Jump to content

Photo

2018 Contest Chat


146 replies to this topic

#126 DZ-Jay OFFLINE  

DZ-Jay

    Quadrunner

  • 12,032 posts
  • The P-Machinery AGE is almost here!
  • Location:NC, USA

Posted Sun Sep 30, 2018 2:36 PM

I wrote some thoughts in my blog on the judging experience and the contest entries, for whoever cares to read it.

 

TL;DR:  Judging was hard, if I was too tough it's because I care about the potential of the games, and thanks to all the programmers for putting the effort and participating! :thumbsup:



#127 Kiwi ONLINE  

Kiwi

    Stargunner

  • 1,658 posts

Posted Sun Sep 30, 2018 4:05 PM

Almost there to announce the winners...

You mean that the countdown wasn't a bomb planted in my room? 



#128 nanochess ONLINE  

nanochess

    Processorus Polyglotus

  • 5,797 posts
  • Coding something good
  • Location:Mexico City

Posted Sun Sep 30, 2018 4:44 PM

You mean that the countdown wasn't a bomb planted in my room? 

Damn! It didn't made explosion. Please send it back to me for repair :P

Don't worry I'm also anxious to know the results :waving:

#129 intvsteve OFFLINE  

intvsteve

    River Patroller

  • 3,329 posts
  • Location:At the keyboard

Posted Sun Sep 30, 2018 10:41 PM

Don't fear! The Judges are still hard at work. Y'all have made their jobs difficult this year!



#130 intvsteve OFFLINE  

intvsteve

    River Patroller

  • 3,329 posts
  • Location:At the keyboard

Posted Tue Oct 2, 2018 11:39 AM

We're still in the final stages of deliberation and getting things ready for final presentation.  Thanks again for the great entries and patience!



#131 DZ-Jay OFFLINE  

DZ-Jay

    Quadrunner

  • 12,032 posts
  • The P-Machinery AGE is almost here!
  • Location:NC, USA

Posted Wed Oct 3, 2018 3:22 AM

Yeah, we've had some technical difficulties.  We're using a D20 to score the winner and it chipped one side.   :grin:

 

.

.

 

Just kidding! The Judges judged their just judgements jesterday.  We now await for the final collation of all scores into the super-computer, and for it to tell us the winner.   :)

 

   -dZ.



#132 carlsson OFFLINE  

carlsson

    Metagalactic Mule

  • 8,474 posts
  • Location:Västerås, Sweden

Posted Wed Oct 3, 2018 5:03 AM

If there were only 12 entries, wouldn't a D12 be enough? Or does the other 8 outcomes of the dice represent "all entries sucked, no winner declared"?



#133 DZ-Jay OFFLINE  

DZ-Jay

    Quadrunner

  • 12,032 posts
  • The P-Machinery AGE is almost here!
  • Location:NC, USA

Posted Wed Oct 3, 2018 5:05 AM

If there were only 12 entries, wouldn't a D12 be enough? Or does the other 8 outcomes of the dice represent "all entries sucked, no winner declared"?

 

That's part of the problem.  We now require a coin toss to figure out what to do with the extra points.



#134 carlsson OFFLINE  

carlsson

    Metagalactic Mule

  • 8,474 posts
  • Location:Västerås, Sweden

Posted Wed Oct 3, 2018 5:07 AM

I count 8 judges. That means 20 in total, and you'd have a chance to throw the dice and win the prizes yourselves!



#135 DZ-Jay OFFLINE  

DZ-Jay

    Quadrunner

  • 12,032 posts
  • The P-Machinery AGE is almost here!
  • Location:NC, USA

Posted Wed Oct 3, 2018 5:25 AM

I count 8 judges. That means 20 in total, and you'd have a chance to throw the dice and win the prizes yourselves!

 

LOL!

 

Seriously, there's the sheer amount of work in playing each game enough in order to be able to assess its quality across all categories; then we had some technical difficulties with at least one game, which was not really the fault of the author, but perhaps some configuration issue; and now it's just the daunting task of collecting all judges' scores and compiling them into a spreadsheet (remember, all this is done by hand in multiple threads to keep track of everything).

 

When all that is done, then the officiator needs to put it all together into a post, include all games with their source and instructions in usable packages, and write up the final results.  It's a huge amount of work, I know -- I did it last time.

 

All the judges want to make sure everything is done right and above board.  We all agree that the quality of all entries is so good, they deserve to be judged fairly and thoroughly, and for their scores to be properly accounted.

 

It'll take some time, but it'll be for the best.  We just ask the participants and the community to please be patient. :)

 

    -dZ.



#136 carlsson OFFLINE  

carlsson

    Metagalactic Mule

  • 8,474 posts
  • Location:Västerås, Sweden

Posted Wed Oct 3, 2018 5:51 AM

Take your time!

 

If it would turn out that results from that other Intellivision games programming contest held last weekend are published sooner, so may it be.



