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Grail of the Gods (rogue-like or mini-RPG)

Intellivision

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#51 mthompson ONLINE  

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Posted Thu Feb 8, 2018 1:00 PM

Yes, of course!

#52 nanochess OFFLINE  

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Posted Thu Feb 8, 2018 1:03 PM

Yes, of course!

 

Thanks! I've included you in the credits that appear in the title screen :)

 

Also added an in-game background music by Nyuundere.

 

Download at post #1 :)



#53 carlsson OFFLINE  

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Posted Thu Feb 8, 2018 2:25 PM

I realized that more difficult monsters actually gains 2+ XP when slain, but the principle is still correct so probably not worth nitpicking about the exact number of points each monster is worth.



#54 artrag ONLINE  

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Posted Thu Feb 8, 2018 4:07 PM

It looks and sounds so cool! Greetings! Now that I've won (in easy mode) I've a suggestion: you (better if Nyuundere) should add two extra musics one for the victory screen and one for the game over screen.


Edited by artrag, Thu Feb 8, 2018 4:08 PM.


#55 Nyuundere OFFLINE  

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Posted Thu Feb 8, 2018 4:38 PM

It looks and sounds so cool! Greetings! Now that I've won (in easy mode) I've a suggestion: you (better if Nyuundere) should add two extra musics one for the victory screen and one for the game over screen.

I'm going to compose 12 music for each level of the game. Sure I'll add Victory and Game Over. Just give me a few days.



#56 artrag ONLINE  

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Posted Thu Feb 8, 2018 4:43 PM

In case, you could consider just two musics for the "in game" section: one for normal/high HP and one for low HP.



#57 nanochess OFFLINE  

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Posted Thu Feb 8, 2018 4:47 PM

Ok, I was sooo clooose...

 

shot0005.gif



#58 mthompson ONLINE  

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Posted Thu Feb 8, 2018 4:57 PM

Me too (I think).

 

you died 10.png



#59 Kiwi OFFLINE  

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Posted Thu Feb 8, 2018 5:32 PM

One tip I would offer is pick up the armor last before heading off to the next floor.  Find the potion and don't take it yet until your hit points is low.  You get a free hit point refill, AT up, and AC up at level up so see how much exp you need before taking the potion.  If you find the sword, there's a chance you can one hit kill monster so I would take it.  There is a minimum AT so it won't drain it to 0. 

 

One thing that the 'you win' screen need is a nicely rendered Grail of the God.  I'll probably make a 3D render of a Grail after dinner.



#60 carlsson OFFLINE  

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Posted Thu Feb 8, 2018 5:41 PM

In the sound effects department, I kind of expected a sound effect when you climb the door to the next level. Either the creaking sound of a door opening and slamming shut, or a short scale of 3-5 notes going downwards like the sound effect I'm used to from Sword of Fargoal. Otherwise I think everything has sound effects as it is, in particular as the background music is playing.



#61 Kiwi OFFLINE  

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Posted Thu Feb 8, 2018 7:09 PM

In the sound effects department, I kind of expected a sound effect when you climb the door to the next level. Either the creaking sound of a door opening and slamming shut, or a short scale of 3-5 notes going downwards like the sound effect I'm used to from Sword of Fargoal. Otherwise I think everything has sound effects as it is, in particular as the background music is playing.

Oh, was it suppose to be a door or staircase stepping down to the deeper floor? I attempted a staircase going down like Dragon Warrior since it made sense and it increase the depth variable so you're going down to the basement to the dungeon of doom. 



#62 nanochess OFFLINE  

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Posted Thu Feb 8, 2018 7:12 PM

I prefer to think in staircase going down. So a put-put-put sound would be nice. I'll try later.



#63 First Spear OFFLINE  

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Posted Thu Feb 8, 2018 7:24 PM


I was going to try my hand at some tunes like the win or loss screen. But if you have things ready, I will back-out.

I'm going to compose 12 music for each level of the game. Sure I'll add Victory and Game Over. Just give me a few days.



#64 Kiwi OFFLINE  

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Posted Thu Feb 8, 2018 8:40 PM

I cel-render the grail,

grail.jpg

Then shrunk it to 48 by 64, you'll have 8 tiles to spare.

grail.png

I feathered the picture and pixel the image using Tilestudio with the Intellivision color pallete.

