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List of Intellivision games with boss battles?


intellivotion

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I confess, I've got inspired by this thread on the Atari 2600 section of the forum

 

Anyway, I thought it could be cool to discuss the same topic here.

 

1. Advanced Dungeons and Dragons Cartridge (Cloudy Mountain)

2. Tron Deadly Discs

3. Tron Maze-A-Tron

4. Advanced Dungeons & Dragons Treasure of Tarmin

5. Zaxxon

6. Demon Attack

7. Swords & Serpents

8. Sewer Sam (submarines in the sewer system... :roll: )

9. Princess Quest

10. Space Raid

11. Tron Solar Sailor

12. Christmas Carol vs. The Ghost Of Christmas Presents

 

depending on what we consider a boss in a game the list could be much longer, though

 

 

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EDIT: added Tron Solar Sailor and Christmas Carol

Edited by intellivotion
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For those wondering about the ROM

http://atariage.com/forums/topic/232235-flashback-overlays-intellivision-productions-psycho-stormtrooper/page-35?do=findComment&comment=3178653

 

For those wondering why I'm asking, it has nothing to do with the reaction from the author when some test monkey found a roll-over bug. Nothing at all. <whistles nonchalantly> :ponder:

http://atariage.com/forums/topic/232235-flashback-overlays-intellivision-productions-psycho-stormtrooper/page-38?do=findComment&comment=3179369

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A few missing:

Ice Trek

Beauty and the Beast

Tropical Trouble

Night Stalker (Black Robot)

Congo Bongo

Shark Shark (the Shark)

 

I don't think Swords and Serpents qualifies as a level boss as the Dragon does nothing and you can't kill it. Was a serious disappointment to me, so much so I wrote a letter to Imagic in total disgust.

 

JR

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A few missing:

Ice Trek

Beauty and the Beast

Tropical Trouble

Night Stalker (Black Robot)

Congo Bongo

Shark Shark (the Shark)

 

I don't think Swords and Serpents qualifies as a level boss as the Dragon does nothing and you can't kill it. Was a serious disappointment to me, so much so I wrote a letter to Imagic in total disgust.

 

JR

 

How are we defining a "boss battle"? If the same enemy exists in all levels, or if each level offers a different and harder enemy, does it really qualify as a "boss battle"? Are we saying that any game play with a defined antagonist is a "boss battle"?

 

-dZ.

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How are we defining a "boss battle"? If the same enemy exists in all levels, or if each level offers a different and harder enemy, does it really qualify as a "boss battle"? Are we saying that any game play with a defined antagonist is a "boss battle"?

 

-dZ.

agreed

 

A few missing:

Ice Trek

Beauty and the Beast

Tropical Trouble

Night Stalker (Black Robot)

Congo Bongo

Shark Shark (the Shark)

 

I don't think Swords and Serpents qualifies as a level boss as the Dragon does nothing and you can't kill it. Was a serious disappointment to me, so much so I wrote a letter to Imagic in total disgust.

 

JR

Among the games you listed I think only Tropical Trouble has a true boss battle. Take a look at my avatar, if you like :)

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Strictly speaking, while Swords & Serpents has a 'boss', there isn't a battle...

 

- J

apart from jokes, that's a kind of psychological battle: the monster is gigantic and invincible, but still. And nonetheless, you have to find the way to get into its lair. It's the exact opposite of the story of Ulysses and the giant Polyphemus

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There is no way I would say Shark Shark has a boss. The shark is just an enemy that is constantly swimming around. you can play the game totally ignoring it. same goes for the little lobster/crab at the bottom. They can always kill you and there is only one way to kill it, but it is still not a boss. This game simply doesn't have levels for you to progress through, so no bosses.

 

For Night Stalker, the robots are also just enemies for you to contend with. It would be boring to ignore them when playing the game, but they are not bosses that need to be killed to go to the next stage or to end the game. They change based on points and not based on a level. Plus you mentioned the Black Robot as being a boss, but wouldn't the Invisible Robot be more of a challenge? I'd imagine that you can play the game on the first robot and only kill the bats (while they are available) and kill tons of spiders ignoring the robot(s) until you have enough points to go directly to the invisible robot.

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Tron Deadly Discs is a little bit on the fuzzy line. It can be decided either way.

 

The Recognizer is a bit of a boss in that it only appears if certain conditions are met. It can be defeated, or it can kill you if you touch it, or it can immobilize you. After that boss has been dealt with in some regard, the game continues, but not to a new level.

 

That is more of a boss than the orange people that come after a certain point level and stay there forever - meaning you don't battle them to progress to a new level in the game.

 

So maybe Deadly Discs should be removed from the list since it doesn't have an end of game boss to defeat, or an end of the level boss to be conquered to go to the next level. There are not levels in this game. The points determine the difficulty, but if you never kill the easy enemies then the orange enemies never appear, and if you never complete any tunnels then the recognizers never appear.

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Tron Deadly Discs is a little bit on the fuzzy line. It can be decided either way.

 

The Recognizer is a bit of a boss in that it only appears if certain conditions are met. It can be defeated, or it can kill you if you touch it, or it can immobilize you. After that boss has been dealt with in some regard, the game continues, but not to a new level.

 

That is more of a boss than the orange people that come after a certain point level and stay there forever - meaning you don't battle them to progress to a new level in the game.

 

So maybe Deadly Discs should be removed from the list since it doesn't have an end of game boss to defeat, or an end of the level boss to be conquered to go to the next level. There are not levels in this game. The points determine the difficulty, but if you never kill the easy enemies then the orange enemies never appear, and if you never complete any tunnels then the recognizers never appear.

 

I agree. That's like calling the pterodactyl in Joust a "boss level" or even the "cruisin' elroy" mode in Pac-Man as a "boss level." Those are harder enemies which are part of the mechanics of the normal game level.

 

Let's face it, we can call "boss" almost anything, really. However, what we all mean by that are those special levels at the end of a game stage, which are specifically designed to be a gate to the next stage. They are typically different from all other enemies, they have special abilities or weapons, and are designed to be hard to kill. Beating them grants you access to progress through the game. It's not just a harder enemy.

 

-dZ.

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