#137 Steve Jones OFFLINE  

Steve Jones

    Stargunner

  • 1,053 posts
  • Location:Toronto Canada

Posted Wed Oct 3, 2018 8:58 AM

What other contest?

#138 carlsson OFFLINE  

carlsson

    Metagalactic Mule

  • 8,474 posts
  • Location:Västerås, Sweden

Posted Wed Oct 3, 2018 9:45 AM

This one: http://www.gamesigshowcase.org/

http://quicksilver.c...ails 071318.pdf

 

It was mentioned briefly on FB under the suggestion it was well known among the Intellivision community, but I don't think it previously has been mentioned once here on AtariAge.


Edited by carlsson, Wed Oct 3, 2018 9:46 AM.


#139 Steve Jones OFFLINE  

Steve Jones

    Stargunner

  • 1,053 posts
  • Location:Toronto Canada

Posted Wed Oct 3, 2018 9:51 AM

Never heard of it until now, how many games ended up entering?  And how many were "Classic Intellivision Games" ?

Any that weren't in the AA contest?



#140 carlsson OFFLINE  

carlsson

    Metagalactic Mule

  • 8,474 posts
  • Location:Västerås, Sweden

Posted Wed Oct 3, 2018 9:55 AM

Your guess is as good as mine. At the point in time it was mentioned, I calculated that anyone wishing to enter had 2 weeks to make a game, whether you had something on your back burner or would start from scratch. Certain people in this community would find it a breeze to have 2 weeks to get a game done, while the rest of us procrastinators would figure that is near impossible, in particular if you have a $DAYJOB, $HOBBIES and/or $FAMILY to attend to as well.



#141 artrag OFFLINE  

artrag

    Stargunner

  • 1,212 posts

Posted Wed Oct 3, 2018 11:36 AM

This one: http://www.gamesigshowcase.org/
http://quicksilver.c...ails 071318.pdf
 
It was mentioned briefly on FB under the suggestion it was well known among the Intellivision community, but I don't think it previously has been mentioned once here on AtariAge.


An IEEE game contest for intellivision is just epic! :-)

#142 DZ-Jay OFFLINE  

DZ-Jay

    Quadrunner

  • 12,032 posts
  • The P-Machinery AGE is almost here!
  • Location:NC, USA

Posted Thu Oct 4, 2018 4:41 AM

I never heard of it.  It wasn't posted in the AA programming forum nor in the INTVProg mailing list.  Do Intellivision home-brew programmers hang out anywhere else?



#143 DZ-Jay OFFLINE  

DZ-Jay

    Quadrunner

  • 12,032 posts
  • The P-Machinery AGE is almost here!
  • Location:NC, USA

Posted Fri Oct 5, 2018 3:21 AM

Just a quick note to say that we're almost there!!!  The judges have finished deliberating and we have the final scores for all of the entries.

 

Now we just need to put our favorites in a hat and pick the winner.

.

.

.

:grin: JUST KIDDING! :grin:

 

Well, kidding about picking the winner out of a hat.  We do have the final scores. :)

 

The winner and the final scores for all entries will be announced soon.  Intvsteve is hard at work compiling the results and preparing the announcements.  He will also begin contacting the contestants about their prizes soon.

 

Thank you for all your patience.  It's been a lot of fun playing all these games.  It was a lot of work, but we enjoyed them all.  We found a lot of great gems!  :thumbsup:

 

    -dZ.



#144 carlsson OFFLINE  

carlsson

    Metagalactic Mule

  • 8,474 posts
  • Location:Västerås, Sweden

Posted Fri Oct 5, 2018 6:05 AM

You have all the final scores, now you only need a formula to feed the scores into to match it with the winner you decided on beforehand?  :dunce:



#145 DZ-Jay OFFLINE  

DZ-Jay

    Quadrunner

  • 12,032 posts
  • The P-Machinery AGE is almost here!
  • Location:NC, USA

Posted Fri Oct 5, 2018 6:19 AM

You have all the final scores, now you only need a formula to feed the scores into to match it with the winner you decided on beforehand?  :dunce:

 

LOL!  No.  We just feed the individual results in the our distributed Intellivision Neural-Net Super-Computer™ and wait for it to either give us a winner, or take over the world. :o



#146 fdr4prez OFFLINE  

fdr4prez

    Stargunner

  • 1,878 posts

Posted Sat Oct 6, 2018 12:43 AM

 

LOL!  No.  We just feed the individual results in the our distributed Intellivision Neural-Net Super-Computer™ and wait for it to either give us a winner, or take over the world. :o

 

 

INNSC.jpg



#147 DZ-Jay OFFLINE  

DZ-Jay

    Quadrunner

  • 12,032 posts
  • The P-Machinery AGE is almost here!
  • Location:NC, USA

Posted Sat Oct 6, 2018 5:31 AM

 

 

attachicon.gifINNSC.jpg

 

:lol: Many people don't know it, but that's got a CP-1610 inside it. :grin:






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users