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Question on Gyruss for 400/800


Keatah

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Anyone notice the patterns of the enemy ships on the 8-bit computer version of Gyruss? The pattern is the same as the arcade (or close to it) when you first start the game. But after playing through 1 game, then starting the second game, the patterns are all different. They should be the same, why the change?

 

This doesn't seem to happen on the 5200 version though.

 

Thoughts and ideas? Is there a correct working version out there?

Edited by Keatah
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Are you saying the 5200 version continues following all the patterns for the Arcade game? I know Gyruss has had a number of tweaks and 'fixes' over the years... it shouldn't be too difficult to pull it back to the computers, as we have a number of people who this sort of thing in their sleep.

Edited by _The Doctor__
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I just checked the 1st level's 4 initial waves of enemy ships. It matches the arcade. If you start the game over or start a 2nd game, they no longer match. The 1st level's 4 initial waves of enemy ships are in a different pattern. It's like the game doesn't reset correctly. Or there's a problem in emulation.

 

The 5200 version is consistent after starting a 2nd game, whereas the computer version isn't. The computer version starts with a whole new set of patterns after you begin your second game.

.

I have not done a comparo against all levels or all waves of the computer vs 5200 vs the arcade. And likely won't because of time.

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While I wouldn't know about the arcade patterns, I always considered this behavior a gyruss-specific challenge and it took a huge number of loads from tape till I could finish the game right after loading on a first playthrough.

 

Looking back, it's quite ridiculous I used to spend 15 minutes rewinding the tape and loading, and then if I got hit in first 15 seconds turned the game off (because of the behavior you mention) :lol:

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