no vblank time or RAM space available for more code, then you're looking at going through the ROM file, setting up pointers, and then disassembling... then trying to make sense of the disassembled ASM code, making the necessary modifications and reassembling while crossing your fingers. Not a small undertaking. In fact, some might argue that you're better off starting from scratch... personally, I'd like to see a scrolling beatemup engine on the 7800 that scrolls and runs super smooth 1 Quote Link to comment Share on other sites More sharing options...
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