GrailYouWin.png
Attached File  Grail.bmp   9.05KB   15 downloads

I haven't run it through Intycolor due to laziness I think.  This is intended for colorstack mode with color stack being  0,6,0,6. Nevermind, laziness cured.  Here's the source code and it did produce the image shown in the bmp :).  Man Intycolor's awesome. 

Attached File  grailYouWin.bas   2.07KB   17 downloads


Edited by Kiwi, Thu Feb 8, 2018 8:43 PM.


#65 cmart604 OFFLINE  

cmart604

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Posted Thu Feb 8, 2018 8:47 PM

 
Thanks! I've included you in the credits that appear in the title screen :)
 
Also added an in-game background music by Nyuundere.
 
Download at post #1 :)


Seems like the Super Pro version is starting to come together. 😂

#66 mthompson ONLINE  

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Posted Thu Feb 8, 2018 9:57 PM

Victory is mine! 

 

you win!.png

(easy difficulty)



#67 nanochess OFFLINE  

nanochess

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Posted Thu Feb 8, 2018 10:21 PM

Kiwi graphics is now in

 

I cel-render the grail,

attachicon.gifgrail.jpg

Then shrunk it to 48 by 64, you'll have 8 tiles to spare.

attachicon.gifgrail.png

I feathered the picture and pixel the image using Tilestudio with the Intellivision color pallete.

attachicon.gifGrailYouWin.png
attachicon.gifGrail.bmp

I haven't run it through Intycolor due to laziness I think.  This is intended for colorstack mode with color stack being  0,6,0,6. Nevermind, laziness cured.  Here's the source code and it did produce the image shown in the bmp :).  Man Intycolor's awesome. 

attachicon.gifgrailYouWin.bas

 

Now I've added it to the game. Also I've put in an skeleton for Game Over :)

 

I'll upload tomorrow night once I do the put-put sound effect.

 

Victory is mine! 

 

attachicon.gifyou win!.png

(easy difficulty)

 

Cool! :) you beat me!



#68 arcadeshopper OFFLINE  

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Posted Fri Feb 9, 2018 12:11 AM

Tried this in my LTO Flash! and it complains about needing JLP.. I thought the LTO supported JLP.. 

 

Greg



#69 Kiwi OFFLINE  

Kiwi

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Posted Fri Feb 9, 2018 12:33 AM

grailwin12.png

Yay!! And thank you for fixing the big hole bug. 



#70 KylJoy OFFLINE  

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Posted Fri Feb 9, 2018 12:56 AM

Tried this in my LTO Flash! and it complains about needing JLP.. I thought the LTO supported JLP.. 

 

Greg

 

I used the ROM configuration to tell LTO to use it.  Right click on the rom in your ROM list (left side of LTO! Flash tool) and select "Edit ROM Features".  Then select JLP and then choose "JLP04".  At least that worked for me. It ROCKS on my real Intellivision in the family room!



#71 artrag ONLINE  

artrag

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Posted Fri Feb 9, 2018 1:26 AM

Yes, you need to configure the rom features in the Lto flash PC tool

#72 arcadeshopper OFFLINE  

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Posted Fri Feb 9, 2018 10:48 AM

 

I used the ROM configuration to tell LTO to use it.  Right click on the rom in your ROM list (left side of LTO! Flash tool) and select "Edit ROM Features".  Then select JLP and then choose "JLP04".  At least that worked for me. It ROCKS on my real Intellivision in the family room!

Cool thanks! never had to do that :)  works!!  great job on the game guys!

 

Greg



#73 sramirez2008 OFFLINE  

sramirez2008

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Posted Fri Feb 9, 2018 3:23 PM

Tried this in my LTO Flash! and it complains about needing JLP.. I thought the LTO supported JLP.. 

 

Greg

 

Nooooo!



#74 sramirez2008 OFFLINE  

sramirez2008

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Posted Fri Feb 9, 2018 3:24 PM

Cool thanks! never had to do that :)  works!!  great job on the game guys!

 

Greg

 

Yeeeees!



#75 sramirez2008 OFFLINE  

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Posted Fri Feb 9, 2018 4:27 PM

Close, but no cigar.  I really like the plus version. :thumbsup:   My LTO Flash! thanks you.

 

Grail of Gods Plus.JPG

 

 







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